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as for the solo run for the rain boss it depend on what you consider a "solo run".
is it
A: do it be yourself whit a army of pals
or
B: do it by YOUR hand 1vs1 against the boss.
plan A is 100% doable if plan correctly.
plan B might be posible depending on the difficulty and if you have all the best thing in the game.
i did bellanoir and libero but not ultra libero n'or blasamut ryu or ultra ryu myself.
pink queen is a massive jump in difficulty. so a build dedicated for the boss a must.
ultra pink queen is a even bigger jump. i myself is preplanning too high hell's just attempting the fight since it is in my hard mod world. you can guess what you need to do.
i did not prepare n'or even try ryu so i cant anything.
But yes, the base bellanoir is only LVL 30, so if you have a small army of decently levelled pals, it should be easy to take down. Just setup the base, drop your army into the base slots, summon bellanoir and let the chaos ensue.
The order of difficulty from easiest to hardest:
1. Bellanoir (lv30)
2. Bellanoir Libero (lv50)
3. Blazamut Ryu (lv55)
4. Bellanoir Libero Ultra (lv50)
5. Blazamut Ryu Ultra (lv55)
The regular bellanoir can be soloed easily. All you need to do is put a bunch of lv50+ pals into your base and they'll solo the boss for you.
Assuming you're not planning to cheese the fights, the rest of these raids need some optimization if you want to have any decent chance at them. Your own character's damage scales the best when you get super late game. You should respec your level stats all into attack, wear 3 different attack pendants, eat a mozzarina cheeseburger for an attack food buff, breed 4 gobfins that all have vanguard and stronghold strategist and have all 4 of them max condensed. If you're fighting bellanoir libero, you want to also breed a chillett that has vanguard, stronghold strategist, legend, and swift/burly body and a ragnahawk with the same passives. If you're fighting blazamut ryu you want to breed an azurobe again with vanguard, stronghold strategist, legend, and swift/burly body and a standard combat anubis.
Ok so this is the explanation for breeding all of these pals. The gobfins passively buff your character's attack through their partner skill, which is why you needed to max condense 4 of them. You won't actually summon them in combat ever, they just sit in your party slot. Their vanguards and stronghold strategists stack when they buff you btw. The other 2 passives can be whatever.
The chillett, ragnahawk, azurobe, and anubis are all pals you summon from your party to convert your character weapon attacks into the corresponding weaknesses of these bosses. So for example, chillett converts all your character attacks into dragon damage when you mount him, which bellanoir libero is weak to. The reason why you need a ragnahawk is because this boss heals hp and changes its type to ice when its low hp, to which ragnahawk converts your attacks into fire damage when you mount him. The same logic applies to blazamut ryu and the counter pals to his fight. When the bosses start transitioning into their second phases, you should go to your pal box and swap to the right pals to deal with the new type matchup. FYI the lv30 bellanoir doesn't do this. That fight only has 1 phase.
The weapon of choice for your character should be the highest quality multi guided missile launcher. It's the highest boss dps weapon in the game, and the aiming is also automated. The schematic for this weapon only drops from the oil rig which is known to be super dangerous. There's actually a way you can cheese the oil rig and funnel 70% of all enemies into one spot for you to 1 shot with a rocket launcher, you can just google how it's done. If you farm the alpha blazamut on the volcano island, you can get a legendary assault rifle schematic which is a cheap and decent alternative, but it's a lot weaker than the multi guided missile launcher.
As long as you optimize your character like above, you don't need to stuff your base with the max combat pals. They mostly exist to be a meatshield for you to dps. When I cleared bellanoir libero for the first time, I only used 6 base pals and they had the right passives and were max condensed but none of them were perfect iv's. Fighting bellanoir libero ultra I only used 9 base pals. The default max is 15 so as you can see there's a lot of room for error as long as you build right.