Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I see. This is pretty bad though. If i’m on any sloped surface my pals come out like halfway in the ground. Thanks for the answer.
Fingers crossed they get counter sued for millions in damages and win, it would be good to see Nintendo get severely humbled, they've had it coming a long time.
Y'know, Games Workshop (warhammer) is famously litigative. They have a total of 3 patents, all related to miniature manufacturing processes. Patents can be very expensive to register, easily as much as 10000 USD, often more - each. (They have trademarks, but that's another ball game.).
Nintendo has almost 20000 patents related to game mechanics and ideas (you can't copyright ideas, only patent them). This is all so they have a weapon against other developers. They want it to be a tool they can use against, basically, any developer, because games are extremely iterative - almost every game is based on refining the ideas others use, or just common sense. And they have a patent for that, too. The most recent one was, basically, mounts, which has been a feature of games since.. forever. Games are about simulating reality, and ... we have mounts in reality. But patents, unfortunately, doesn't necessarily look at what makes sense.
A quick calculation suggests just how much Nintendo has invested into their legal sledgehammer. I hope it proves to be a nerf bat, I really do; this isn't just about Palworld but about using legal loopholes to squash basically any competition.
However, you can't sure someone for suing you. You can sue them back, but not for the act of suing you.
In some cases you can, counter-suing isn't unheard of.
Not sure on the Japanese side of the law but in the U.S Pocket maybe able to take advantage of the financial damage Nintendo has attempted to inflict on them and sue Nintendo for legal compensation.. especially since Nintendo's obvious intention isn't to actually win these lawsuits, but rather to bog Pocket down with so many legal expenses it struggles to function as a company and support a competing brand.
It's dirty lawfare nothing more, modern day Nintendo is not the Nintendo many of us loved growing up, it has no honour and deserves no respect.
Honour is still a big part of Japanese culture and Nintendo should be publicly shamed globally for it's dishonourable behaviour.
Pocket is at the forefront of these attacks but what Nintendo is trying to do with these patents goes far beyond attacking a rival company, it's a direct assault on all of gaming, on every developer and gamer alike..
What Nintendo is ultimately attacking is creativity, innovation and the natural growth of ideas.. the very lifeblood of gaming.
So long as Nintendo remain on this path, Nintendo isn't a gaming company anymore, it's an anti-gaming company.
Amen, brother.
I expect they need a little time to make a palgun or something so you can launch them where you want them. Don't worry about it.
Not sure I should post this - it's a bit pedantic - but it's kind of the point. It's not copyright, it's a patent. Patents are usually very narrowly defined; it's to protect and promote innovation, so that someone who invents something can profit from it before everyone else can do the same thing - but at the same time, not keep innovation from spreading.
At least in theory. In slower-moving fields, I guess it works a bit more like intended.
Thus, patents has a shorter lifespan than copyright (20 years, limited validity, is expensive to get, and is only valid in the country it's issued - unlike copyright which is global, automatic, and lasts 50-70 years by default.
What disgusts me about patents in general and Nintendo's approach in particular is that you can patent something someone else made - you don't need to be the first to invent it, only the first to file it. What nintendo did* was look at the first trailer of Palworld, jotted down exactly what they showed, and filed a series of patents for it. Then, just a week after the time to oppose the patent filings was over, they filed the infringement suit. And no, Nintendo doesn't use that exact mechanic in any of their games. First to file.
It flabbers my ghast that this is legal and possible. But, here we are.
*) I don't *know* if that's what they did but the dates of filings fit.