Palworld

Palworld

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Jaevwyn Nov 20, 2024 @ 7:20am
New Content Since Early Access Started?
Title, wondering if new content has been added since the start of early access, thinking of taking another spin on the better pokemon game!
Originally posted by Wompy:
The biggest update was Sakurajima (probably misspelled) which I'd suggest looking up.
Overall big stuff-
~A new high level island and a set of new pals to go with it (you'll see your first new pal just outside the starting hill, down by the water)
~Level max 50->55 with 5 new levels of high end tech
~A new outdoor dungeon sort of area called the Oil Rig with the possibility to drop legendary patterns for new weapons
~A handful of new regular pals, notably go get yourself an Emu (they're crazy fast)
~Raid encounters - 4ish summonable pals which you fight using an entire base. The higher difficulty ones require building lots of good pals to have a chance.
~PvP arena
~Boss hard modes which offer a max level high difficulty version of all 4 original tower bosses.
~Craftable/findable potions to perma boost player stats
~Meteor/Supply drop world events which trigger every few hours and give you access to either materials and 2 unique pals, or actually helpful items.
~Craftable ore/coal/sulfer nodes like the stone pit/tree things.

Then smaller stuff is lots of bug and optimization stuff. You're unlikely to have pals getting stuck and acting dumb at your base, I've seen it once in a playthrough rather than every time I pop into base. You get xp up to 12 caps instead of 10 per pal. You can dress up a few pals.

Probably some other notable stuff, but those are my highlights.
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Wompy Nov 20, 2024 @ 1:31pm 
The biggest update was Sakurajima (probably misspelled) which I'd suggest looking up.
Overall big stuff-
~A new high level island and a set of new pals to go with it (you'll see your first new pal just outside the starting hill, down by the water)
~Level max 50->55 with 5 new levels of high end tech
~A new outdoor dungeon sort of area called the Oil Rig with the possibility to drop legendary patterns for new weapons
~A handful of new regular pals, notably go get yourself an Emu (they're crazy fast)
~Raid encounters - 4ish summonable pals which you fight using an entire base. The higher difficulty ones require building lots of good pals to have a chance.
~PvP arena
~Boss hard modes which offer a max level high difficulty version of all 4 original tower bosses.
~Craftable/findable potions to perma boost player stats
~Meteor/Supply drop world events which trigger every few hours and give you access to either materials and 2 unique pals, or actually helpful items.
~Craftable ore/coal/sulfer nodes like the stone pit/tree things.

Then smaller stuff is lots of bug and optimization stuff. You're unlikely to have pals getting stuck and acting dumb at your base, I've seen it once in a playthrough rather than every time I pop into base. You get xp up to 12 caps instead of 10 per pal. You can dress up a few pals.

Probably some other notable stuff, but those are my highlights.
Jaevwyn Nov 21, 2024 @ 1:23am 
Originally posted by Wompy:
The biggest update was Sakurajima (probably misspelled) which I'd suggest looking up.
Overall big stuff-
~A new high level island and a set of new pals to go with it (you'll see your first new pal just outside the starting hill, down by the water)
~Level max 50->55 with 5 new levels of high end tech
~A new outdoor dungeon sort of area called the Oil Rig with the possibility to drop legendary patterns for new weapons
~A handful of new regular pals, notably go get yourself an Emu (they're crazy fast)
~Raid encounters - 4ish summonable pals which you fight using an entire base. The higher difficulty ones require building lots of good pals to have a chance.
~PvP arena
~Boss hard modes which offer a max level high difficulty version of all 4 original tower bosses.
~Craftable/findable potions to perma boost player stats
~Meteor/Supply drop world events which trigger every few hours and give you access to either materials and 2 unique pals, or actually helpful items.
~Craftable ore/coal/sulfer nodes like the stone pit/tree things.

Then smaller stuff is lots of bug and optimization stuff. You're unlikely to have pals getting stuck and acting dumb at your base, I've seen it once in a playthrough rather than every time I pop into base. You get xp up to 12 caps instead of 10 per pal. You can dress up a few pals.

Probably some other notable stuff, but those are my highlights.
thats exactly what i needed, thank you!
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Date Posted: Nov 20, 2024 @ 7:20am
Posts: 2