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Even if anything happen, they will never, ever remove the game from your library.
Worse case, they remove the game from the store, but who owns it, keeps it.
That said, there is no "if something happens". If Nintendo was able to shut down Palworld, it would have been done already.
Idk why they would or how they are going to tell private servers they cant use mods via 5.2.3. That's effectively unenforceable if so and would undermine a huge draw and fun that the game has between updates for friends to play modded servers.
They need to take the Minecraft/Mojang approach to private servers and will do fine.
Stuff regarding data collection seems to be about chat logs (would be insane to assume they ARN'T monitoring that on official servers anyway)
They mention purchases on your account and paying for online services, neither of which really apply to Steam anyway (potentially setting up for a future cash shop though which IS something to worry about)
And 3rd party rules seem to suggest mods are (mostly) fine albeit "use at your own risk" (which obviously)
Basically, if you're not doing anything wrong you really don't have anything to worry about.
I cant remember the full details, I dont use discord and aren't in the server to check if its from there or twitter...
I actually have not accepted it either tbh(glad that there are still people who think like that). It is why I love indie games that operate like in the old days, especially when they have physical copies too. But right now Pocketpair might need money in order to win the lawsuit against Nintendon't.
The worst is when it comes to the idea of "paid" or "patron mods" (+ minecraft marketplace to be specific). I remember when mod stuff were done for free and optional support payment perks were really just optional too.
But indeed and is very sad that it became the gaming industry standard
Edit 1*
An example of a new-ish indie game that I bought are MiSide and Yoiyami Dancers: Twilight Danmaku Dancers[At the time of writing]. Game still gives free updates regularly so it can just be depending on how the devs think too I guess
If your pc is also used for banking and email then you need to be concerned about security.
You would have to be a lawyer to know whether the EULA limits data collection to infomation related to game.
Agreeing to the EULA may give Pocketpair explicit authorisation to do it, even if they may not normally have the right to do so.
The process was very similar to Ransomware. Agree to the EULA or your game will be deleted.
For a game that does not run Pocketpair's servers, the authorisation to collect data from your computer is unreasonable for the purposes stated.
The in principle authorisation to provide accurate payment to Pocketpair is unreasonable. My purchase has already been paid and was from Steam, not Pocketpair. I have no problem providing this to Steam. It is none of Pocketpair's business. If I have a reason to make a purchase from Pocketpair in the future, I can agree at that time.
My personal data and the security of my pc has value. This was not included in the purchase price when I bought the game.
To protect my pc I have deleted the game and all saved files.
And I don't get why me spending a dollar or two on a cool hat in a game I really like is "low IQ dum dum" (Again, I get that some things are highly manipulative, but again, blaming something for developer misuse... or in this case, it could also be users lacking self-control.)
I'm just having fun. I'm not irresponsibly buying things without thought. It's money I worked for that impacts no one else playing, and it's going to people who made the thing I enjoy. It's otherwise negligible for anyone not interested.
People deserve to be able to profit off honest work and ideas. Why is providing something harmless that people like or want so terrible? Is responding to feedback with improvements also bad?
...I shouldn't be asking questions I won't see the answer to.
Sorry to anyone that wanted to continue the discussion reasonably or had important info related to the entire reason why I started this tab to begin with. I don't know how things blew up into unhinged economic/political drama.
I wish I could close this discussion on my own...
Yes it does. The "service" explicitly means their servers. There is no other way to interpret it legally.
There are official servers. Which percent of people play on them isn't relevant, the goal is to take some effort to make their official servers a fair playing ground.
That would both be illegal in almost every applicable country, and against the Steam TOS. A EULA does not give a company the right to break laws. For the most part a EULA is just a reminder of typical copyright law and server rules, and to state the product is a license that you can't redistribute. If it tries to do anything "unexpected" it immediately becomes invalid in most jurisdictions.
For example the EU's New Digital Content Directive explicitly states a EULA is only enforceable if it follows "reasonable consumer expectations."
I am honestly fine with DLCs. It's an expensive practice for consumers especially those who have a poor economy. I understand that it can be like a double edge sword but for as long as the DLCs are affordable and worth it enough(still yes it is a bit harsh with the low IQ dum dum part".
I would actually buy the Palworld cosmetic DLCs if they would come out like I did with some other games since Palworld would still give us free updates on major things and I wanna support the Pocketpair team. It really is just optional cosmetics after all