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Did you read anything I said? It's not just about nintendo at all.
As of now, there’s no public information suggesting that Nintendo and The Pokémon Company have settled their lawsuit with Palworld developer Pocketpair.
The lawsuit, filed in September 2024, claims Palworld infringes on multiple Nintendo and Pokémon patents. Nintendo is seeking ¥5 million (about $32,846) each, plus late payment damages, and an injunction to block Palworld’s release.
Pocketpair has stated they will contest the lawsuit, saying, “We will continue to assert our position in this case through future legal proceedings.”
Since patent disputes can take years to resolve, it’s unlikely we’ll see a quick conclusion unless the parties settle.
So Irene basically knows nothing about what he's talking about haha
Let’s take a moment to unpack your claims, shall we?
First, dismissing concerns as 'BS from YouTubers' is a bold strategy, but it doesn’t hold much weight. Sure, some YouTubers sensationalize topics but that doesn’t negate valid criticism. The issue isn’t about lawsuits preventing all creativity; it’s about how patenting specific mechanics creates unnecessary roadblocks for innovation.
Your example of Tales of Eternia being renamed to Tales of Destiny oversimplifies things. A name change is far less restrictive than a mechanic being legally off-limits. The Nemesis System from Shadow of War is a prime example: patented and completely untouched by other developers since. The risk of legal action makes many devs hesitant to even explore similar concepts, stifling innovation not reserving it.
Now, let’s address your Pokémon argument. Nintendo suing Palworld isn’t just about a mechanic; it’s about enforcing rights on ideas that some would argue should remain open for iteration. Changing 'creature location summons' to 'melee summons' might seem minor, but it’s not always that simple. Patents can set a dangerous precedent if misused.
Finally, dismissing this as paranoia shows a lack of understanding of how the gaming industry evolves. Yes, there are countless RPGs, fighting games, and open worlds, but those genres thrive because developers build on each other's ideas. If patents become commonplace, that iterative growth could slow drastically.
It’s like you’re not even grasping the point AT ALL. The concern isn’t whether Palworld can tweak its mechanics to dodge a lawsuit it’s about the broader implications of locking down creative ideas. Innovation thrives on freedom, not legal gatekeeping. The future of gaming is uncertain, not because YouTubers say so, but because restrictive practices like patents have the potential to hurt more than help.
I have a feeling that the same might happen here. The crux of Nintendo's claim is that they have a patent... About throwing a ball at a creature. Really? Is that something that can be patented? People have been throwing rocks at animals since prerecorded history. It would be up to a judge to rule on, but it seems like pretty shaky grounds to base a case on.
I think it is simply saber-rattling on Nintendo's part. They don't like this competition, but this was the best they could come up with. A few simple tweaks to Palworld (change the sphere to a cube, maybe? Or a dodecahedron?) and there is no patent infringement any more. Problem solved, let's move on.
as long as you throw it, and something comes out, thats whats being targeted its the mechanic they are after, not the ball, perse.
I think this is Nintendo's desperate attempt to stop what they see as competition. When I first heard of Palworld a year ago I thought Nintendo would have it shut down in a week. They tend to be militant about anything that might infringe on their intellectual properties. But coming in months later seems like Nintendo is grasping at straws and trying to scare the developer off.
Fortunately, it seems like this developer knows a bluff when they see it. I am interested to see how the courts rule, if it gets to that point.
Also, when Nintendo made the lawsuit they made two crucial mistakes. #1: Pocket Pair had Nintendo's lawyers look over the game and its mechanics two weeks prior to release and was given the go ahead, and Pocket Pair has the receipts to prove it in court, and #2: Nintendo didn't know that Sony was the money behind Pocket Pair, and Sony absolutely hates Nintendo, and have a lot more money to throw at the trial than Nintendo does.
Nintendo is going to get absolutely blasted if it ever goes to full trial.
So this sounds like just an intimidating tactics where Nintendo thought it might be a smaller company it could bully.
That's incredibly satisfying to hear lol
Good news, then. You generally can't patent broad game mechanics, only specific technical implementations of them. This is why other games that feature creature capture and battle are not being sued by Nintendo - because the core game mechanic itself is not patentable in a broad sense.
Patents only cover specific implementations and must be novel and non-obvious. A game mechanic, in its conceptual form, is usually too abstract to be patented. What Nintendo is claiming here is not that they own the general idea of for example creature capture and battle, but that PocketPair has allegedly infringed on specific patents related to how those mechanics are implemented in practice.
If I remember correctly, there are three different patents in question. Nintendo needs to prove that PocketPair’s implementation is similar enough to their patented systems to constitute infringement and that the patents themselves are valid (i.e., novel and not overly broad). On the other hand, PocketPair must demonstrate that their implementations are distinct enough to avoid infringement.
In any case, this will most likely be settled out of court, meaning neither side will have to prove their case definitively.
Possibly.
But unfortunately, Nintendo is also seeking a court injunction to ban all sales of Palworld for the next 20+ years.
And no, design has nothing to do with the lawsuit. A sphere, a cube, a pyramid, a disc, a pair of panties, a throwing card saying "Nintendo is for wusses", etc, all would violate that patent.
Any object thrown to summon a creature (or capture it) violate the patent.
Likewise, their other patent is to summon a mount to ride.
(Meaning Square-Enix better watch their rears, and, not add a whistle to summon a Chocobo, or they might be next on Nintendo's list to sue)