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It's easier for you to accept it and lay down all arms. I just call it like i see it.
Nintendo's patent of the game mechanics is considered a continuation of their patents for, Legends: Arceus. That's how/why they were able to file the patents after Palworld released, as Legends was released first. Nintendo wouldn't dare risk their trademarks in court (no sane business would), but patents are another matter. They know they can't go after Palworld for it's overlapping design elements between certain pokemon and pals. Going to court over patents was their best option.
What's crazy is how this isn't even Nintendo going after a small indie developer who won success by doing more with the creature catching genre.
It boils down to Sony.
Ages ago (80s/90s), Nintendo and Sony were going to enter a partnership. There was even a press release by Sony about a future console, the, 'Nintendo Playstation.' Nintendo backed out of that partnership incredibly fast, leaving Sony with egg on it's face. While Sony still launched the Playstation and it was a major success for a console, a grudge was born.
Along comes Palworld, the first creature catcher to actually reach levels of success to rival Pokemon, and Sony see's a chance to take a shot back at Nintendo. Sony has been in rough spots over the years. While Nintendo was fostering intellectual properties across console generations (Mario, Zelda, Metroid, etc...) and those IPs became household names, Sony has struggled to do the same. If you ask someone what Sony's equivalent of Mario is, depending on their age they might respond (in a questioning tone), Crash Bandicoot. That said, comparing Crash Bandicoot to Mario is pretty laughable.
Palworld is Sony's chance to tarnish one of Nintendo's crown jewels with competition, and establish the start of a staple IP of its own. Small wonder Nintendo's response is to go on the offense with what lawsuits it can.
Even knowing all of that, I rather hope that Palworld wins the lawsuit. Patenting game mechanics is utter nonsense, and will do more damage to the industry than even micro-transactions and loot-boxes have. It's also long past time Nintendo should have been doing more with the Pokemon IP. The games have been so stagnant over the years that Legends: Arceus was hailed as a breath of fresh air, but Palworld makes it look like an incomplete solo project by comparison with the depth of it's systems, world design, and content.
For its own sake, Nintendo needs to lose this lawsuit and realize its needs Pokemon to grow as much as it's other intellectual properties.
To make it worse, at that 1991 Electronics Expo, Sony announced the CD add-on for the SNES (codenamed Playstation), and their partnership with Nintendo.
...But the following day at the Expo, Nintendo then announced their partnership with Sony's rival, Philips.
Nintendo hadn't even bothered telling Sony the deal was off until it was announced to the public.
So yeah, Sony was pretty ticked.
They then took that Playstation device and hat they'd learned from their partnership, and went on to make the Sony Playstation (PS1) and began competing with Nintendo.
(Like my grandpa always said: "Don't get mad. Get even."
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Thinking of lootboxes, there could be one good thing that comes of this lawsuit, if it exposes a legal problem that moves governments to fix it. Similar to how lootboxes had to become regulated or outright banned.