Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I don't know if this is a known bug or if they can fix it.
All negative effects that deal damage count as self damage as their source, not the player or player pal. So burn, poison, dragon fire, etc can kill pal even when you have ring equiped.
As for meowmere, its probably because of the bounce effect, as when it bounce from other target in might change damage source and this is not exactly count as player damage, so...
You probably want to use something without any status effects, most optimal weapon for this is rocket launcher. Big damage, knockout and you never kill anything that you want to catch.