Palworld

Palworld

View Stats:
Wherein we discuss how ♥♥♥♥♥♥ the sphere slider module is
Can anyone hit what they're aiming for on the first try? Why the ♥♥♥♥ did they not make a dynamic crosshair for this thing? It's currently useless and just an exercise in frustration trying to throw a ball at a pal more than 3 feet in front of your face. Complete waste of resources.
< >
Showing 1-5 of 5 comments
Foxador Jan 4 @ 9:05pm 
The curve and slider modules suck I agree. I really like the snipe ball module and the homing module.

The heavy module is also pretty good at the start as you're going to be a lot closer to pals normally anyways
No' Name Jan 4 @ 10:58pm 
I've stated this before, but the Curve/Slider modules are fun to play around with, and it takes practice to be able to do use them properly, but the risk VS reward is WAY too low.

The Curve, and Slider Modules should have an insanely high capture rate compared to the other modules if they want anyone to make use of it, else you're really just wasting Sphere's at that point in time, and better off just having the -1 point to capture rate using a heavy module, or simply no modules at all.

I've played around with the modules, and had my fun, got to a point where it was fairly easy to aim, and use actually. The problem after learning how to use the modules though becomes, objects, structures, walls, etc, etc, as since the Sphere's are ALL flying at a curve, it's very tough to use inside caves, or in closed spaces.

Not too sure if Pokemon has patented or used some kind of a "Line" system to their Pokeballs or not, but, it would be nice to have an option to see the trajectory of your Sphere, while holding down the throw button to aim your shots. At least if it was an option, the modules wouldn't feel like such a waste of time, and resources.
Originally posted by No' Name:
Not too sure if Pokemon has patented or used some kind of a "Line" system to their Pokeballs or not, but, it would be nice to have an option to see the trajectory of your Sphere

Rest assured if someone else does it, N will retroactively patent it. >_>
Foxador Jan 4 @ 11:58pm 
Originally posted by No' Name:

Not too sure if Pokemon has patented or used some kind of a "Line" system to their Pokeballs or not, but...

That's the best part! They don't have to have it patented *now* they can always patent it after the fact! Just wait for someone else to do something and then you can slap that into an already existing patent and it's like you owned it this whole time

Kind of like how nintendo owns the patent for saving your game. Cause we all know that they invented that
Last edited by Foxador; Jan 4 @ 11:59pm
Originally posted by Foxador:
Originally posted by No' Name:

Not too sure if Pokemon has patented or used some kind of a "Line" system to their Pokeballs or not, but...

That's the best part! They don't have to have it patented *now* they can always patent it after the fact! Just wait for someone else to do something and then you can slap that into an already existing patent and it's like you owned it this whole time

Kind of like how nintendo owns the patent for saving your game. Cause we all know that they invented that

How else is Nintendo going to make money?

Wait another 10 years for a Pokemon game with sub-par visuals, that runs at 15 fps to be developed?
< >
Showing 1-5 of 5 comments
Per page: 1530 50

Date Posted: Jan 4 @ 7:47pm
Posts: 5