Palworld

Palworld

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What New/Reworked Pal Skills/Traits Would You Like to See?
With all the traits that affect Attack, Defense, and Work Speed, I'm surprised there isn't traits that can positively/negatively affect total HP, especially when you consider that HP is able to be influenced with souls like the other three stats can but has no traits that can influence it. So I'd throw that into the ring for new traits.

As for a reworked Pal Skill? I'd want to see Shroomer Noct have their passive completely changed. As it stands, both Shroomer and Shroomer Noct have the same exact passive. This means that, outside of purely aesthetic reasons, no one would ever really use a Shroomer in their base as an emotional support Pal because of its natural Nocturnal state giving it an edge over Shroomer. I'd change Shroomer Noct's passive to what I call, "Aggression Spores." While deployed as a Pal in a base, Aggression Spores will increase the Attack of all base Pals by 5%(10%)(15%)(20%)(25%) so long as it remains conscious. Does not stack.

In this way, Shroomer Noct gains a new identity not as a work foreman keeping everyone in line and sane, but as a support unit passively buffing your Pals for raid defense but, more specifically, against summoned bosses. And with a fully condensed Shroomer Noct, that bonus can go all the way up to 25%, making it a MASSIVE force multiplier more so than an additional offensive Pal. Of course, it needs to stay alive in order to provide this buff so getting those new HP traits on it, alongside Defense traits, so it has more of a chance to survive? Good idea.
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Showing 16-18 of 18 comments
Passives that convert Neutral/Non-Elemental damage into a specific element + boost said element.

A passive that makes Pals immune to Stun, Freeze, Electrify and no longer reel in pain when hurt. It's real annoying when you're on a mount or a big attack gets interrupted, could give a Defense increase if it's not enough to justify a passive slot.

Splatterina Partner Skill Rework:
Partner Skill is now activated, it brings up your Pal Box and you can choose which Pal to Butcher. This yields more drops, with condensing improving it further. Effect no longer stacks.

I dislike the idea of condensing multiple Pals for a single thing, especially when it's fighting a grind with another grind. This also allows the skill to function without the player needing a Meat Cleaver, and could even have its own unique animation for it.
Oh geez, I didn't even think of passives to reduce the effectiveness, or outright negate, status ailments affecting your Pals. Good idea.
I think low tier skills being upgrade-able would be cool. You get a nimble pal and eventually it upgrades into runner, then swift. How? I don't know, it could just be simple use. Once a brave pal does x amount of damage (25,000?) it becomes ferocious. Once a nimble pal runs a certain distance it becomes a runner. Once a work slave produces a certain number of products it becomes an artisan. Or we can just do the same thing we do with all the other methods of upgrading and it just have it "give pal an item to upgrade." It could just be random RNG upgrades you get while actively using the pal.
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Showing 16-18 of 18 comments
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Date Posted: Feb 2 @ 7:01pm
Posts: 18