Palworld

Palworld

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joshua.selvan Sep 25, 2024 @ 10:18am
Anyone know exactly how "Birds of a Feather" works?
The pal Yakumo has the unique trait "Birds of a Feather".

It's description reads "Can be ridden. When fighting together, it becomes easier to encounter pals with the same passive skill as this Pal". Additionally, its code description reads: SyncroPassiveWhenCapture +15% ->30% (for levels 0 -> 4).

Does anyone know the specifics of how this works in practice though?

I've read comments that this effect cannot make restricted passives like "Legendary" or "Lucky" appear on wild pals - which makes sense. What I'm trying to figure out is whether this passive copies all of Yakumo's passives to be onto the caught Pal when it activates or just one of them.
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Showing 1-6 of 6 comments
Kit Reil Sep 25, 2024 @ 10:30am 
if yakumo is out of its sphere: when a wild pal spawns, each of it's passive slots has a % chance to become one of yakumo's passives instead of random.

the higher the rank of the skill, the more likely the slot is given a yakumo skill
Kit Reil Sep 25, 2024 @ 10:31am 
Originally posted by Irene ❤:
30% chance to copy 1 passive. It's like a breeding approach.

it's always 30%? i thought the skill rank affected it?
Nicodemous52 Sep 25, 2024 @ 11:49am 
As I understand it every one that is eligible, has the same percent chance. So it's possible and slightly more likely that you do get a pal has all the same traits, but the odds are actually pretty astronomical of it happening.

That's a 1 in 30 chance for four different things to hit, then the odds that all four them them hit at the same time. Math's not my strong suit, but I know those odds count as astronomical.
Irushian Sep 25, 2024 @ 12:14pm 
Originally posted by Kit Reil:
if yakumo is out of its sphere: when a wild pal spawns, each of it's passive slots has a % chance to become one of yakumo's passives instead of random.

the higher the rank of the skill, the more likely the slot is given a yakumo skill

I don't think this is entirely accurate. The chances of the skills being applied are on capture for any blank slots the pal has remaining, not on spawn as you've written.
joshua.selvan Sep 25, 2024 @ 12:14pm 
Thanks for the responses. Really appreciate it.
Neitsuke Sep 25, 2024 @ 1:08pm 
I'm fairly certain the process happens at the capture, not at spawn
I always send out my Yakumo after I launch the sphere and it's been working fine that way

Some notes on how that works

Passives are added on top of the ones that are spawned naturally
Some passives do not pass, such as Lucky, Legend and any of the Pal specific ones
If the Yakumo has more than one passive, every single one has their own % check. Statistically it's best to go for one passive at a time, though two is a very good idea if the Pal you want is easy to find in the wild since you still can obtain Pals with one of the two passives on top of a fair chance to obtain one with the two of them
Last edited by Neitsuke; Sep 25, 2024 @ 1:10pm
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Date Posted: Sep 25, 2024 @ 10:18am
Posts: 6