Palworld

Palworld

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Omascul's partnerskill is worthless
As the title suggests. The partnerskill is worthless. According to paldb on max rank its a measly 20% for the team. Unless youre leveling the Omascul itself its a complete waste. With one fully ranked in your team the 4 other pals get 20% extra, so 4 times 120% = 480%. If you take another pal with you that you wanna level up for raids or expeditions its 5 times 100% exp so 500%. So its just dumb. Unless your palbox is full and you only have 4 pals left to train, i guess THEN it has a use
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Its value shines in exp gain for level 1 pals as they get the most experience. You could fight something worth a million exp and get another 200,000 on top of that. After that point, you'll never gain that amount of exp in a single kill ever again until your next batch of level 1's.

it's very niche but still has value in such scenarios.
Moonpaw Jan 24 @ 6:19pm 
Originally posted by Rainy Skies:
Its value shines in exp gain for level 1 pals as they get the most experience. You could fight something worth a million exp and get another 200,000 on top of that. After that point, you'll never gain that amount of exp in a single kill ever again until your next batch of level 1's.

it's very niche but still has value in such scenarios.
Yeah but, in total youd get 800.000 bonus exp, taking a fifth lvl 1 pal with you would gain you 1.000.000 exp extra in total. See my point now?
Shrub Jan 24 @ 6:20pm 
Isn't 20% x 4 only going to add up to 180%?

500% would almost be worth it too me for some niche scenarios, but idk is it really faster than gutting some mimogs, especially with the new splatterina passive? Or to perhaps iterate that better, is it really worth redirecting your egg efforts for the boost?

Its not like you can abuse it early game, so idk why its so weak for the effort it requires.
Originally posted by Moonpaw:
Originally posted by Rainy Skies:
Its value shines in exp gain for level 1 pals as they get the most experience. You could fight something worth a million exp and get another 200,000 on top of that. After that point, you'll never gain that amount of exp in a single kill ever again until your next batch of level 1's.

it's very niche but still has value in such scenarios.
Yeah but, in total youd get 800.000 bonus exp, taking a fifth lvl 1 pal with you would gain you 1.000.000 exp extra in total. See my point now?
I do, but you're just concerned about the total gains on a single fight basis.
If you consider that you could theoretically skip fighting an enemy twice to get the same amount of exp or more (because of exp reduction for being a higher level) then it makes sense to do it like this.

two fights would get you 960,000 for 8 level 1 pals with omascul
or two fights without omascul and you get something like 600,000 exp for 5. (assuming an 80% drop in exp because your levels are much higher)
Last edited by Rainy Skies; Jan 24 @ 6:46pm
Havn't used this pal but was interested in trying its effect. Does it work when using training manuals? Cause free xp is free xp lol.
Shrub Jan 24 @ 11:38pm 
I finally got back to my base to test this out. The exp gain works like I initially thought, 20%+20%+20%= 160% boost.

Test Subjects: 2 Lamballs; Lv. 3 // 0 Exp; caught -> palbox.
Lamball A = 3 Omasculs; 1 star; 133% boost
Lamball B = 0 Omasculs; Default Exp Gain
Victims: 2 Feybreak Warriors; Level 53


First Test: Training Manual (M)
  • Lamball A gains 800 Exp
  • Lamball B Gains 800 Exp
Conclusion: Omascul doesn't effect training manuals. Bummer!

Second Test
  • Execute 1 Warrior
  • Lamball A gains 85,448 Exp
  • Execute 1 Warrior
  • Lamball B gains 64,246

And of course, 64,246 * 0.33 = 85,447.18 so we see where the exp boost comes from.
why cant we just ride the thing

waddling on a spooky penguin sounds chill
Last edited by Khergit Horse Archer; Jan 24 @ 11:58pm
I thing something like letting the owl hold a weapon from your inventory sounds cool. And maybe it having work on more things in the base like mining, handiwork, or even medicine production would be more useful than this wannabe Dracula. -DaPoopinBeaver
Killial Jan 25 @ 11:46am 
It seemed to me that this pal was created specifically for power leveling someone 1 (or at least 2), given that you have all 4 Omascul 4 stars.

But....
One other thing that makes such pals unable to reveal their potential anyway - is the banal ability to crank up experience gain settings up to x20.
This is the same as how improvements to egg incubation are not relevant if we can set the hatching speed to 0.
But I'm not against these features, because without them, even the most basic settings seem like a hell of a time-consuming process.
Bumping the exp gain from +20% to +25% would be a good start. You usually have multiple Pals you want to power level so this doesn't seem like great value in the long run.
Last edited by Extremely Rare Sigma Gurdy Champ; Jan 25 @ 6:03pm
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Date Posted: Jan 24 @ 3:15pm
Posts: 10