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Rapporter et problem med oversettelse
True enough.
Besides, I much prefer riding Pals while wearing a Ring of Mercy if I REALLY need to weaken a Pal.
As the Ring of Mercy will also affect whatever Pal I'm riding, thereby technically granting it temporary use of the very, very, situational Mercy trait.
But outside of those very rare niche occasions?
Well...
https://www.youtube.com/watch?v=Sg14jNbBb-8
You're playing the right way in my eyes, bwahaha. I love the survival 'ark/rust/conan' thing though and just generally getting better at video games. I just hope more QoL comes in like again, the research? Love it.
And that got me thinking.
Why is Musclehead positive (gold) if it reduces work speed by 50%? It should also be a neutral trait, like Mercy Hit (since we just traid 2 stats, like Sadist trait for example). The same as Work Slave trait (Work Speed +30%, Attack -30%).
But there's a very interesting similarity here, I guess. Musclehead will be either very positive or very negative for you depending on how you use it. If you use it for a worker, it's a super negative trait... But if you use it for a fighter, it's a decently positive, because we usually don't use fighters to work at the base, and workers to fight.
Same with Mercy Hit - if it, again, serves a special purpose, then it will be a super positive trait for you. But if you want pals for a Raid Boss or Tower Boss fight (which is basically the end game target content you'll be aiming for at the end) or any other common conditions where you don't need to catch someone for something (human enemies or predators, or worker pal or mount pal) - then it's VERY negative for you, since you really won't be able to finish off your enemy, and in addition you won't get any other bonuses, as if in place of Mercy Hit there was any other trait with a bonus to damage or defense or cooldown, or speed/stamina boost bonuses for mount.
Also, if we consider that it is easily replaced by a ring or simply recalling your pal in time, or commanding to pals not to attack - so, mathematically, it is simply a trait in its essence that gives a bonus to... nothing, other than just convenience - but still take a slot (and you almost can't remove it, opposite to the ring).
My pal got hit right as I died, so it kept fighting why I was lying there in the dirt, and it woulda easily beaten the boss by itself, if it didn't have Mercy Hit (and no DoT effects available to it), so yeah - in that specific scenario that is also unintended to ever happen, it was a negative xD
Sometimes it's funny. Or you're just bored for various reasons, and you take part in it because it's looks entertaining and not as stressful and energy-consuming as big discussions and debates over "big and important" things.
But if someone does not think the same way as you, then it is unlikely to stop them from continuing.
I just meant that people will keep doing what they do if they find it funny or interesting regardless of what anyone might think, that they looking too deep for a meaning that isn't there, and even if there really is no deep meaning.
I'd say that's why it's not really a downside to have the -50% work speed because that doesn't matter on most combat pals. Now it matters on a pocket Anubis, or if you like to set up say a Blazamut to be a combat pal but also use him to spot cook or refine. But outside of something like that, the two are very separate. Work pals are work pals, and combat pals are combat pals.