Palworld

Palworld

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Saber Nov 10, 2024 @ 9:37pm
When is a good time to move my base?
I built my first base inside the starting area cave but it was small so I spent a good amount of time breaking everything down and reconstructing it all next to this waterfall and lake a little ways outside. I like my current spot, it's big enough for what I have the moment.

When I was going towards the area where the Chillet on the map was, I passed by a large flat area. It's a decent area, and I'd have probably set my base here if I didn't already have one. My problem is now I don't want to keep moving my base every time I see a nice area. I considered fast travel areas, but I've already run into a couple of them and they aren't tooo far apart so I don't think I need to worry about that.

I'm not too far right now, but I'm worried that my base is too close to the beginning area and that I need to pack up and build a new one far into the map somewhere. I guess I'm just worried that I'll need to keep rebuilding everything.
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Showing 1-12 of 12 comments
funewchie Nov 10, 2024 @ 9:54pm 
Honestly, probably any time you have a second base unlocked.
Because you can then teleport between the two bases.

That way, you can build the new base up.
Once you're satisfied it's ready and secure enough, you can add containers and move all your normal supplies.
And then at the old base, dismantle everything except the Palbox, teleport to new base, and then demolish the old base from the map.
(the materials for its Palbox get teleported to you)

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I've moved bases a few times, and have it down to a science.
Helps that being over-encumbered only makes you move slow, nothing more.

So when I'm ready for the last transfer, I demolish everything, storing those materials in a crate next to the Palbox.
Once everything's ready, I take it all out of the crate (becoming WAY over-encumbered), break the crate, and teleport to the new base, and deposit everything.
Last edited by funewchie; Nov 10, 2024 @ 9:56pm
The Grand Mugwump Nov 10, 2024 @ 9:56pm 
Even the tiniest spaces can be expanded by using (preferably not wood) floors, walls and ramps. Get a multistory building in there if you don't want to move to a flat space. Or move to the flat space. It certainly makes building easier.
Zeo Nov 11, 2024 @ 4:23am 
When you switch between workbenches to line factories, since they take a huge space and probably you will need to rethink your base.

Iron is on high demand at the beginning but they don't worth a new base for it, usually I like to build my first base at a huge flat space and build my second one near the Anubis for the coal, along with a second quarry/iron mine (I switch between what I need the most).

For quartz I don't build any objects (only the teleporter) because they aren't on high demand, usually when you need quartz you go once in the spaw point and you're done for a long time.
Another thing infuriating is Sulfur, but they are abundant on the desert and it's the same deal as the quartz.
funewchie Nov 11, 2024 @ 7:26am 
Originally posted by Zeo:
When you switch between workbenches to line factories, since they take a huge space and probably you will need to rethink your base.

Iron is on high demand at the beginning but they don't worth a new base for it, usually I like to build my first base at a huge flat space and build my second one near the Anubis for the coal, along with a second quarry/iron mine (I switch between what I need the most).

For quartz I don't build any objects (only the teleporter) because they aren't on high demand, usually when you need quartz you go once in the spaw point and you're done for a long time.
Another thing infuriating is Sulfur, but they are abundant on the desert and it's the same deal as the quartz.

Huh.
For sulfur, I usually go to just outside the volcano tower boss, as there's several sulfur deposits lined up there, allowing you to collect enough to be over-encumbered, but the teleporter is right there.
Wolfguarde Nov 11, 2024 @ 7:24pm 
Personally, I found a spot and stuck with it until Sakurajima. I think that having a good, large space with no falloff of the build zone (the blue circle around the base) is more important than closeness to resources or other factors. I only moved my base after the new island dropped because I wanted in-house oil production.

As long as I can throw down a full encirclement of walls and not have pals clipping into dips/cliffs, I've got no reason to move.
Zeo Nov 11, 2024 @ 8:34pm 
Originally posted by funewchie:
Originally posted by Zeo:
When you switch between workbenches to line factories, since they take a huge space and probably you will need to rethink your base.

Iron is on high demand at the beginning but they don't worth a new base for it, usually I like to build my first base at a huge flat space and build my second one near the Anubis for the coal, along with a second quarry/iron mine (I switch between what I need the most).

For quartz I don't build any objects (only the teleporter) because they aren't on high demand, usually when you need quartz you go once in the spaw point and you're done for a long time.
Another thing infuriating is Sulfur, but they are abundant on the desert and it's the same deal as the quartz.

Huh.
For sulfur, I usually go to just outside the volcano tower boss, as there's several sulfur deposits lined up there, allowing you to collect enough to be over-encumbered, but the teleporter is right there.
True! I always forget about this spot, truly it's the best one!
Tetsuri Nov 14, 2024 @ 1:52am 
Originally posted by Saber:
I like my current spot, it's big enough for what I have the moment.
that's all you need.

Early game, you need: 1. space, 2. some trees IN the circle, 3. several piles of Stone IN the circle

Second base, you need: Ore and coal

That's it. You never have to actually move your first base at all. It is sufficient until you get your third base, and then you can consider final spots that you want to settle in. There's no rush really.

This is without getting too advanced or complicated. Vet players can go directly to Ore sites, so all they would need is some preferred big, flat space. If you don't know how to quickly build your pal roster, then you should find a good Ore deposit area, and that's your only worry.
Last edited by Tetsuri; Nov 14, 2024 @ 1:56am
yes u should set up camp at the plateau beyond bridge at chillet, nice place with ores and you wont get any pals wolking in.

and u get to visit chillet and slap him silly
Last edited by Khergit Horse Archer; Nov 14, 2024 @ 2:08am
Zeo Nov 14, 2024 @ 6:10am 
Originally posted by Khergit Horse Archer:
yes u should set up camp at the plateau beyond bridge at chillet, nice place with ores and you wont get any pals wolking in.

and u get to visit chillet and slap him silly
I used this spot before and the space management is really troublesome if you're also want to breeding, unless you do a ninja base with everything above and honestly I don't think it's worth the hassle.

The base near the river in the beginning is very good, abundant resource of trees, stones and a single iron vein (you don't even need to build a quarry or tree cutting), you can build above the water to utilize the space a little better.

Other good spot (and my favorite) it's a little behind the church (with iron ore), it's a complete plain space that let you utilize 100% of your terrain, with plenty of wood and you can always gather iron on the church (your neighbor).

I never started on the other available starter locations so I can't give my opinion.
Originally posted by Zeo:
Originally posted by Khergit Horse Archer:
yes u should set up camp at the plateau beyond bridge at chillet, nice place with ores and you wont get any pals wolking in.

and u get to visit chillet and slap him silly
I used this spot before and the space management is really troublesome if you're also want to breeding, unless you do a ninja base with everything above and honestly I don't think it's worth the hassle.

The base near the river in the beginning is very good, abundant resource of trees, stones and a single iron vein (you don't even need to build a quarry or tree cutting), you can build above the water to utilize the space a little better.

Other good spot (and my favorite) it's a little behind the church (with iron ore), it's a complete plain space that let you utilize 100% of your terrain, with plenty of wood and you can always gather iron on the church (your neighbor).

I never started on the other available starter locations so I can't give my opinion.
depends what u need but since we can adjust num of bases now, you can probably have as many mining and dedicated breeding spots, only limitation is that it might get laggy cuz more bases = more pals = more pathfinding = more cpu usage

if you want a main base-ish with large area, i think islands with beaches are quite good and nice view as well as the romantic sunset with chillet.
Last edited by Khergit Horse Archer; Nov 14, 2024 @ 6:37am
Tetsuri Nov 14, 2024 @ 9:05am 
found the Chillet simp
chefcook90 Nov 14, 2024 @ 11:17am 
Honestly, I would move your main base as soon as you find the time - a large amount of flat, buildable area is definitely the most important factor when deciding where to set up shop for your main production base, so if you've found a good spot already, you may as well set up shop now.

Pretty much anything you think you might need, with the exception the Crude Oil nodes, can be built on your base as long as you have the space for it (there's even late-game tech unlockables for coal and sulfur mines you can build), and you can't even really use Crude Oil in production until you're like, level 50 and unlock Plasteel equipment - and by that point could easily have 7-8 palboxes unlocked if you set the "bases per guild" setting to max in the custom game settings.
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Date Posted: Nov 10, 2024 @ 9:37pm
Posts: 12