Palworld
Simple suggestion list
Will submit the following simple to add ideas to developers. Do add your ideas so I will help to submit together.

Settings
  • Food Deterioration Slider in world settings.
  • Ability to reduce the size of giant pals when working in the base
  • Level scale game mode - all enemies scaled to player level.
  • Base size radius increment.


Expedition
  • Smaller Expedition building
  • Able to mark pals as exclude in selection. Auto select will not pick excluded pals.
  • Able to create an expedition party list in addition to auto select.
  • Interface : shows a simple world map and expedition location to click, better than a scrolling up and down list.
  • Expedition auto restart

Interface
  • Bug : When collecting egg, pal hitbox can block egg
  • Time : Show a normal clock instead of day and night progression bar.
  • After catching a pal, show it's gender on popup.
  • player stats : shows elixir and skill points. e.g. Attack 0/5 elixir 20/20 skill points
  • ability to not show tools on character's back
  • a way to see the circle better while placing palbox, e.g. blue flames
  • Zoom out function when building palbox

Building
  • Hydro powered generator
  • Monitor stand to show number of cakes left in breeding farm when we assign.
  • Locker : Sort pal fruit by attack type, then attack power
  • Locker : Able to chose a color for locker.
  • Locker : Folder cabinet with 90 slots for Schematics only
  • Item Retrieval Machine : Able to search all base.


Weapon
  • Show actual damage per second in addition to attack power and fire speed

Map
  • Don't show a giant tick and cover boss portrait, show cleared boss portrait as grey.

Networking
Lots of people have to spend $20+ every month just to play with friends, that's millions of dollars lost in the community. The problem being nobody can play if the main host is offline.

Dedicated Host Feature
When playing co-op, the host will now have 2 saves : One is his local single player game, the other is his co-op game. The first player who host the game is the dedicated host.

He can transfer that ownership to a 2nd player who join his game, and the other player will download all co-op play game files and settings as he is given ownership.

After the transfer, the original host became a non dedicated player, his co-op files became empty.
Отредактировано Irene ❤; 4 янв в 23:55
< >
Сообщения 1630 из 33
if Nintendo has a problem with the throw sphere capture system. They should introduce roll cube capture system and every other type of capture system they would never be able to imagine. To shake things up they could have an option to chose which type of capture systems players want. I think rolling a cube would be cute and shoots up a beam to ghost buster it. Capture styles. Pokewho? don't have that. Maybe aim and summon a star to fall and capture them that way. or a multi layer capture system where several objects have to be aimed at different times to capture them vs the 123% thing. First a star has to fall and then the DNA of the pal has to be put in a test tube and then that finally has to be captured in a cube that is rolled. Something like that. Know what i'm saying. Palworld has the power to develop anything and they certainly have the creativity to do something special and cute.

Could rub it in their face and throw playing cards to capture them, that would be kind of epic. I would do that. power cards :D I'd like to summon a pal via their playing cards. I would not only use those in game but sell them in real life with an option to collect very special pals that unlocks them in the game. That's what I would do. Think collecting beanie babies was insane, we'll all be standing in line waiting for pal cards to be delivered at stores, I know I would. Thanks nintendo. You've just made your situation worse. No ones ever going to buy your stupid games again after this. You and zelda can go to hell.
Отредактировано PlayerNumeroUno; 4 янв в 20:16
List submitted!
https://i.imgur.com/IZdF9iX.png

Автор сообщения: PlayerNumeroUno
Also hold to build, craft, cook is lame would prefer to maybe hold for 5 seconds to start the process and than can actually have my hands free versus spending half my life holding the button down.
There is a an option under game settings -> Keyboard -> "Change build mode switching from Hold to Goggle."
I wish they would add back a function to just collect all Lifmunk Effigy (Relics) and Diaries (Journals). Without that I do not see myself starting a new game again as it is too tedious to collect them all one by one again. Or add both (Relics and Journals) to the Expedition. Maybe lock them by region so you have to do every expedition to get all of them. Stone Foundation should be way earlier. Maybe not Level 3 like Wood Foundation but atleast Level 5. Or add an option to later just replace Wood Foundation with Stone Foundation (and Steel and Glass) so you do not have to delete your base to change Wood to Stone (to Steel and Glass).

Breeding should be there earlier and do not require stuff from the later pals to get a cake. I want to try to do a playthrough with just catching the Pals on my starter Island and then breed the rest. But locking it to Level 19 is hard if you do not collect enough pals (12 per Pal) to get the Experience boost.
Отредактировано BrollyLSSJ; 5 янв в 3:10
Автор сообщения: Irene ❤
List submitted!
https://i.imgur.com/IZdF9iX.png

Автор сообщения: PlayerNumeroUno
Also hold to build, craft, cook is lame would prefer to maybe hold for 5 seconds to start the process and than can actually have my hands free versus spending half my life holding the button down.
There is a an option under game settings -> Keyboard -> "Change build mode switching from Hold to Goggle."

Sweet toggled them on tytyty :D I love toggle :)
Автор сообщения: BrollyLSSJ
Or add both (Relics and Journals) to the Expedition.

This is a good idea! I've got a couple journals from the original island I never found, either because of a glitch or because they're just too well hidden. This would solve that issue. Otherwise, I think defeated tower bosses could drop journals as well- it would sorta make sense, I think.

Back to expeditions: since it's a new mechanic, I wouldn't be surprised to see lots of new things added to it in time, and they're probably more open to suggestions for it right now since it's new. Here's hoping! :)
Автор сообщения: Hemiptera
Автор сообщения: FurryQueenYT
There's also a Pal that has this ability by itself, on a 10 min timer at 0*

Oh? Do you know which pal? It sounds awesome!
Dogen, found on Sakurajima around the shrine (if you're too low level to capture one you could try looking for normal-type eggs)
Отредактировано Yal; 7 янв в 0:48
A slider to turn down some of the flashy combat effects. I often find it hard to see the enemy I'm fighting when many attacks are going off at once.
Автор сообщения: Yal
Автор сообщения: Hemiptera

Oh? Do you know which pal? It sounds awesome!
Dogen, found on Sakurajima around the shrine (if you're too low level to capture one you could try looking for normal-type eggs)
Thanks!
I'd suggest a change to the cooling system for keeping food refrigerated. Rather than having a Pal basically sit on the structure full time keeping it cool, treat the cooling like how power is generated where the structure in question is essentially "charged" to function. But rather than have it act COMPLETELY like power generation, instead have it so that depending on how high the "charge" is currently at will determine the current deterioration rate of the stuff inside.

For example, between 0 to 25% it's at the normal rate of decay. Between 25% to 50% the decay of the items inside is cut by a small degree. Between 50% and 75% the decay rate is affected even further. And between 75% to 100% the decay rate is affected at its most extreme. This will then free up the Pal to do any other tasks that might need doing like Gathering, Transporting, etc. before they need to refresh the "charge."

Conversely, such a system would also entail a slight buff to the Snowman structure. It'd still increase Cooling effectiveness but it would also slow the rate at which the freeze "charge" decays.

Also, a way to have a bit better control over certain Pal behaviors. For example, rather than have my Pals who can generate power constantly running back and forth to do just that, give us the ability to do something like an if/then statement, to use programming speak to describe it, to help dictate their behavior. Like, "If Large Power Generator is at 25% power, then man Large Power Generator."
Ah, and one more thing.

Add a mini-map to dungeons, please. Obviously, given their nature, the map shouldn't be completely open to the player at the beginning. Instead, it fills out as they explore the dungeon. We have a map on the overworld that does exactly this to help keep us from getting completely lost so why not have one in the dungeons too?
Favorite pall function with different icons[Ex:Breeding,Working,Fighintg,Etc], thay way we can organize better our pals in plabox.Electric Egg Incubator reballance, it should cost no Ancient Civilization Core to make. Its to expensiv to make and if you want to make like 100 cost to much. Until you get the materials to make you already reach lvl 60.
And cooling system should be made like the electric system, Not have a pall sit on the box. If you want to have 3 food box you shoul need just one pal.
Expedition: Give a chance for Blueprints and other items that would normally show up in the boss chests of that level's dungeon to be given out in expedition rewards

Items: FOR THE LOVE OF GOD make those work proficiency books buyable for dog coins.
Bringing back the original pal summoning method?
Автор сообщения: White Rabbit Alice
Level Scaling.

Make an option in settings to scale Pals-Enemies to a Certain Level Cap per region, and the option to scale with player so lower level pals can be a threat to the player when he/she levels.

(Make it optional. not forced.)
Yup I want this optional not forced
< >
Сообщения 1630 из 33
Показывать на странице: 1530 50

Дата создания: 4 янв в 10:43
Сообщений: 33