Palworld

Palworld

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Kai Feb 3 @ 9:28pm
Aggro is broken AF
I do not understand how the aggro system is supposed to work. I expect my pals to do the majority of the tanking, but no matter what the enemy's aggro ALWAYS comes down on me. Just went after Frostalion and I fired one shot (9 damage) at it to tell my Faleris to go get 'im. Faleris dives in dealing hundreds of damage and still that stupid ice horse follows me around the battlefield like I've got carrots sticking out of my pocket. :fmad:

Meanwhile my fire chicken is just going to town on him while I do nothing but try to run away. Clearly it isn't damage done, or last hit that affects what draws aggro, so what the heck is it? How do I stop the bosses from coming after me like crazed Lovanders all the freakin' time?
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Showing 1-15 of 15 comments
THAC0 Feb 3 @ 10:15pm 
I find due to how targeting and unit pathing works I just agro and then hide behind a tree or a large rock they shoot the rock as my pal dos all the damage
the AI is not the greatest but it is in EA
i don't know if it's intentional, but honestly it would make sense to target the person controlling the pals.. i do when fighting other tamers.
could be they target the weakest, could be they just randomly pick a target... i find in longer battles they switch back and forth sometimes.
they are actually suppose to be smart but "not that smart" animals.. so who knows.
The game uses "threat" system kind of, as in if you deal tons of dmg --> you pull aggro to yourself. If your pals deal more dmg -> they pull aggro to theirself.
This has been tested many times by now with me and my friend as we play together, if I stop attacking for a while; she gets aggro. If I start attacking more than she does, the aggro comes to me. Its all about who deals the most dmg, who is the "danger" at that moment takes the aggro of enemies.
Use a pal skill to pull and then jump off your mount, your mount takes agro first in this case and as long as you don't intervene the target should focus on your pal most of the time.
I guess it's like WOW, the most aggro always goes to the character with the highest threat level.

If you deal more damage to the enemy than your pal, the enemy will focus on you rather than on him.
Tetsuri Feb 4 @ 5:22am 
player has higher priority, but it will switch between everything that it is "fighting". Also, it has to use its move or get interrupted to consider changing target at all, so if you're just running so that it can't even attack, it's not going to switch.

You don't want your pal to be the target anyway. Frostallion is a relatively long fight and it can take down 3 fire pals if you let them tank. You Want it to aggro on you so you can dodge it.
Last edited by Tetsuri; Feb 4 @ 5:24am
Kai Feb 4 @ 8:58am 
Originally posted by Semirotta:
The game uses "threat" system kind of, as in if you deal tons of dmg --> you pull aggro to yourself. If your pals deal more dmg -> they pull aggro to theirself.
This has been tested many times by now with me and my friend as we play together, if I stop attacking for a while; she gets aggro. If I start attacking more than she does, the aggro comes to me. Its all about who deals the most dmg, who is the "danger" at that moment takes the aggro of enemies.


Originally posted by FSHerrante:
I guess it's like WOW, the most aggro always goes to the character with the highest threat level.

If you deal more damage to the enemy than your pal, the enemy will focus on you rather than on him.
I don't think this is the case because if you read my post, you would see that I dealt nine damage total to Frostalion while my bird was wrecking it and it still targeted only me.
Kai Feb 4 @ 9:01am 
Originally posted by Tetsuri:
player has higher priority, but it will switch between everything that it is "fighting". Also, it has to use its move or get interrupted to consider changing target at all, so if you're just running so that it can't even attack, it's not going to switch.

You don't want your pal to be the target anyway. Frostallion is a relatively long fight and it can take down 3 fire pals if you let them tank. You Want it to aggro on you so you can dodge it.
This could very well be it, but that is really annoying because my pals are HP sinks, whereas my shield goes down in about two good hits with Frostalion.
I don't necessarily agree with your tactic because the first one that I fought and caught I did just fine with a full team of fire pals around level 54, aking sure none of them had dragon as a subtype, And I rotated between them when one got too low on health, It regenerates while in its sphere and I can send it back out again at full health when the others before it in the rotation get too low. That is always worked for me.
Tetsuri Feb 4 @ 11:52am 
Originally posted by Kai:
Originally posted by Tetsuri:
player has higher priority, but it will switch between everything that it is "fighting". Also, it has to use its move or get interrupted to consider changing target at all, so if you're just running so that it can't even attack, it's not going to switch.

You don't want your pal to be the target anyway. Frostallion is a relatively long fight and it can take down 3 fire pals if you let them tank. You Want it to aggro on you so you can dodge it.
This could very well be it, but that is really annoying because my pals are HP sinks, whereas my shield goes down in about two good hits with Frostalion.
I don't necessarily agree with your tactic because the first one that I fought and caught I did just fine with a full team of fire pals around level 54, aking sure none of them had dragon as a subtype, And I rotated between them when one got too low on health, It regenerates while in its sphere and I can send it back out again at full health when the others before it in the rotation get too low. That is always worked for me.
well, that really depends on how much damage your Frostallion does, I guess. My evaluation was based on fighting at around level 48 on normal to hard settings.
Kai Feb 4 @ 7:21pm 
Originally posted by Tetsuri:
Originally posted by Kai:
This could very well be it, but that is really annoying because my pals are HP sinks, whereas my shield goes down in about two good hits with Frostalion.
I don't necessarily agree with your tactic because the first one that I fought and caught I did just fine with a full team of fire pals around level 54, aking sure none of them had dragon as a subtype, And I rotated between them when one got too low on health, It regenerates while in its sphere and I can send it back out again at full health when the others before it in the rotation get too low. That is always worked for me.
well, that really depends on how much damage your Frostallion does, I guess. My evaluation was based on fighting at around level 48 on normal to hard settings.
Oh yeah that probably would make a difference. I fought him at level 54, I think my lowest level pal was a Katriss Ignis at 47 but she had really good IVs, and I play on normal combat difficulty. If you play on hard then it probably is better for the player to dodge tank most things. I didn't really want my game to turn into Dark Souls so I don't play that way. ^^;
Originally posted by Kai:
Originally posted by Semirotta:
The game uses "threat" system kind of, as in if you deal tons of dmg --> you pull aggro to yourself. If your pals deal more dmg -> they pull aggro to theirself.
This has been tested many times by now with me and my friend as we play together, if I stop attacking for a while; she gets aggro. If I start attacking more than she does, the aggro comes to me. Its all about who deals the most dmg, who is the "danger" at that moment takes the aggro of enemies.


Originally posted by FSHerrante:
I guess it's like WOW, the most aggro always goes to the character with the highest threat level.

If you deal more damage to the enemy than your pal, the enemy will focus on you rather than on him.
I don't think this is the case because if you read my post, you would see that I dealt nine damage total to Frostalion while my bird was wrecking it and it still targeted only me.
Note that the player taking aggro might be the priority over Pals. Ive had aggro go and remain on my Pal as long as I didnt just attack and deal dmg myself at all.
Lorska Feb 5 @ 7:48am 
I'm quite sure that aggro takes into account how effective an attack is going to be.
For example if you bring a normal pal into a dark pal tower fight you'll find it being targeted a lot more than a dragon type.
So if you're fighting frostallion with fire pals it should target you more often because you are the only soft target.
Kai Feb 5 @ 2:27pm 
Originally posted by Lorska:
I'm quite sure that aggro takes into account how effective an attack is going to be.
For example if you bring a normal pal into a dark pal tower fight you'll find it being targeted a lot more than a dragon type.
So if you're fighting frostallion with fire pals it should target you more often because you are the only soft target.
So the AI aggros the one who's attacks are less effective? That could be the case but why that would be so I have no idea, tactically it makes no sense. I wish PocketPair would just give us some kind of clear guide to how this system works in Palworld. I've played either as a healer or tank in games all my life, so not being able to figure out how this system is supposed to work drives me up a wall. If we at least know what the system was seeing and factoring we'd know how to work within it.
Originally posted by Kai:
So the AI aggros the one who's attacks are less effective?
I think you have it backwards. The AI is aggroing you because Frostallion is ice based and its attacks will be less effective on fire based Faleris. So even though Faleris's attacks are very effective against Frostallion, you are the easier target for it to kill as you don't have a resistance to its attacks.

See here: https://game8.co/games/Palworld/archives/439611
Last edited by johnlucci; Feb 5 @ 11:15pm
Kai Feb 6 @ 7:54pm 
Originally posted by johnlucci:
Originally posted by Kai:
So the AI aggros the one who's attacks are less effective?
I think you have it backwards. The AI is aggroing you because Frostallion is ice based and its attacks will be less effective on fire based Faleris. So even though Faleris's attacks are very effective against Frostallion, you are the easier target for it to kill as you don't have a resistance to its attacks.

See here: https://game8.co/games/Palworld/archives/439611
Ohh, I see. I just misunderstood what Lorska was saying, thanks for putting it another way. Since the player character isn't a pal, I wouldn't have ever thought about typing and damage modifying factors like that towards the player. Still kind of a bunk system imo, there has to be some better way of crowd control because who ISN'T going to use type advantage if they have it, especially for bosses.
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Date Posted: Feb 3 @ 9:28pm
Posts: 15