Palworld

Palworld

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MrGowdy Nov 27, 2024 @ 1:35pm
They ever fix AI and pathing?
When we played within 1-2 months of original launch, on a dedicated server with ~4 people, the AI and pathing was horrible. If you built multiple floods in a base, creatures would get stuck constantly and do nothing, get hungry/angry, and become useless.

Setting up automated processes like farming/mining resources, and moving stuff between machines, only worked if everything was on a flat open surface without any stairs or walls.

We enjoyed the game, but found that trying to actually BUILD anything interesting was pointless. Curious if this has been fixed yet or?
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Showing 1-15 of 15 comments
uvarovite Nov 27, 2024 @ 3:32pm 
I think so. If a pal is stuck somewhere, you will get a text telling you they can't reach their goal, and is working in the place it stands.

So it might not look perfect, but it's better that they chop and eat air, and you get resources as if they are at the right location.
The Grand Mugwump Nov 27, 2024 @ 3:49pm 
If the pal fails to reach a location too frequently, the building will be temporarily disabled. I guess it's to stop the fix mentioned above from being exploited. It's annoying, but I just ignore it for the most part.

I'd say that bases overall work better than they did in older versions, especially since Pals are less likely to get stuck on top of things or underground now. They can teleport to their destinations sometimes too.
Last edited by The Grand Mugwump; Nov 27, 2024 @ 3:50pm
funewchie Nov 27, 2024 @ 4:03pm 
For the most part, it seems to be large Pals that have issues, like Jourmuntide (and Ignis).
You definitely want to account for large Pals when designing your base.

Also, a lot of the issues tend to happen at start-up, as the game seems to load all the Pals in on top of each other, causing confusion at first.
Once that gets straightened out, they tend to behave.
MrGowdy Nov 27, 2024 @ 4:45pm 
Originally posted by funewchie:
For the most part, it seems to be large Pals that have issues, like Jourmuntide (and Ignis).
You definitely want to account for large Pals when designing your base.

Also, a lot of the issues tend to happen at start-up, as the game seems to load all the Pals in on top of each other, causing confusion at first.
Once that gets straightened out, they tend to behave.

Problem with this statement is it assumes single player or local hosted. Dedicated servers, which is what we were using, are always "running" so what you describe would only happen on a reboot.

And DEDICATED servers were the major issue at launch. Friends of ours playing on solo or "offline" worlds had far fewer problems. I streamed our dedicated server to discord with ~10 people watching who were playing solo worlds and they were shocked at how bad it was.
Reeva! Nov 27, 2024 @ 5:27pm 
I've had pals still get stuck about a week ago when I last played, was a Cattiva doing a Transporting job with berries, got stuck in an area and kept jittering back and forth, eventually started starving. If I didn't intervene and move him, he would've starved, almost certain of it.

Though it is also the only problem I've had for about 2 weeks in a row. Wasn't a dedicated server, my base unloads if I'm too far away from it so things just happen as they should. I would imagine you'd run into this issue way more frequently on a dedicated server where the world is rendered at all times.
MrGowdy Nov 27, 2024 @ 5:39pm 
Yeah, sounds like they haven't invested much in fixing some key issues. Just relying on peoples love of pokemon capturing and legal battles vs a smooth gaming experience?

Guess we'll circle back around in a year or two and see whats up.
Phade Nov 27, 2024 @ 7:40pm 
Originally posted by MrGowdy:
Originally posted by funewchie:
For the most part, it seems to be large Pals that have issues, like Jourmuntide (and Ignis).
You definitely want to account for large Pals when designing your base.

Also, a lot of the issues tend to happen at start-up, as the game seems to load all the Pals in on top of each other, causing confusion at first.
Once that gets straightened out, they tend to behave.

Problem with this statement is it assumes single player or local hosted. Dedicated servers, which is what we were using, are always "running" so what you describe would only happen on a reboot.

And DEDICATED servers were the major issue at launch. Friends of ours playing on solo or "offline" worlds had far fewer problems. I streamed our dedicated server to discord with ~10 people watching who were playing solo worlds and they were shocked at how bad it was.

No, this would also happen in dedicated servers. The game does not load the whole world and keep it loaded. It only loads the areas you're in, so if nobody is on the server for a few hours and you suddenly log into your base, your pals will be reloaded.
Duckiebabie2 Nov 27, 2024 @ 10:41pm 
I never had my pals get stuck like ever now so for the most part yes.
Originally posted by MrGowdy:
When we played within 1-2 months of original launch, on a dedicated server with ~4 people, the AI and pathing was horrible. If you built multiple floods in a base, creatures would get stuck constantly and do nothing, get hungry/angry, and become useless.

Setting up automated processes like farming/mining resources, and moving stuff between machines, only worked if everything was on a flat open surface without any stairs or walls.

We enjoyed the game, but found that trying to actually BUILD anything interesting was pointless. Curious if this has been fixed yet or?
AI and pathing is 'better', but its far from perfect, 2 story bases are still a complete mess and the Oil Rig pathing is a bad joke, but basic gameplay is fine.
Shogun Lestart Nov 28, 2024 @ 6:00am 
i have 2 Anubis who can't decide if they wanna go left or right and change directions on spot
Raitøx Nov 28, 2024 @ 12:47pm 
Originally posted by MrGowdy:
When we played within 1-2 months of original launch, on a dedicated server with ~4 people, the AI and pathing was horrible. If you built multiple floods in a base, creatures would get stuck constantly and do nothing, get hungry/angry, and become useless.

Setting up automated processes like farming/mining resources, and moving stuff between machines, only worked if everything was on a flat open surface without any stairs or walls.

We enjoyed the game, but found that trying to actually BUILD anything interesting was pointless. Curious if this has been fixed yet or?

I have everything on one base over 3 floors (Ground level = gathering, 1st floor = Production, 2nd floor = farming/breeding farm) and never had any problem with pathing or pals getting stuck in item this is the pal i have in base :
4 Astegons for Mining
2 Helzephyr lux for Transport and Electricity (night)
2 Reptyro Cryst for the fridge and crusher
2 Orserk for Electricity (day)
1 Selyne for Versatility (Medicament prod, Handicraft, Transport)
1 Jormuntide Ignis for Melting
1 Anubis for Handicraft
2 last spot for Breeding farm.

As long you don't use Alpha and build smart you shouldn't have any problem but most of the time it's people being crap at designing correctly their base and of course they don't want to aknowledge it and improve their design.
Pathing problem always existed in all game (can be easily abused in a lot of action RPG).

Originally posted by MrGowdy:
Yeah, sounds like they haven't invested much in fixing some key issues. Just relying on peoples love of pokemon capturing and legal battles vs a smooth gaming experience?

That's exactly sound like how an idiot who doesn't know how to design base would write.
Last edited by Raitøx; Nov 28, 2024 @ 12:55pm
MrGowdy Nov 28, 2024 @ 12:55pm 
Originally posted by Raitøx:
As long you don't use Alpha and build smart you shouldn't have any problem but most of the time it's people being crap at designing correctly their base and of course they don't want to aknowledge it and improve their design.
Pathing problem always existed in all game (can be easily abused in a lot of action RPG).

So you're doing all of this on a dedicated server, potentially with others? Or is this on a single player, loaded locally server?

Also "build smart" is a bit of a broad term. I assume you mean "build in a way that makes the game's AI actually work" ? Because there was no level of "smart building" when game first launched on dedicated servers. Even on flat open platforms, the AI would get stuck constantly. Large ramps with large doors made no difference.

So they've either fixed/improved this... or you're not playing on a dedicated and/or you have figured out exactly how to specifically build so that the AI can figure it out.

Again, we built ugly, wide open, bases just trying to get it to work, and on DEDICATED servers it was pointless.
SoloQ Nov 28, 2024 @ 1:01pm 
It's a lot better if you build a floor for your entire base. Even if there are stairs (that are at least 2 wide) pals work pretty well. It's when I tried to keep my base open air with no floor that I ran into issues.
Something simple like what I do works surprisingly well.

https://steamcommunity.com/sharedfiles/filedetails/?id=3370282391
MrGowdy Nov 28, 2024 @ 1:13pm 
I think I pretty much got my answer, especially watching some more recent videos.

In short, single player games, which is the vast majority of players right now, are "ok" but still a bit of a mess.

Dedicated servers aren't any better than they were back when we played near launch. Still basically broken.
funewchie Nov 28, 2024 @ 1:13pm 
Originally posted by Raitøx:
Originally posted by MrGowdy:
When we played within 1-2 months of original launch, on a dedicated server with ~4 people, the AI and pathing was horrible. If you built multiple floods in a base, creatures would get stuck constantly and do nothing, get hungry/angry, and become useless.

Setting up automated processes like farming/mining resources, and moving stuff between machines, only worked if everything was on a flat open surface without any stairs or walls.

We enjoyed the game, but found that trying to actually BUILD anything interesting was pointless. Curious if this has been fixed yet or?

I have everything on one base over 3 floors (Ground level = gathering, 1st floor = Production, 2nd floor = farming/breeding farm) and never had any problem with pathing or pals getting stuck in item this is the pal i have in base :
4 Astegons for Mining
2 Helzephyr lux for Transport and Electricity (night)
2 Reptyro Cryst for the fridge and crusher
2 Orserk for Electricity (day)
1 Selyne for Versatility (Medicament prod, Handicraft, Transport)
1 Jormuntide Ignis for Melting
1 Anubis for Handicraft
2 last spot for Breeding farm.

As long you don't use Alpha and build smart you shouldn't have any problem but most of the time it's people being crap at designing correctly their base and of course they don't want to aknowledge it and improve their design.
Pathing problem always existed in all game (can be easily abused in a lot of action RPG).

Where do hotsprings, the feedbox, and beds fit into this design?
Last edited by funewchie; Nov 28, 2024 @ 1:13pm
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Date Posted: Nov 27, 2024 @ 1:35pm
Posts: 15