Palworld

Palworld

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Health is the only stat worth levelling
Stamina is useless when it regenerates so quickly and attacks come so infrequently.

Attack buff is laughably negligible. It takes 50 levels all in attack to get double damage. While double health can be achieved with one level.

Work speed is irrelevant once you have a pal army automating everything and you're off doing actual exploring and getting more powerful.

Carry weight is only good if you can't bother with organizing your treasure in your chests at base.

Health will always be king because if the enemy decides to target you instead of your pal, you won't lose the fight immediately and forsake the potential of your allied pal.
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Showing 1-15 of 39 comments
Attack is by far the most important, Player damage far outstrips Pal damage and this is something that just gets more true the further you get. Never underestimate the power of stacking buffs. that 200% damage becomes 649% with 4 Vanguard Gobfins, a Vanguard mount, all 3 attack accessories, and Mammorest Curry.
OP this all is wrong in so many places i dont even know where to start...@_@
Last edited by TrioAngelamVA.WliaAlfaD.A.S; Feb 6 @ 6:33am
you can easily increase health with items... just a single piece of armor can add 2200 health, plus a helm adds over 1000, and a shield that adds a quickly regenerating 1800. then you could also add accessories.

honestly the game is not that hard (except the first few levels in full random) you can distribute points however you want and it should work out, especially since you can (thankfully) reset them later.

but i would agree with drakeloreroar, attack is way more important, if you can kill the enemy in 2 or 3 shots instead of 10, it will have much less chance to attack, saving you AND your pals from damage.
early on work speed, and at least some carry weight is a LOT more convenient... but agreed not that important later on.

plus you can very much change settings and make some stats way more or less important.. especially weight, and damage settings... so if you change those settings the stats usefulness very much changes.
so workspeed is the only useless one because at all times u should be outclassed by your pals. carry weight is useful at all times, but you dont need to put everything into it just some till you feel comfortable. and carry pals can help alot too. attack doesnt matter early game, and midgame u can choose to have full pal team or gobfin team, but endgame going full attack and gobfin will always outclass/outdamage your pals by a massive amount. health is very good early game mid game you dont need it as much as you should be able to dodge most attacks on your own and survive fights against humans fairly easily. only late game where it matter when humans have high damage guns and pals have massive aoe attacks.
What?? Health is the only one you have to put zero points on it. If you really want to waste points, max 5.

Carry, stamina and lastly attack are your best skills where to put point.
HP? useless. Pals do the hard work, tank mobs away from you, the occasional hit is absorbed by your shield.
Health and carrying.
Stoque Feb 6 @ 9:02am 
Originally posted by ★REM★:
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HP? useless. Pals do the hard work, tank mobs away from you, the occasional hit is absorbed by your shield.
Maybe if I were allowed to summon pals farther away from me, I wouldn't be caught in AoE attacks as often.
Stoque Feb 6 @ 9:37am 
I have found the world settings inside my dedicated server. Thanks top commenters for your input in the mid to late game.
Before lotuses were introduced, I possibly could have agreed with you.

Now, if you keep up decently with armor and stat boosting elixers, you eventually reach a point with almost all of your stats where you really don't need any more. You'll have thousands of health with barely any investment, more stamina than you can really spend, a weight limit only really serious mining runs can max out..

EXCEPT attack. That's the one stat you'll never, ever have too much of.

As far as usefulness goes, Health, Stamina and Weight have hyperbolic scaling, but Attack is just a straight line up.
SUN Feb 6 @ 9:59am 
Tetsuri Feb 6 @ 10:19am 
yes, health is good for Newer players.

You tend to get hit a lot and don't care about it, so health helps survival a lot.

Stamina could be considered useful by some people that love to glide or need to dodge a Lot. If you believe enemies don't attack a lot, you're probably fighting low level junk.

Weight is Really useful if you're trying to gather materials outside/want to stay outside/want to hold ammo. It's not for staying in your base.

Attack is useful if you're running gobfins. Otherwise, I guess not really. Regardless, you'd need a stack of it to make meaningful gain, which makes it Very important(if you're running gobfins).

Workspeed. Yes, it's trash for anyone except some crazy people that love to waste time doing "I can make things faster than a pal".

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Even casually running around, I get plenty of stat raising items, so stat comparison, overall, doesn't matter at all. They will all end up capping, and it's just a matter of priority.
Last edited by Tetsuri; Feb 6 @ 10:25am
Originally posted by Stoque:
Originally posted by ★REM★:
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HP? useless. Pals do the hard work, tank mobs away from you, the occasional hit is absorbed by your shield.
Maybe if I were allowed to summon pals farther away from me, I wouldn't be caught in AoE attacks as often.

That's why you have the dodge roll mechanic.
I do dump most points into health, but I put significant points in carry and stamina too. I even put a little in work speed.
im kind of balancing, i have yet to finish a run in it yet.

HP (Least)
Stamina (2nd Priority)
Carry (1st Priority)
I Have a little in work speed, but never found a use for it.
Attack (3rd Priority)

of course, again, im not out of my first world yet, and just up to after beating lily. probably will change.

although i kinda have to agree, that attack does go up slow with points, but you find potions for the stats from supply drops and such too.
Last edited by White Rabbit Alice; Feb 6 @ 12:20pm
Ryvaku Feb 6 @ 3:02pm 
All into attack for me.
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Date Posted: Feb 6 @ 6:20am
Posts: 39