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- Ferocious + Musclehead
- Artisan + Work Slave
- Nocturnal + Philanthropist
- Workaholic + Positive Thinker
- Serenity + Impatient
- Stronghold Strategist
- Diet Lover
All of them have Mercy Hit which can also be passed, but its not important since it will be bred anyways. What's important is your target wont die.
I painstakingly ranked them up for the higher chance of passing the trait. Though a Yakumo at rank 0 can still pass the trait eventually.
I knew that they couldn't pass Legend. But reading the posts now, I realize I could have given them Legend for the extra buffs. I...... may have to go back and do that.
Lastly, I made them learn these skills:
- Hydro Jet
- Wind Cutter
- Ice Missile
- Sand Blast
- Dark Arrow
I only get to use 3 at a time of course, but the trick is to make adjustments depending on your target. Make the Yakumo afflict status effect to raise the chance of catching your target.
I just don't let Yakumo attack on his own. If you hit 4, you can command your pals to stop attacking, but still be out to soak damage from the hostile wild pal. If you use a mercy ring, it also applies to your pal while riding.
Yeah, this is what I've been doing with legendary pals. Since I originally posted this, I've had great success with Legendary pals.
As far as I'm aware it can only add them, never replace. I've never seen a report of it replacing a pre-generated passive. This means that pals that always spawn with a certain passive will still always have that passive.
My experience supports that. I've caught a bunch of legendary pals and Yakumo has never replaced Legend.