Palworld

Palworld

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How working ability glasses? What potential mean?
I make ability glasses and now can see pals potential numbers. What do these numbers mean exactly? As I see it, a pal with 0 potential has a stat increase less than a pal with 100.
But is there an exact formula somewhere?
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Showing 1-4 of 4 comments
The numbers function akin to Pokemon IVs.
They essentially function as a 'normally' hidden value with higher number meaning the pal gets that much more in that stat. Pokemon, again, normally has 6 with values between 0 and 31.

Palworld has 3: Health, Attack, and Defense with values ranging from 0 to 100.
I don't know the exact formula, you could maybe find it with some googling, but essentially bigger number is way better.
You can actually raise the IVs of a Pal with fruits you get from Dog Coin merchants and Raid Bosses, so just because your favorite pal with all the perfect passives has terrible IVs, it doesn't mean you can't improve them.
I don't know the exact formula, but I do know an IV of 100 equals an increase of 30% for that stat. So the IV's offer an increase between 0% and 30% depending on the hight of the IV.
Yal Jan 13 @ 7:16am 
Originally posted by FableNights:
The numbers function akin to Pokemon IVs.
They essentially function as a 'normally' hidden value with higher number meaning the pal gets that much more in that stat. Pokemon, again, normally has 6 with values between 0 and 31.

Palworld has 3: Health, Attack, and Defense with values ranging from 0 to 100.
I don't know the exact formula, you could maybe find it with some googling, but essentially bigger number is way better.
You can actually raise the IVs of a Pal with fruits you get from Dog Coin merchants and Raid Bosses, so just because your favorite pal with all the perfect passives has terrible IVs, it doesn't mean you can't improve them.
(And each fruit raises the corresponding IV with 10 points, just for the record)
Celator Jan 13 @ 3:43pm 
The formula is Stat*(1+0.3*IV/100), i.e. the stat just increases linearly from 1x to 1.3x as the IV goes from 0 to 100.

How the game converts base stats and level into actual stats, I don't know. I just know that's how the IVs work. That and the souls/condensation bonuses, they're all just simple multipliers and they do stack multiplicatively with each other.
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Showing 1-4 of 4 comments
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Date Posted: Jan 12 @ 10:18pm
Posts: 4