Palworld

Palworld

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Packtrick Nov 30, 2024 @ 7:47pm
Can’t throw pal anymore
I can’t throw out my pals on my team. Usually you throw out your team members in their sphere and the pop out where the ball lands. Right now I’m having a bug where, no matter what, it doesn’t allow me to throw them. It still allows my team to come out but they can only come out right where i’m stading.
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The author of this thread has indicated that this post answers the original topic.
That unfortunately is the new norm as of the recent update. see https://store.steampowered.com/news/app/1623730/view/4477236636060484669?l=english
Packtrick Nov 30, 2024 @ 7:54pm 
Originally posted by ★Phazonmadness‑SE★🎮:
That unfortunately is the new norm as of the recent update. see https://store.steampowered.com/news/app/1623730/view/4477236636060484669?l=english

I see. This is pretty bad though. If i’m on any sloped surface my pals come out like halfway in the ground. Thanks for the answer.
SecondLeaseGamer Dec 4, 2024 @ 8:16pm 
I hate this. Pals feel so unresponsive now. They dont initiate combat on their own well, and I cant meke them focus my target... Really hope they fix this and let us throw them again.
they should make it so we can throw food at pals as compensation
L24D Jan 6 @ 2:21am 
Best thing you can do for now is roll back to 0.3.10. Hope you kept your game data backed up.
I just hope someone makes a mod where you throw the ball again. Otherwise I probably wont touch the game. Its true the alternate throw mod is decent but it doesnt feel the same anymore.
Teratus Feb 20 @ 6:31am 
With any luck it'll be changed back eventually, from what I hear Nintendo are largely loosing this lawfare bull*** they've launched against pocket.

Fingers crossed they get counter sued for millions in damages and win, it would be good to see Nintendo get severely humbled, they've had it coming a long time.
Falaris Feb 20 @ 8:36am 
Originally posted by Teratus:
With any luck it'll be changed back eventually, from what I hear Nintendo are largely loosing this lawfare bull*** they've launched against pocket.

Fingers crossed they get counter sued for millions in damages and win, it would be good to see Nintendo get severely humbled, they've had it coming a long time.

Y'know, Games Workshop (warhammer) is famously litigative. They have a total of 3 patents, all related to miniature manufacturing processes. Patents can be very expensive to register, easily as much as 10000 USD, often more - each. (They have trademarks, but that's another ball game.).

Nintendo has almost 20000 patents related to game mechanics and ideas (you can't copyright ideas, only patent them). This is all so they have a weapon against other developers. They want it to be a tool they can use against, basically, any developer, because games are extremely iterative - almost every game is based on refining the ideas others use, or just common sense. And they have a patent for that, too. The most recent one was, basically, mounts, which has been a feature of games since.. forever. Games are about simulating reality, and ... we have mounts in reality. But patents, unfortunately, doesn't necessarily look at what makes sense.

A quick calculation suggests just how much Nintendo has invested into their legal sledgehammer. I hope it proves to be a nerf bat, I really do; this isn't just about Palworld but about using legal loopholes to squash basically any competition.

However, you can't sure someone for suing you. You can sue them back, but not for the act of suing you.
Teratus Feb 20 @ 9:04am 
Originally posted by Falaris:
Y'know, Games Workshop (warhammer) is famously litigative. They have a total of 3 patents, all related to miniature manufacturing processes. Patents can be very expensive to register, easily as much as 10000 USD, often more - each. (They have trademarks, but that's another ball game.).

Nintendo has almost 20000 patents related to game mechanics and ideas (you can't copyright ideas, only patent them). This is all so they have a weapon against other developers. They want it to be a tool they can use against, basically, any developer, because games are extremely iterative - almost every game is based on refining the ideas others use, or just common sense. And they have a patent for that, too. The most recent one was, basically, mounts, which has been a feature of games since.. forever. Games are about simulating reality, and ... we have mounts in reality. But patents, unfortunately, doesn't necessarily look at what makes sense.

A quick calculation suggests just how much Nintendo has invested into their legal sledgehammer. I hope it proves to be a nerf bat, I really do; this isn't just about Palworld but about using legal loopholes to squash basically any competition.

However, you can't sure someone for suing you. You can sue them back, but not for the act of suing you.

In some cases you can, counter-suing isn't unheard of.

Not sure on the Japanese side of the law but in the U.S Pocket maybe able to take advantage of the financial damage Nintendo has attempted to inflict on them and sue Nintendo for legal compensation.. especially since Nintendo's obvious intention isn't to actually win these lawsuits, but rather to bog Pocket down with so many legal expenses it struggles to function as a company and support a competing brand.

It's dirty lawfare nothing more, modern day Nintendo is not the Nintendo many of us loved growing up, it has no honour and deserves no respect.
Honour is still a big part of Japanese culture and Nintendo should be publicly shamed globally for it's dishonourable behaviour.

Pocket is at the forefront of these attacks but what Nintendo is trying to do with these patents goes far beyond attacking a rival company, it's a direct assault on all of gaming, on every developer and gamer alike..

What Nintendo is ultimately attacking is creativity, innovation and the natural growth of ideas.. the very lifeblood of gaming.
So long as Nintendo remain on this path, Nintendo isn't a gaming company anymore, it's an anti-gaming company.
Falaris Feb 20 @ 9:30am 
Originally posted by Teratus:
Originally posted by Falaris:
Y'know, Games Workshop (warhammer) is famously litigative. They have a total of 3 patents, all related to miniature manufacturing processes. Patents can be very expensive to register, easily as much as 10000 USD, often more - each. (They have trademarks, but that's another ball game.).

Nintendo has almost 20000 patents related to game mechanics and ideas (you can't copyright ideas, only patent them). This is all so they have a weapon against other developers. They want it to be a tool they can use against, basically, any developer, because games are extremely iterative - almost every game is based on refining the ideas others use, or just common sense. And they have a patent for that, too. The most recent one was, basically, mounts, which has been a feature of games since.. forever. Games are about simulating reality, and ... we have mounts in reality. But patents, unfortunately, doesn't necessarily look at what makes sense.

A quick calculation suggests just how much Nintendo has invested into their legal sledgehammer. I hope it proves to be a nerf bat, I really do; this isn't just about Palworld but about using legal loopholes to squash basically any competition.

However, you can't sure someone for suing you. You can sue them back, but not for the act of suing you.

In some cases you can, counter-suing isn't unheard of.

Not sure on the Japanese side of the law but in the U.S Pocket maybe able to take advantage of the financial damage Nintendo has attempted to inflict on them and sue Nintendo for legal compensation.. especially since Nintendo's obvious intention isn't to actually win these lawsuits, but rather to bog Pocket down with so many legal expenses it struggles to function as a company and support a competing brand.

It's dirty lawfare nothing more, modern day Nintendo is not the Nintendo many of us loved growing up, it has no honour and deserves no respect.
Honour is still a big part of Japanese culture and Nintendo should be publicly shamed globally for it's dishonourable behaviour.

Pocket is at the forefront of these attacks but what Nintendo is trying to do with these patents goes far beyond attacking a rival company, it's a direct assault on all of gaming, on every developer and gamer alike..

What Nintendo is ultimately attacking is creativity, innovation and the natural growth of ideas.. the very lifeblood of gaming.
So long as Nintendo remain on this path, Nintendo isn't a gaming company anymore, it's an anti-gaming company.

Amen, brother.
Luka Feb 20 @ 10:16am 
As somebody who has played since launch I just cant play the game now. It is unplayable to me without being able to throw the pals to fight other pals etc
Last edited by Luka; Feb 20 @ 10:34am
Falaris Feb 20 @ 10:39am 
Originally posted by Luka:
the game is unplayable to me without being able to throw the pals to fight other pals etc

I expect they need a little time to make a palgun or something so you can launch them where you want them. Don't worry about it.
Maxter1o2 Feb 20 @ 11:10am 
yep one of the reason stopped playing as well, wish could make a pal gun/launcher or something to launch at target instead of throwing something just to skirt the stupid copyright.
Falaris Feb 20 @ 12:34pm 
Originally posted by Maxter1o2:
yep one of the reason stopped playing as well, wish could make a pal gun/launcher or something to launch at target instead of throwing something just to skirt the stupid copyright.

Not sure I should post this - it's a bit pedantic - but it's kind of the point. It's not copyright, it's a patent. Patents are usually very narrowly defined; it's to protect and promote innovation, so that someone who invents something can profit from it before everyone else can do the same thing - but at the same time, not keep innovation from spreading.

At least in theory. In slower-moving fields, I guess it works a bit more like intended.

Thus, patents has a shorter lifespan than copyright (20 years, limited validity, is expensive to get, and is only valid in the country it's issued - unlike copyright which is global, automatic, and lasts 50-70 years by default.

What disgusts me about patents in general and Nintendo's approach in particular is that you can patent something someone else made - you don't need to be the first to invent it, only the first to file it. What nintendo did* was look at the first trailer of Palworld, jotted down exactly what they showed, and filed a series of patents for it. Then, just a week after the time to oppose the patent filings was over, they filed the infringement suit. And no, Nintendo doesn't use that exact mechanic in any of their games. First to file.

It flabbers my ghast that this is legal and possible. But, here we are.

*) I don't *know* if that's what they did but the dates of filings fit.
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Date Posted: Nov 30, 2024 @ 7:47pm
Posts: 15