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Question about sanity and raids
I recently started boss raids in the game and one thing I noticed is that after the fights, all my pals in base have greatly depleted sanity, and when those that passed out regained consciousness, they often immediately contract stress induced conditions.

My question is: Would utilizing a Shroomer / Shroomer Noct and an alpha wave generator as well as building at least straw beds in the base reduce the sanity loss from fighting, or would the impact on sanity be negligible?

I thought I'd rather ask first before I start breeding for a fully condensed combat shroomer.

If they do have an impact though, my idea is to downbreed into a shroomer with poison fog, as well as legendary / diamond body / burly body / vampiric for maximum tankiness.

I'd also love to hear suggestions for the other two active skills besides poison fog, not looking for dps actives but rather utility / support.

Any insight into this matter would be greatly appreciated :)
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Showing 1-10 of 10 comments
Zeo Feb 5 @ 3:39am 
Food also can restore sanity, if after the raid your just stashing them back and summoning again they will accumulate stress.
Ideally you also want a food box in the raid site.
Originally posted by Zeo:
Food also can restore sanity, if after the raid your just stashing them back and summoning again they will accumulate stress.
Ideally you also want a food box in the raid site.


I actually have already built a separate "spa" base where I send my pals to recover. What I am looking for is to reduce the time they need to spend there by reducing the sanity loss from the fight itself.

Or do pals actually eat during the fight, too? In that case I'll definitely have to set up a food box.
Originally posted by Zeo:
Food also can restore sanity, if after the raid your just stashing them back and summoning again they will accumulate stress.
Ideally you also want a food box in the raid site.

Oh, do you mean that leaving them in base and let them eat there is better than stowing them away and getting them out in the spa base?`I did not know that stowing and bringing them out causes extra stress.

In that case cotton candy would be the best recovery food, right? They need to eat a lot of it to not be hungry anymore, and as far as I know cotton candy has the highest sanity / nutrition ratio.
Last edited by Delingor; Feb 5 @ 3:50am
Zeo Feb 5 @ 3:57am 
Originally posted by Delingor:
Originally posted by Zeo:
Food also can restore sanity, if after the raid your just stashing them back and summoning again they will accumulate stress.
Ideally you also want a food box in the raid site.


I actually have already built a separate "spa" base where I send my pals to recover. What I am looking for is to reduce the time they need to spend there by reducing the sanity loss from the fight itself.

Or do pals actually eat during the fight, too? In that case I'll definitely have to set up a food box.
They eat during the fights for recover HP, people tend to use ATK or DEF foods, at the same time they will restore sanity.

I can't confirm but I THINK that they lose sanity everytime they need to restore HP, so if they are only in the box recovering they will lose sanity I THINK.
Honestly the problem is the Sanity system itself. Pals lose SAN extremely fast in combat, and for some reason they put no preventive measures in place to check if a Pal is in combat when rolling for a disease.

Basically the way it works is when your Pal falls below 30 SAN the game will do a roll for Disease. Most raid bosses do enough damage to drop Pals below 30 SAN in 1 or 2 hits... so you're almost guaranteed to get a disease on Xenolord, and unless you have an extremely stacked raid team that can flatten them in 1-2 mins chances are high you will get one on the other 2 as well.
So I updated my raid base in the following way:

- set up 3 food boxes just with red berries
- built fluffy pal beds for each fighting pal
- set up 1 alpha wave generator

Noticeably less pals contracted conditions after the fight, and they all were in overall better shape. Though I haven't done enough rounds for thorough testing, the circumstancial results point towards sanity loss reducing measurements having an effect. Better food will likely enhance the performance even more.

So I think I will go ahead and breed for a tanky fully condensed support shroomer with poison fog.
If I remember to do so, I will post the result of that here, too, should someone else have the same question as I in the future.

Thanks to @Zeo and @drakeloreroar for replying :)
You can also breed up a rescue pal as well to help get them into bed if they get KOed this will not only help success chances on harder fights but get their SAN back up before they recover from KO to further reduce the chances of them getting sick. (just go into the monitoring stand and disable the intended rescue pal from fighting)

Jetragon is by far the best at rescuing but he's unfortunately flammable which can be an issue... also if you try to use him in the Xenolord fight he draws all of the aggro which means he isn't going to be much help in that fight.
Last edited by drakeloreroar; Feb 6 @ 6:51am
Originally posted by drakeloreroar:
You can also breed up a rescue pal as well to help get them into bed if they get KOed this will not only help success chances on harder fights but get their SAN back up before they recover from KO to further reduce the chances of them getting sick. (just go into the monitoring stand and disable the intended rescue pal from fighting)

Jetragon is by far the best at rescuing but he's unfortunately flammable which can be an issue... also if you try to use him in the Xenolord fight he draws all of the aggro which means he isn't going to be much help in that fight.

That's a great input, thank you. I am reluctant to build the pal pod beds in the combat zone though, since they are so expensive to build. I would then also need a watering pal that doesnt fight to extinguish burning structures. Maybe if I can build protective walls, but then that would hinder the rescue pal... I'll see if I can incorporate it somehow regardless :)
Give em a cake. Fills the hunger bar of most pals and gives 80+ sanity. I just stuff cakes in my raid team's faces between fights.
Originally posted by drakeloreroar:
Honestly the problem is the Sanity system itself. Pals lose SAN extremely fast in combat, and for some reason they put no preventive measures in place to check if a Pal is in combat when rolling for a disease.

Basically the way it works is when your Pal falls below 30 SAN the game will do a roll for Disease. Most raid bosses do enough damage to drop Pals below 30 SAN in 1 or 2 hits... so you're almost guaranteed to get a disease on Xenolord, and unless you have an extremely stacked raid team that can flatten them in 1-2 mins chances are high you will get one on the other 2 as well.

'Most raid bosses do enough damage to drop Pals below 30 SAN in 1 or 2 hits'
But why though... im using perfect jormuntide ignis that take less than 10% damage to their HP over the whole fight..... they are basically uninjured and libero takes me -1 minute, ryu takes me 1-2 minutes (depends on the amount of attacks my pals actually land)

All my pals are virtually uninjured, but they all used up 25-35% of their nutrition
1/3rd of them drops down to near 70 SAN
1/3rd of them drops almost no SAN
1/3rd of them drops down between 15 and 50 SAN

If they Barely get injured in terms of % of HP and if they start the fight with 100 SAN 100 FOOD and the fight is under 2 minutes...... why the hell are they dropping so low?

I even decided to put wave emitters at the edge of the base cuz i couldnt deal with this bshit anymore and hoped it would help.... it barely does anything cuz the san drops so fast!
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Date Posted: Feb 5 @ 3:34am
Posts: 10