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So it might not look perfect, but it's better that they chop and eat air, and you get resources as if they are at the right location.
I'd say that bases overall work better than they did in older versions, especially since Pals are less likely to get stuck on top of things or underground now. They can teleport to their destinations sometimes too.
You definitely want to account for large Pals when designing your base.
Also, a lot of the issues tend to happen at start-up, as the game seems to load all the Pals in on top of each other, causing confusion at first.
Once that gets straightened out, they tend to behave.
Problem with this statement is it assumes single player or local hosted. Dedicated servers, which is what we were using, are always "running" so what you describe would only happen on a reboot.
And DEDICATED servers were the major issue at launch. Friends of ours playing on solo or "offline" worlds had far fewer problems. I streamed our dedicated server to discord with ~10 people watching who were playing solo worlds and they were shocked at how bad it was.
Though it is also the only problem I've had for about 2 weeks in a row. Wasn't a dedicated server, my base unloads if I'm too far away from it so things just happen as they should. I would imagine you'd run into this issue way more frequently on a dedicated server where the world is rendered at all times.
Guess we'll circle back around in a year or two and see whats up.
No, this would also happen in dedicated servers. The game does not load the whole world and keep it loaded. It only loads the areas you're in, so if nobody is on the server for a few hours and you suddenly log into your base, your pals will be reloaded.
I have everything on one base over 3 floors (Ground level = gathering, 1st floor = Production, 2nd floor = farming/breeding farm) and never had any problem with pathing or pals getting stuck in item this is the pal i have in base :
4 Astegons for Mining
2 Helzephyr lux for Transport and Electricity (night)
2 Reptyro Cryst for the fridge and crusher
2 Orserk for Electricity (day)
1 Selyne for Versatility (Medicament prod, Handicraft, Transport)
1 Jormuntide Ignis for Melting
1 Anubis for Handicraft
2 last spot for Breeding farm.
As long you don't use Alpha and build smart you shouldn't have any problem but most of the time it's people being crap at designing correctly their base and of course they don't want to aknowledge it and improve their design.
Pathing problem always existed in all game (can be easily abused in a lot of action RPG).
That's exactly sound like how an idiot who doesn't know how to design base would write.
So you're doing all of this on a dedicated server, potentially with others? Or is this on a single player, loaded locally server?
Also "build smart" is a bit of a broad term. I assume you mean "build in a way that makes the game's AI actually work" ? Because there was no level of "smart building" when game first launched on dedicated servers. Even on flat open platforms, the AI would get stuck constantly. Large ramps with large doors made no difference.
So they've either fixed/improved this... or you're not playing on a dedicated and/or you have figured out exactly how to specifically build so that the AI can figure it out.
Again, we built ugly, wide open, bases just trying to get it to work, and on DEDICATED servers it was pointless.
Something simple like what I do works surprisingly well.
https://steamcommunity.com/sharedfiles/filedetails/?id=3370282391
In short, single player games, which is the vast majority of players right now, are "ok" but still a bit of a mess.
Dedicated servers aren't any better than they were back when we played near launch. Still basically broken.
Where do hotsprings, the feedbox, and beds fit into this design?