Palworld

Palworld

View Stats:
Pals cannot be put back into spheres. *solved*
Just started, put down a crafting bench, got a few spheres, caught a few pals.. only... every pal i catch stays out in the wild and I cannot put them back into a sphere. Hitting E does the animation, looks like the pal is being scooped up, but then it is instantly out again. I currently have 3 active pals that are starting to get hungry.
< >
Showing 1-12 of 12 comments
Have you tried quitting and reloading your game? I had this happen once and that fixed it.
Originally posted by Tanalia:
Have you tried quitting and reloading your game? I had this happen once and that fixed it.
unfortunately this did not work. thanks though
Originally posted by ShoGunOni:
what pal
I currently have 1 lamball and 2 daedreams active and no matter what I do i cannot put them away.
Daedreams are a bit special, they float around you when in the team and not summoned, launching basic attacks (that have the mercy hit effect, never killing the pal) at hostile targets nearby.
It used to require crafting a key item, it no longer does.

Lambal on the other hand should only show up when summoned.
Originally posted by Boomer:
I currently have 1 lamball and 2 daedreams active and no matter what I do i cannot put them away.
Originally posted by Fel:
Daedreams are a bit special, they float around you when in the team and not summoned, launching basic attacks (that have the mercy hit effect, never killing the pal) at hostile targets nearby.
It used to require crafting a key item, it no longer does.

Lambal on the other hand should only show up when summoned.

Oh, that's why the Daedream I have is just hanging around :taylor_laugh: thank you for letting us know!
Originally posted by Fel:
Daedreams are a bit special, they float around you when in the team and not summoned, launching basic attacks (that have the mercy hit effect, never killing the pal) at hostile targets nearby.
It used to require crafting a key item, it no longer does.

Lambal on the other hand should only show up when summoned.
Ah ok, so no necklace, thats probably it. ty kindly.
On the plus side, daedreams having mercy hit when they are in that state is also new to 1.0, making it a lot more useful than it used to be for both reasons (not needing the key item to be unlocked and crafted plus mercy hit in that form).
Originally posted by Fel:
On the plus side, daedreams having mercy hit when they are in that state is also new to 1.0, making it a lot more useful than it used to be for both reasons (not needing the key item to be unlocked and crafted plus mercy hit in that form).
Yeah agreed, I have tested this out by capturing more pals, they do a bunch of damage but don't kill them and as i replace them with different pals things go back to normal, so yeah early on it could be nice to get a couple to help you put down stronger pals earlier on in the game
I did wish Daedream would keep some distance from the player, they pretty much hug your character, causing the camera to be obscured on one side most of the time.

Having a free extra pal out that mercy hits is great though.
It's not limited to 1 either, at one point I had 3 to make their attack more frequent, it was nearly fast enough to be like a summoned pal.
IMHO that's a bit of a bummer, that Daedream no longer requires the necklace to be out, but having the team with mercy hit is definitely a plus.
< >
Showing 1-12 of 12 comments
Per page: 1530 50

Date Posted: Jul 10 @ 6:17am
Posts: 12