Palworld

Palworld

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Can we talk about Mercy Hit lol??
Why does this game(the developers) consider the passive skill, Mercy Hit, to be a negative trait?? Am I crazy to think that this is an INSANELY op passive trait for pal capturing lol?? I am still kinda new I am only level 15 so idk maybe theres a feature later on that makes this easier without the need of pal with Mercy Hit.. But I still think it should be more like a neutral or maybe a unique one (like how Lucky has a blue color) since Mercy Hit concept is pretty, well yk, "unique" in a sense of its concept.

But yeah what do you guys think about this?
Sist redigert av CommonlySpecial; 4. jan. kl. 16.48
Opprinnelig skrevet av Killial:
I also don't think it's a negative ability. I don't think it's a positive ability either.
But apparently the game just doesn't have a special designation for neutral abilities, since it's the only one of its kind, I guess.

However, you don't want it for your Pal 99% of the time, even for a less than ideal temporary companion. It's like you see blue or gold and you immediately notice that you definitely need that trait at least for one of the 3 Pals types (worker, mount, fighter), but even if Mercy Hit was highlighted in blue or gold, 99% of the time you'd be like "Meh... that distracted me again..." :depresso:
Because it's only needed, if you think about it, for very specific pals, with specific task for farming and catching, like Nitemary - when you want to catch a target to get a resource (soul), and then send them to the butchery again to get more, or Blazehowl / Blazehowl Noct to farm Mammorest or Eikthyrdeer the same way. Although for mounts you only need Mercy Ring, but the Nitemary example is better.

I think Mercy Hit is negative only because, firstly, there is simply no designation for a neutral traits, and secondly, simply to avoid misleading new players who might consider this trait unique and always useful. So that newcomers do not ask stupid questions later - "why can't my pal kill anyone?" Or "why is this trait unique/positive when it looks useless for 99% of my pals?". This is probably like saying that the Bottomless Stomach trait is positive because Pals eats more often, and accordingly more often replenishes sanity due to eating tasty food (especially late in the game when you have SO MUCH food that you have to sell some of it) - there is logic... but it is still difficult to call it positive in the overall context.
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funewchie 5. jan. kl. 23.39 
Opprinnelig skrevet av Extremely Rare Sigma Gurdy Champ:
Personally I burn and poison everything so Mercy Hit is unused content.

True enough.

Besides, I much prefer riding Pals while wearing a Ring of Mercy if I REALLY need to weaken a Pal.
As the Ring of Mercy will also affect whatever Pal I'm riding, thereby technically granting it temporary use of the very, very, situational Mercy trait.

But outside of those very rare niche occasions?
Well...
https://www.youtube.com/watch?v=Sg14jNbBb-8
Sist redigert av funewchie; 6. jan. kl. 0.06
Shrub 5. jan. kl. 23.48 
Opprinnelig skrevet av Tetsuri:
Opprinnelig skrevet av Shrub:
but I play legit on servers...
ya, I think that matters a lot. I'm not out to play Ark, so I don't wait 30+ minutes for eggs to hatch.

You're playing the right way in my eyes, bwahaha. I love the survival 'ark/rust/conan' thing though and just generally getting better at video games. I just hope more QoL comes in like again, the research? Love it.
Killial 6. jan. kl. 4.45 
Now that I thought about it a bit more, I also wondered about the Musclehead trait (Attack +30%, Work Speed -50%).
And that got me thinking.
Why is Musclehead positive (gold) if it reduces work speed by 50%? It should also be a neutral trait, like Mercy Hit (since we just traid 2 stats, like Sadist trait for example). The same as Work Slave trait (Work Speed +30%, Attack -30%).

But there's a very interesting similarity here, I guess. Musclehead will be either very positive or very negative for you depending on how you use it. If you use it for a worker, it's a super negative trait... But if you use it for a fighter, it's a decently positive, because we usually don't use fighters to work at the base, and workers to fight.

Same with Mercy Hit - if it, again, serves a special purpose, then it will be a super positive trait for you. But if you want pals for a Raid Boss or Tower Boss fight (which is basically the end game target content you'll be aiming for at the end) or any other common conditions where you don't need to catch someone for something (human enemies or predators, or worker pal or mount pal) - then it's VERY negative for you, since you really won't be able to finish off your enemy, and in addition you won't get any other bonuses, as if in place of Mercy Hit there was any other trait with a bonus to damage or defense or cooldown, or speed/stamina boost bonuses for mount.
Also, if we consider that it is easily replaced by a ring or simply recalling your pal in time, or commanding to pals not to attack - so, mathematically, it is simply a trait in its essence that gives a bonus to... nothing, other than just convenience - but still take a slot (and you almost can't remove it, opposite to the ring).
Tetsuri 6. jan. kl. 5.09 
you're thinking too hard about something that doesn't even matter. You can say such and such traits are useless on a number of pals depending on "purpose". In the end, what dev's decided to color a trait doesn't make any difference, and what matters is whether you make use of it or not. Even some trait that are heavily prized by some players like "lucky" are trash to me(before these new traits were added).
Sist redigert av Tetsuri; 6. jan. kl. 5.11
Muffïn 6. jan. kl. 5.27 
Funny scenario I had after I died in a dungeon:
My pal got hit right as I died, so it kept fighting why I was lying there in the dirt, and it woulda easily beaten the boss by itself, if it didn't have Mercy Hit (and no DoT effects available to it), so yeah - in that specific scenario that is also unintended to ever happen, it was a negative xD
Killial 6. jan. kl. 5.47 
Opprinnelig skrevet av Tetsuri:
you're thinking too hard about something that doesn't even matter. You can say such and such traits are useless on a number of pals depending on "purpose". In the end, what dev's decided to color a trait doesn't make any difference, and what matters is whether you make use of it or not. Even some trait that are heavily prized by some players like "lucky" are trash to me(before these new traits were added).
That's true. But sometimes we just discuss things out of boredom, or just to exercise our logic in the end. Even if these are insignificant things, it doesn't stop us from discussing them.
Sometimes it's funny. Or you're just bored for various reasons, and you take part in it because it's looks entertaining and not as stressful and energy-consuming as big discussions and debates over "big and important" things. :meephappy:
It's extremely useful early on, but once you put some time into breeding pals for specific passives you won't really see it as that useful of a thing to have.
Tetsuri 6. jan. kl. 6.11 
Opprinnelig skrevet av Killial:
Opprinnelig skrevet av Tetsuri:
you're thinking too hard about something that doesn't even matter. You can say such and such traits are useless on a number of pals depending on "purpose". In the end, what dev's decided to color a trait doesn't make any difference, and what matters is whether you make use of it or not. Even some trait that are heavily prized by some players like "lucky" are trash to me(before these new traits were added).
That's true. But sometimes we just discuss things out of boredom, or just to exercise our logic in the end. Even if these are insignificant things, it doesn't stop us from discussing them.
Sometimes it's funny. Or you're just bored for various reasons, and you take part in it because it's looks entertaining and not as stressful and energy-consuming as big discussions and debates over "big and important" things. :meephappy:
it's not that I'm opposed to the discussion, but more like I think that you're looking too deep for a meaning that isn't there.
Sist redigert av Tetsuri; 6. jan. kl. 6.11
Killial 6. jan. kl. 6.24 
Opprinnelig skrevet av Tetsuri:
Opprinnelig skrevet av Killial:
That's true. But sometimes we just discuss things out of boredom, or just to exercise our logic in the end. Even if these are insignificant things, it doesn't stop us from discussing them.
Sometimes it's funny. Or you're just bored for various reasons, and you take part in it because it's looks entertaining and not as stressful and energy-consuming as big discussions and debates over "big and important" things. :meephappy:
it's not that I'm opposed to the discussion, but more like I think that you're looking too deep for a meaning that isn't there.
I am also not opposed to you thinking that way.
But if someone does not think the same way as you, then it is unlikely to stop them from continuing. :PositiveChef:
Tetsuri 6. jan. kl. 6.32 
Opprinnelig skrevet av Killial:
unlikely to stop them from continuing. :PositiveChef:
lol, that wasn't my intent, tho?
Killial 6. jan. kl. 8.10 
Opprinnelig skrevet av Tetsuri:
Opprinnelig skrevet av Killial:
unlikely to stop them from continuing. :PositiveChef:
lol, that wasn't my intent, tho?
Well, I didn't say that this was your intention either.
I just meant that people will keep doing what they do if they find it funny or interesting regardless of what anyone might think, that they looking too deep for a meaning that isn't there, and even if there really is no deep meaning.
brent 6. jan. kl. 11.51 
Reading replies in this thread made me realize how bad most people are at video games. Mercy hit is good for the same reason mercy ring is good. You don't breed for it, if you have a good pal with it as a trait it's good. You're vs a boss that can oneshot you can you throw it out there and let it bring it down to 1 hp so you can catch the boss and have a pal out to take some attacks without having to worry about it killing it. It also can be bad since you have to work around it. So, it's not really a negative or positive trait, it just is what it is and it's useful when it's useful. Don't overthink it so much. If you're at a stage where you're breeding pals it probably doesn't even matter anymore since you're basically at end game.
While it wasn't a thing at the time, Dr. Brawn is probably able to give Mercy Hit if your Pal didn't survive the lobotomy. By the time Dr. Brawn is someone you often visit Mercy Hit is a negative passive, especially if it replaced one of your better passives.
terragrim 6. mai kl. 15.41 
I don't really like it because I either have to waste ammo or run up to all the enemies to kill them. And I want to use my most powerful pals but it has mercy hit. I've used it to catch the best pals but it also makes raids suck.
Opprinnelig skrevet av Killial:
Now that I thought about it a bit more, I also wondered about the Musclehead trait (Attack +30%, Work Speed -50%).
And that got me thinking.
Why is Musclehead positive (gold) if it reduces work speed by 50%? It should also be a neutral trait, like Mercy Hit (since we just traid 2 stats, like Sadist trait for example). The same as Work Slave trait (Work Speed +30%, Attack -30%).

But there's a very interesting similarity here, I guess. Musclehead will be either very positive or very negative for you depending on how you use it. If you use it for a worker, it's a super negative trait... But if you use it for a fighter, it's a decently positive, because we usually don't use fighters to work at the base, and workers to fight.

I'd say that's why it's not really a downside to have the -50% work speed because that doesn't matter on most combat pals. Now it matters on a pocket Anubis, or if you like to set up say a Blazamut to be a combat pal but also use him to spot cook or refine. But outside of something like that, the two are very separate. Work pals are work pals, and combat pals are combat pals.
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