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The more you raise Yakumo's level by condensing pals, the higher the chance is for a passive to transfer and yes, it works on Zenoguard.
This is very helpful. Thanks. :)
And while it works, what it does is manipulate probability. It's not a guarantee .
As to the other points, I don't know for sure. I can direct you to the best video on him I'm aware of, but I don't think it will answer all your questions. But maybe Pal World Fanatic's discord can.
https://www.youtube.com/watch?v=3M-vveWL4ys&t=23s
I thought thought the reason it was slow, and its saddle isn't unlocked until quite a high level, is because of the potential usefulness of the ability; that it's poor speed is like a balancing thing? I say 'potential' because I haven't actually tested it for myself yet.
Whether or not it's worth it depends on the person doing it, no? For me, even just being able to get one single passive will speed up breeding - so I'm definitely going to give it a try. I want to get to using Xenogard as soon as I can, but not until I've got the four passives I want on it.
After watching some stuff on Yakumo, people seem to think that being able to pass on special passives would make it too strong. I do think it should be able to pass on Lucky, though. That's not an exclusive trait and I can breed it onto anything from a Lucky Lamball.
Put it this way... you run faster than yakumo does.
Normally, wild pals' passives are generated when they spawn. However, Yakumo's ability specifically allows it to add passives to caught pals if it is out at the moment of capture. There are mods that allow you to see the passives of wild pals, and if you have one of these on, you will see that a wild pal's passives differ before and after it is caught (if Yakumo's ability procs).
Thanks for clarifying this. I did some reading on it and people don't seem to be sure when passives spawn on a pal. On Yakumo, some said it overwrites passives, others said it adds them. There was also a post I read about the position/order of passives; that people who have done some testing found it was more likely to add its second passive trait over others.
I don't think it's worth it for pals where you can easily breed up passives like Lucky, and once you have Legendary pals with good passives, you can use those to breed almost anything, so not as useful at the very endgame, but I'm certainly glad of how much it's sped up the process of me getting my perfect Xenogard.
Frostallion always comes with legend and ice emperor. After some experimentation, you're better off making a Yakumo with only 2 passives, the ones that you want to add to the two that are already there. Your chances of getting both your passives are higher. If you're really lucky, you'll get both and wont have to breed anything and you'll walk away with an alpha Frostallion.
I've been messing with it a bit and have only managed to get one passive from Yakumo but the one I'm using has 4 passives, two of them being ones that wont transfer. So my theory as described above is the way to go I believe for the legendary pals. Good luck!
I have a follow-up question on this. Does it only have a chance to fill in empty passive slots, or can it overwrite one the wild pal already has?