Palworld

Palworld

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new lifmunk effigy stuck inside a wall
https://imgur.com/a/Z21cFdM

Location: -830, -1131
To get it, find the right corner, crouch in front of it then sprint or dodge forward to clip inside the wall and collect the statue. After getting it, climb the wall to unstuck.
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Showing 1-15 of 20 comments
Wow, thanks a lot for pointing out the exact location, couldnt figure out how to find it after seeing it on an online map.
Last edited by Jinkros ✓; Jan 9 @ 3:30pm
Originally posted by Jinkros ✓:
Wow, thanks a lot for pointing out the exact location, couldnt figure out how to find it after seeing it on an online map. Sent you a friend invite if you want help getting it over the chat
glad I could help ^^ but I'm not taking any friend invites
Originally posted by Berk Rider:
Originally posted by Jinkros ✓:
Wow, thanks a lot for pointing out the exact location, couldnt figure out how to find it after seeing it on an online map. Sent you a friend invite if you want help getting it over the chat
glad I could help ^^ but I'm not taking any friend invites
No problemo hahahah
Between that one and this one[imgur.com] that's just floating in the air makes me realise that Pocketpair didn't quite seem to actually test out the Lifmunk effigy locations in-game after placing them. At least this one is simple enough to grab with a flying Pal compared to the one you found.

At least, here's hoping they'll adjust their locations in a future update.
Halvos Jan 10 @ 5:11am 
There's a bug report form they link you in game. You might use that.
Originally posted by WTFmybacon:
Between that one and this one[imgur.com] that's just floating in the air makes me realise that Pocketpair didn't quite seem to actually test out the Lifmunk effigy locations in-game after placing them. At least this one is simple enough to grab with a flying Pal compared to the one you found.

At least, here's hoping they'll adjust their locations in a future update.
That one is just funny hahahah
Berk Rider Jan 10 @ 11:22am 
Originally posted by WTFmybacon:
Between that one and this one[imgur.com] that's just floating in the air makes me realise that Pocketpair didn't quite seem to actually test out the Lifmunk effigy locations in-game after placing them. At least this one is simple enough to grab with a flying Pal compared to the one you found.

At least, here's hoping they'll adjust their locations in a future update.
so far there's only 1 lifmunk effigy totally impossible to collect unless you use some kind of noclip mod
-1321, -758 it's at the bottom of the ocean, if you position your camera correctly you can see it but you can't reach it since you can't dive... and they patched eikthyrdeer glitch that allowed walking underwater
Yep, can confirm Im also waiting for some way to get that one xD
Shrub Jan 10 @ 2:56pm 
Originally posted by Berk Rider:
Originally posted by WTFmybacon:
Between that one and this one[imgur.com] that's just floating in the air makes me realise that Pocketpair didn't quite seem to actually test out the Lifmunk effigy locations in-game after placing them. At least this one is simple enough to grab with a flying Pal compared to the one you found.

At least, here's hoping they'll adjust their locations in a future update.
so far there's only 1 lifmunk effigy totally impossible to collect unless you use some kind of noclip mod
-1321, -758 it's at the bottom of the ocean, if you position your camera correctly you can see it but you can't reach it since you can't dive... and they patched eikthyrdeer glitch that allowed walking underwater

Is the respawn zone above dungeons? Since they appear below the world map, I might be able to break out and glitch my way to it. I'll give it a test later.
Originally posted by Shrub:
Originally posted by Berk Rider:
so far there's only 1 lifmunk effigy totally impossible to collect unless you use some kind of noclip mod
-1321, -758 it's at the bottom of the ocean, if you position your camera correctly you can see it but you can't reach it since you can't dive... and they patched eikthyrdeer glitch that allowed walking underwater

Is the respawn zone above dungeons? Since they appear below the world map, I might be able to break out and glitch my way to it. I'll give it a test later.
not sure, honestly I clipped inside dungeon walls a ton specially to skip that maze but I never flew so far from it
Shrub Jan 12 @ 6:11pm 
https://steamcommunity.com/sharedfiles/filedetails/?id=3406541255

So, you can pretty easily do it. I did this with Hangyu, but it would probably be WAY easier on Jetdragon.

As you might know, leaving the dungeon area does something ♥♥♥♥♥ with the shader and the game world becomes total darkness. This is not removed upon reaching the overworld, as you can see above (technically I'm inbetween but it'd look the same, I remember seeing another vid now). It sounds cool, but I feel genuine unease and I can only see with a torch out... Make sure you pick up the lantern tech, lmao.

I'm not sure if I'll be able to make it though, the underworld has a lot of gaps in it and I'm under the abandoned ruins apparently - the opposite side of the map. I'll keep trying though. Like, I know hangyu can make the distance, I just can't see a ♥♥♥♥♥♥♥ thing :VBCOOL:

Edit: Also the map doesn't work lol

Update: I left the safety of my underworld island and flew into the void. There's a ceiling here. Various random geometry appears the more I fly. I perch on them to rest. Occasionally I'll find a rock node chilling in space. This place is weird.

Update: Ceilings can't contain me. I can see water reflecting from my mount directly above me. Still don't know where I am but I keep walking south.

UPDATE: I found myself! I've finally wandered into the Crescent Moon Shore. If I put pins down I can locate them, and incidentally myself! I'm confident I can make it to the Lifmunk now.

Hopefully 2nd last update: I'm running low on food. So many rivers rise towards the surface, making them unsafe. I found the Northwest Passage between Forgotten Island x Sakurajima, and it looks like I'll have to cut out through the wildlife sanctuary if I want to make it. Home free at that point! Also, I found a small patch of flowers down here :)
Last edited by Shrub; Jan 12 @ 7:10pm
Shrub Jan 12 @ 7:39pm 
Got it.
https://steamcommunity.com/sharedfiles/filedetails/?id=3406573399

Only took about 2 hours of non-stop running on foot. Mount pals appear above the ocean so it WILL be a walking trek.
Originally posted by Shrub:
Got it.
https://steamcommunity.com/sharedfiles/filedetails/?id=3406573399

Only took about 2 hours of non-stop running on foot. Mount pals appear above the ocean so it WILL be a walking trek.
Huuuuge, awesome job mate
Berk Rider Jan 14 @ 10:11pm 
Originally posted by Shrub:
Got it.
https://steamcommunity.com/sharedfiles/filedetails/?id=3406573399

Only took about 2 hours of non-stop running on foot. Mount pals appear above the ocean so it WILL be a walking trek.
gonna need a step by step to get it
Shrub Jan 15 @ 12:23am 
There are a lot of variables I'm unaware of and I'm horrible at iterating things. Your best bet is to just brute force it like I did. Regardless, I will try my best.

Before I begin, it's important to highlight the two variables I'm most concerned with:
  • Are dungeon instances spawned randomly (under the 'overworld'), or are they in set positions? I know Feybreak appears under Fey, Snow under snow, but is dungeon entrance A at cords 12, 34 but dungeon entrance B is 56, -78?
  • Are there any outstretching geometry near Feybreak that can be used to clip into the 'surface layer' i.e, under the ocean?

If dungeons are static and there is some geometry near Feybreak, that would be ideal. If not, a huge part of this will be luck and will probably take you an hour of non-stop running. On the bright side, since you're always considered in a dungeon, dying will spawn your loot outside or best-case-scenario, falling to the abyss will return you to your palbox.

Finally, Pal-Tamers and Pal-Destroyers, the route I took:
  • Enter -365,373 Astral Mountain Cavern
  • Break OOB (Look up how to's it's super ez or head for the boss room. To the right of the dungeon exit hall is a giant hole leading outside, half-way up the boss arena.)

  • Align yourself with S on your compass and fly outwards and upwards.
    I use hangyu because its flight time is 4 minutes with essentially infinite distance but a flying mount will let you observe more carefully. I doubt you'll make it without Jetdragon though.

  • Find geometry in the void.
    Hopefully not just a floating quartz node, there are actually a lot of them down here. Find actual ground that goes upwards. I originally found jagged ground that I nearly flew past, but it eventually connected into a hill.

  • Climb upwards into the ceiling
    Eventually after enough jumping, walking forward, crouching, sliding yadayada, you will magically climb through the ceiling that prevented true progress. Note: The statue is raised from the ground, you cannot grab it by floating near the ceiling. You must break through. Also from here on if you desummon or summon flying mounts they will appear above you. My jolthog worked, but Vanwyrm did not.

  • Identify current location
    your map is broken, but your compass and waypoints should still work. Ideally wander into a new area like I mentioned in my prev post and spam map icons until they appear on your waypoint. This is how you will travel from now on.

  • Find the NW Passage between Sakurajima x Ice Wind Island
    Since we are traveling underwater, inverse how you percieve the map and note how the waterways do not release you to the south. This route is very safe.

  • Walk for an hour placing pins until you make it. Done.

I originally flew out expecting to hover-fly the entire distance, so this entire route is kind of a miraculous discovery. Let me know if you'd like me to elaborate on anything in particular.
Last edited by Shrub; Jan 15 @ 12:25am
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Date Posted: Jan 6 @ 4:07pm
Posts: 20