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On top of that, flight is too early available, making it way too easy to get to locatios where you should not be yet and loting them for high-level spheres, skill fruits etc. With a bit of dedication you can catch a legendary while being under level 10 (not at level 1 anymore because now you get XP simply for moving around).
Expeditions can get you everything you need for crafting except Hexolite Quartz and Predator Cores.
I can't comment on the tech cores as I haven't gotten one yet, but if it's as described I might just farm the same raid over and over again.
The pal parts that I can't get through farming I buy from the traveling merchant in the observation cage with the gold I produce in the coin machine.
I think breeding will be the last thing I'll do, since it seems you have to capture a lot of pals so that some have the traits you're looking for, and at the moment I don't have enough sphere production capacity for that, I've only used it to create some Anubis.
I feel like the limited flight being early is a rather good thing, but I do agree that flying into zones that're wholly out of your league does break things, as it certainly did with my progression. Trudged around Sakurajima around level 11-15, collected some legendary balls and caught a Quivern Botan through some cheesy strats which certainly helped my early-game. I kind of like that the Feybreak area having artillery that will blast you out of the sky to prevent you from doing just that. Tarantress, however, completely renders flying obsolete if you know what you're doing. I haven't found out how to get the artillery permanently disabled just yet, but I'm still flying across the region.
That would definitely help. Boring as hell waiting for them to finish, but at least it's something. Also predator/rampaging pals really are not spawning very often. Hard to get my hands on those predator cores.
What are you supposed to do for those 13 levels, aside from grind? But then once you hit 40, you're within striking distance of all the remaining original content. It needs some balance passes, that's for certain.
I wouldn't want to remove that. At least not the incentive to set things up to that extent for very end game. Something to ease into it would be decent though, a good mid-ground that isn't "optimal" but gets you a decent boost. Noticed a new NPC that seems like it serves that purpose, think Dr. Brawn. And you can also somewhat get that mid-ground by ignoring stats when breeding (A Fenglope with solid mount passives is incredibly useful regardless of stats.)
Just getting back into the game, and been fun so far. Although on much easier settings. Too early to get a good feel for most changes though.