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If Palworld is ripping anything off gameplay-wise, it would probably be Monster Hunter, idk if it has base-building, but yall LOVE to bring up the Pokeball.
When Pokemon has almost 1000 Pokemon, and maybe there are 200 Pals now, no ♥♥♥♥ there are gonna be a handful Pals that look like Pokemon, some closer than others, which are ehh, can have different opinions on. Hell, there are a handful of Pokemon that looks like the yellow rat alone. But people like you never shut up about "Inspiration" or "Creativity" all of a sudden after year and after year of the same treatment as customers, (Not to mention #ThankYouGameFreak followed by Scarlet and Violet.). Despite there being many more Pals than the handful that you guys pick at and say "mah pokemans designs", meanwhile those same Pokemon are based on a ♥♥♥♥♥♥ cat or penguin, anthro dog or something else.
The issue I can see is more about the style, I feel like if they had not gone with this cartoony style, Pokemon fans would still ♥♥♥♥♥ about the game, but have less of an ability to. They 100% still argue that there is no "Creativity" and too much "Animal Abuse". Would i have preferred a slightly more realistic art style, maybe, maybe some Pals would actually look neat with proper fur and stuff. But this is a japanese dev, can't blame them for a more anime-leaning style.
♥♥♥♥♥♥♥♥♥♥, I could actually rag on most of that article actually reading it now. That Wooloo comparison is such a desperate stretch too.
But if the rumors are true about Nintendo not even caring about the monster designs and instead just a gameplay mechanic they patented, then I simply can't side with Nintendo or blame Pocketpair at all. Gameplay mechanics may be allowed to be patented but I feel they really shouldn't be, since whatever issues I may have with Palworld, Nintendo winning that case would also prevent much better competition from arising.
It also is a bleak metaphor for where the Pokemon brand's priorities are these days, as if implying they don't care about making art, they care about making money.
Don't say that, next they'll think Hellcow is ripping off Snorlax with her fangs
The ones we're aware of are (tmk)
- Throwing an object to capture a creature
- Riding a creatures back
And I believe one was mentioned about like, standing behind an object such as a tree or building and casting a shadow so the character can be seen.
They are suing over 11 patents, and some of them were supposedly filed after Palworld was in open beta.
So...
Basically stuff that Pixelmon did long before Nintendo.
So Nintendo ripped off Pixelmon along with many other ♥♥♥♥♥♥♥ games that lets you mount a creature. Oh and here is the "Where's the creativity and inspiration."
How the ♥♥♥♥ were they allowed to get those patents.
Nintendo isn't suing over plagiarism, they're suing over incredibly vague patents they just recently filed to specifically ♥♥♥♥ over Palworld (and it'll ♥♥♥♥ the entire gaming industry sideways too. Please actually check out their patents, its pretty insane). Just because there's anime-like monsters running around that you make do your bidding, does not at all mean its "a Pokemon clone". If anything, Palworld closer to Digimon World in terms of basic gameplay, but I wouldnt consider it a "Digimon clone" either its just too different.
Pokemon itself is just a rip off of Shin Megami Tensei (released 1987) but geared towards kids rather than being overtly adult, they ripped off their art style and monster designs from Dragon Quest (released 1986), and its gameplay loop/premise is just the story of Musashi (written 1939).
More random reasons Palworld isnt like Pokemon:
Palworld has a shared multiplayer world.
Palworld is completely open world, to the point that in multiplayer you can choose your initial spawn point across the entire map.
Pals make animal sounds, they do not just speak their name to communicate.
Pals do not "evolve", when you catch a Fuack it will only ever be that creature.
Pals were created from human experimentation, they are not "natural".
Palworld could technically be played completely without ever catching/using Pals.
Palworlds gameplay loop is centered around base building, resource management, and crafting.
Palworld has survival elements including eating to stay alive, and wearing proper clothing to protect you from natural elements (heat/cold).
Palworld might look cute, but its incredibly violent. You can abuse your pals to the point that they commit suicide, and you can even butcher Pals you have caught for their resources.
You cant just rely on your pals to do battle for you, in most circumstances, you must battle along side your pals, and the player character can even die.
Palworld has resource management (its necessary to feed not only your pals, but yourself)
Palworld has player growth stats (Str, Vit, Stam, ect.).
In Palworld, you (typically) cannot control what your Pals do, instead you rely on their AI to battle.
When a person fights you, they attack the PC themselves, they do not have Pals of their own that they send out into battle.
Palworld does not have large cities, or a governing body/association that encourages children to pit fight with animals.
Palworld isn't centered around helping the scientific community catch, tag, and log creatures that they absolutely already know exist, nor is it about the PC leaving home to go on a rite of passage.
...and the list goes on, but I'm sure you already would know that had you actually played the the game youre trying to ♥♥♥♥ on.
In the future please actually play the game you are trying to bash before saying something incredibly ignorant, rather than reading a PC Magazine article that Nintendo almost certainly payed to have written in the first place and vomiting false accusations about a game that is actually entirely different than Pokemon.
Heres an example of how you would do that:
Pokemon is a game for primarily children that's competitive meta has been dominated by the move Earthquake since its conception in 1996, and they have done little to correct that since. In fact, they made it even more powerful with the addition of move Smack Down in Gen 5. Has it been better balanced in the last couple generations, I dont know, I lost interest in it after Shield/Sword made the game even easier, with an even more watered down story.
And I mean... Bola, a real world item is an object you throw to "capture" a creature or person lol.
But who knows, NIntendo is rich and they have a lot of power there.
I hate that we have to wait 30 years for a patent for a neat NPC system to expire. I forget who owns that patent, but they can suck it.
If gameplay mechanics MUST be patented, then they should only be for 2-5 years at most, that just seems more fair since it would also for the most-part end/prevent patent trolls.
So many companies like Parallax Software and 3D Realms would have been doomed.
Even today, if someone decided to Patent platforming mechanics right now they could basically gate keep nintendo from releasing any Mario games in the future. Like how Nintendo did at the 11th hour with it's Pokeman patents. lol
Sorry but if someone is defending Nintendo on this suit they're insane, and have zero understanding how the gaming industry grew to begin with. Even Nintendo ripped so many games off over the years. I mean remember Zelda II? Basically a Zelda version of Castlevania.
I doubt they would have sued if it wasn't for these obvious design copying.
And I'm in no way a die-hard Pokémon fan (at least not since I was a child). I agree the games have become increasingly lackluster.
Design ripoffs are still not alright.
And I am very much aware of what kind of game Palworld is through gameplay videos, articles and so on.
I did not say that I think it rips of Pokémon in its gameplay or something.
And Palworld is definitely not for me at all, especially the abuse of Pals is just cruel and absolutely horrible imo.