Palworld

Palworld

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Can we talk about Mercy Hit lol??
Why does this game(the developers) consider the passive skill, Mercy Hit, to be a negative trait?? Am I crazy to think that this is an INSANELY op passive trait for pal capturing lol?? I am still kinda new I am only level 15 so idk maybe theres a feature later on that makes this easier without the need of pal with Mercy Hit.. But I still think it should be more like a neutral or maybe a unique one (like how Lucky has a blue color) since Mercy Hit concept is pretty, well yk, "unique" in a sense of its concept.

But yeah what do you guys think about this?
Last edited by CommonlySpecial; Jan 4 @ 4:48pm
Originally posted by Killial:
I also don't think it's a negative ability. I don't think it's a positive ability either.
But apparently the game just doesn't have a special designation for neutral abilities, since it's the only one of its kind, I guess.

However, you don't want it for your Pal 99% of the time, even for a less than ideal temporary companion. It's like you see blue or gold and you immediately notice that you definitely need that trait at least for one of the 3 Pals types (worker, mount, fighter), but even if Mercy Hit was highlighted in blue or gold, 99% of the time you'd be like "Meh... that distracted me again..." :depresso:
Because it's only needed, if you think about it, for very specific pals, with specific task for farming and catching, like Nitemary - when you want to catch a target to get a resource (soul), and then send them to the butchery again to get more, or Blazehowl / Blazehowl Noct to farm Mammorest or Eikthyrdeer the same way. Although for mounts you only need Mercy Ring, but the Nitemary example is better.

I think Mercy Hit is negative only because, firstly, there is simply no designation for a neutral traits, and secondly, simply to avoid misleading new players who might consider this trait unique and always useful. So that newcomers do not ask stupid questions later - "why can't my pal kill anyone?" Or "why is this trait unique/positive when it looks useless for 99% of my pals?". This is probably like saying that the Bottomless Stomach trait is positive because Pals eats more often, and accordingly more often replenishes sanity due to eating tasty food (especially late in the game when you have SO MUCH food that you have to sell some of it) - there is logic... but it is still difficult to call it positive in the overall context.
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Showing 1-15 of 47 comments
One could consider it a negative when it comes to dealing damage, since it prevents the Pal from being able to defeat an enemy. Within the Palpagos Isles, showing mercy on a foe would be considered a weakness to be exploited.
Suzaku Jan 4 @ 5:04pm 
It can be seen as a positive or negative depending on your situation, but it's mainly negative because pals are meant to fight and defeat each other. Making it actually impossible to finish an enemy would be seen as more of a negative.

The player can also acquire a Ring of Mercy, which does the same thing for your attacks, and also your pal's attacks while riding them.
All you guys are talking about though is just pure damage and wanting to destroy your enemies, like I mentioned, don't you guys use the help of your pals to weaken other pals so you can capture it? thats my point on why I think Mercy Hit is so good in that specific sense
Suzaku Jan 4 @ 5:22pm 
Originally posted by CommonlySpecial:
All you guys are talking about though is just pure damage and wanting to destroy your enemies, like I mentioned, don't you guys use the help of your pals to weaken other pals so you can capture it? thats my point on why I think Mercy Hit is so good in that specific sense
Mercy Ring exists. This is why Mercy Hit doesn't matter.
Hank Jan 4 @ 5:29pm 
Yeah what Suzaku says. We have Mercy Ring a quick on and off item that we pop on when we want to capture and remove when we don't as opposed to the PAL who now has officially dedicated it's life to being a mercy hit tool. Mercy Ring isn't even hard to make and is unlocked EXTREMELY early.
Last edited by Hank; Jan 4 @ 5:29pm
But the same can be said for pals with Mercy Hit, only bring it if your intentions are to capture pals and its just double the damage without the worries of killing

plus I doubt you can take on a pal the same if not higher level than you without the help of a pal
Last edited by CommonlySpecial; Jan 4 @ 5:31pm
funewchie Jan 4 @ 5:39pm 
But Mercy Hit does have a valuable use on a Pal...

...It makes it much easier to figure out which Pals should be immediately sent to the condenser or butcher knife.

:lunar2019grinningpig:
Originally posted by funewchie:
But Mercy Hit does have a valuable use on a Pal...

...It makes it much easier to figure out which Pals should be immediately sent to the condenser or butcher knife.

:lunar2019grinningpig:

Woa
Hank Jan 4 @ 5:47pm 
Originally posted by CommonlySpecial:
But the same can be said for pals with Mercy Hit, only bring it if your intentions are to capture pals and its just double the damage without the worries of killing

plus I doubt you can take on a pal the same if not higher level than you without the help of a pal

Do you not understand how strong the player character is at end game? Outside of Raid Pal like Ryu Blazamut, Bellanoir Libero and Xenolord you can solo anything with just you and a proper build.

Like I can kill any Alpha boss Pals in less than 5 SECONDS.

The fact that you think you need a pal to take on a wild Pal the same level as you tells me you have never done End Game Oil Rig Farming, Haven't Done the Raid Battles and is somewhere maybe in the level 20-30 zone thinking the Mammorest Boss at the beginning of the game is a DEADLY opponent without a good pal by your side. I Literally shot the thing for ♥♥♥♥♥ and giggles dead in less than two seconds for fun as I was leaving my friend's base.
Last edited by Hank; Jan 4 @ 5:53pm
Bahamut Jan 4 @ 6:26pm 
Having mercy hit on a pal could be seen as more helpful on hard difficulty because player damage is halved by default. However, since the player damage is halved, thT in itself is helpful for capturing pals as you can more easily get them to low health without killing them.

Only time I personally can see wanting to use a pal with mercy hit is for mass capturing for the 12 pal capture experience boost. However, depending on the pals you need, and when you go about doing this, just throwing a high enough level palshpere will be enough and no damage is needed. Also, since DoTs will still kill the pal, mercy hit can still be a pain.
phadin Jan 4 @ 6:34pm 
The problem with Mercy Hit is that it is 'always on'. Unlike a Mercy Ring which you can unequip when you want to defeat your opponent instead of capture them, the mercy hit ability can't be turned off. That means you can never use that pal to take down enemies that can not be captured, such as tower bosses or predator foes. This is why it's a disadvantage.
Originally posted by Hank:
Originally posted by CommonlySpecial:
But the same can be said for pals with Mercy Hit, only bring it if your intentions are to capture pals and its just double the damage without the worries of killing

plus I doubt you can take on a pal the same if not higher level than you without the help of a pal

Do you not understand how strong the player character is at end game? Outside of Raid Pal like Ryu Blazamut, Bellanoir Libero and Xenolord you can solo anything with just you and a proper build.

Like I can kill any Alpha boss Pals in less than 5 SECONDS.

The fact that you think you need a pal to take on a wild Pal the same level as you tells me you have never done End Game Oil Rig Farming, Haven't Done the Raid Battles and is somewhere maybe in the level 20-30 zone thinking the Mammorest Boss at the beginning of the game is a DEADLY opponent without a good pal by your side. I Literally shot the thing for ♥♥♥♥♥ and giggles dead in less than two seconds for fun as I was leaving my friend's base.

like I said I am only level 15 lol so obviously not, but if endgame is that powerful then I see
Tetsuri Jan 4 @ 7:18pm 
Originally posted by phadin:
The problem with Mercy Hit is that it is 'always on'. Unlike a Mercy Ring which you can unequip when you want to defeat your opponent instead of capture them, the mercy hit ability can't be turned off. That means you can never use that pal to take down enemies that can not be captured, such as tower bosses or predator foes. This is why it's a disadvantage.
well, that's wrong. You can ping it with pretty much any weapon if you wanted to. Now you don't have to go in inv. and unequip an item.

It's pretty much preference. You can have a specific capture pal that is just a bit weaker because "misc" trait instead of offensive trait, or you can use up an accessory slot that makes you a bit weaker because "misc" accessory instead of offensive/other accessory. With pal, you don't have to mess around in inv., but it's limited to one pal. But, obv., if you have personal attack build, and not pal damage build, you would use an accessory instead of a pal trait.
Last edited by Tetsuri; Jan 4 @ 7:19pm
Originally posted by phadin:
The problem with Mercy Hit is that it is 'always on'. Unlike a Mercy Ring which you can unequip when you want to defeat your opponent instead of capture them, the mercy hit ability can't be turned off. That means you can never use that pal to take down enemies that can not be captured, such as tower bosses or predator foes. This is why it's a disadvantage.

Just seems like a first world problem tbh... dealing 1 damage after your pal hits the limit isn't a big deal
Originally posted by Front Bucket:
Originally posted by phadin:
The problem with Mercy Hit is that it is 'always on'. Unlike a Mercy Ring which you can unequip when you want to defeat your opponent instead of capture them, the mercy hit ability can't be turned off. That means you can never use that pal to take down enemies that can not be captured, such as tower bosses or predator foes. This is why it's a disadvantage.

Just seems like a first world problem tbh... dealing 1 damage after your pal hits the limit isn't a big deal

Honestly thats what I thought so too at the back of my head lol like gaming can't be that hard that you can't quickly turn to the enemy and finish them off

PLUS my point with this entire discussion is about pal capturing, so anything like involving haivng to kill bosses or fend of raids or to just kill etc. shouldn't be mentioned lol but some people still do and I think they just completely missed the point
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