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Сообщить о проблеме с переводом
Could rub it in their face and throw playing cards to capture them, that would be kind of epic. I would do that. power cards :D I'd like to summon a pal via their playing cards. I would not only use those in game but sell them in real life with an option to collect very special pals that unlocks them in the game. That's what I would do. Think collecting beanie babies was insane, we'll all be standing in line waiting for pal cards to be delivered at stores, I know I would. Thanks nintendo. You've just made your situation worse. No ones ever going to buy your stupid games again after this. You and zelda can go to hell.
https://i.imgur.com/IZdF9iX.png
There is a an option under game settings -> Keyboard -> "Change build mode switching from Hold to Goggle."
Breeding should be there earlier and do not require stuff from the later pals to get a cake. I want to try to do a playthrough with just catching the Pals on my starter Island and then breed the rest. But locking it to Level 19 is hard if you do not collect enough pals (12 per Pal) to get the Experience boost.
Sweet toggled them on tytyty :D I love toggle :)
This is a good idea! I've got a couple journals from the original island I never found, either because of a glitch or because they're just too well hidden. This would solve that issue. Otherwise, I think defeated tower bosses could drop journals as well- it would sorta make sense, I think.
Back to expeditions: since it's a new mechanic, I wouldn't be surprised to see lots of new things added to it in time, and they're probably more open to suggestions for it right now since it's new. Here's hoping! :)
For example, between 0 to 25% it's at the normal rate of decay. Between 25% to 50% the decay of the items inside is cut by a small degree. Between 50% and 75% the decay rate is affected even further. And between 75% to 100% the decay rate is affected at its most extreme. This will then free up the Pal to do any other tasks that might need doing like Gathering, Transporting, etc. before they need to refresh the "charge."
Conversely, such a system would also entail a slight buff to the Snowman structure. It'd still increase Cooling effectiveness but it would also slow the rate at which the freeze "charge" decays.
Also, a way to have a bit better control over certain Pal behaviors. For example, rather than have my Pals who can generate power constantly running back and forth to do just that, give us the ability to do something like an if/then statement, to use programming speak to describe it, to help dictate their behavior. Like, "If Large Power Generator is at 25% power, then man Large Power Generator."
Add a mini-map to dungeons, please. Obviously, given their nature, the map shouldn't be completely open to the player at the beginning. Instead, it fills out as they explore the dungeon. We have a map on the overworld that does exactly this to help keep us from getting completely lost so why not have one in the dungeons too?
Items: FOR THE LOVE OF GOD make those work proficiency books buyable for dog coins.