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IzTheDaedra Jul 20, 2024 @ 1:18pm
So, about Yakumo...
Is it worth breeding passives onto it to catch a Zenogard with at least some of the passives I want?

From reading Yakumo's ability, it suggests that while ridden, Pals that spawn have an increased chance of having the same passives as Yakumo. What are the details here? How much more likely? Is it all four passives, or just one? Does this even work with Xenogard? If it does, even just starting with one passive I want will make breeding it easier.
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Showing 1-15 of 20 comments
Hellsmoke Jul 20, 2024 @ 1:24pm 
Yes it works. You will not get special passives such as lucky, legend or flame emperor etc, though so don't bother putting those in there. Just the basic passives you find on low level pals work.

The more you raise Yakumo's level by condensing pals, the higher the chance is for a passive to transfer and yes, it works on Zenoguard.
IzTheDaedra Jul 20, 2024 @ 1:27pm 
Originally posted by Hellsmoke77:
Yes it works. You will not get special passives such as lucky, legend or flame emperor etc, though so don't bother putting those in there. Just the basic passives you find on low level pals work.

The more you raise Yakumo's level by condensing pals, the higher the chance is for a passive to transfer and yes, it works on Zenoguard.

This is very helpful. Thanks. :)
Nicodemous52 Jul 20, 2024 @ 1:59pm 
You don't have to be ridding him, he just has to be out. You can ride him, but you don't have to for his passive to work.

And while it works, what it does is manipulate probability. It's not a guarantee .
Last edited by Nicodemous52; Jul 20, 2024 @ 1:59pm
IzTheDaedra Jul 20, 2024 @ 4:45pm 
I assume that means I don't have to craft the saddle in order for the ability to be active? Also, could I get Zenogard to spawn from the meteor, then switch Yakumo for a better pal, or do I have to actually fight and capture it with Yakumo out the whole time for the passives to have a chance at being passed on?
Nicodemous52 Jul 20, 2024 @ 5:02pm 
Originally posted by IzTheDaedra:
I assume that means I don't have to craft the saddle in order for the ability to be active? Also, could I get Zenogard to spawn from the meteor, then switch Yakumo for a better pal, or do I have to actually fight and capture it with Yakumo out the whole time for the passives to have a chance at being passed on?
I would not count on that. You probably do need the saddle. Broncherry's partner skill is to increase your weight capacity. It doesn't matter if you are ridding her, but if you don't have the saddle, you don't get the buff for having her in the party. Same with Wumpo and King Paca.

As to the other points, I don't know for sure. I can direct you to the best video on him I'm aware of, but I don't think it will answer all your questions. But maybe Pal World Fanatic's discord can.

https://www.youtube.com/watch?v=3M-vveWL4ys&t=23s
Last edited by Nicodemous52; Jul 20, 2024 @ 5:07pm
Yal Jul 20, 2024 @ 5:04pm 
Originally posted by IzTheDaedra:
I assume that means I don't have to craft the saddle in order for the ability to be active? Also, could I get Zenogard to spawn from the meteor, then switch Yakumo for a better pal, or do I have to actually fight and capture it with Yakumo out the whole time for the passives to have a chance at being passed on?
I haven't confirmed this myself but I've heard the passives are rolled at the moment the capture is successful, so only at that precise moment does your Yakumo's ability come into effect (not when the pals spawn and not when the meteor is announced).
Wolfguarde Jul 20, 2024 @ 5:49pm 
Great as this passive is, it would be a lot more so if yakumo moved faster than a boulder being pushed uphill while ridden...
IzTheDaedra Jul 20, 2024 @ 5:54pm 
Originally posted by Wolfguarde:
Great as this passive is, it would be a lot more so if yakumo moved faster than a boulder being pushed uphill while ridden...

I thought thought the reason it was slow, and its saddle isn't unlocked until quite a high level, is because of the potential usefulness of the ability; that it's poor speed is like a balancing thing? I say 'potential' because I haven't actually tested it for myself yet.
IzTheDaedra Jul 20, 2024 @ 6:06pm 
Originally posted by Irene ❤:
At level 4 it's only 30% chance to get a passive. Therefore

Chance to get 4 passive
1/3 * 1/3 * 1/3 * 1/3 = 1/81. ----> 0.01%

Chance to get 2 passive
1/3 * 1/3 = 1/9. -----> 11%

Totally not worth. :P

Suggestion :
Allow Legend and other stats to be able to carried over. Able to make the game more in-depth (e.g. A requirement to catch a 3-6 hour long selyne drop with Legend passive).

Whether or not it's worth it depends on the person doing it, no? For me, even just being able to get one single passive will speed up breeding - so I'm definitely going to give it a try. I want to get to using Xenogard as soon as I can, but not until I've got the four passives I want on it.

After watching some stuff on Yakumo, people seem to think that being able to pass on special passives would make it too strong. I do think it should be able to pass on Lucky, though. That's not an exclusive trait and I can breed it onto anything from a Lucky Lamball.
Wolfguarde Jul 20, 2024 @ 6:27pm 
Originally posted by IzTheDaedra:
Originally posted by Wolfguarde:
Great as this passive is, it would be a lot more so if yakumo moved faster than a boulder being pushed uphill while ridden...

I thought thought the reason it was slow, and its saddle isn't unlocked until quite a high level, is because of the potential usefulness of the ability; that it's poor speed is like a balancing thing? I say 'potential' because I haven't actually tested it for myself yet.

Put it this way... you run faster than yakumo does.
Celator Jul 21, 2024 @ 1:01pm 
Originally posted by Yal:
Originally posted by IzTheDaedra:
I assume that means I don't have to craft the saddle in order for the ability to be active? Also, could I get Zenogard to spawn from the meteor, then switch Yakumo for a better pal, or do I have to actually fight and capture it with Yakumo out the whole time for the passives to have a chance at being passed on?
I haven't confirmed this myself but I've heard the passives are rolled at the moment the capture is successful, so only at that precise moment does your Yakumo's ability come into effect (not when the pals spawn and not when the meteor is announced).

Normally, wild pals' passives are generated when they spawn. However, Yakumo's ability specifically allows it to add passives to caught pals if it is out at the moment of capture. There are mods that allow you to see the passives of wild pals, and if you have one of these on, you will see that a wild pal's passives differ before and after it is caught (if Yakumo's ability procs).
IzTheDaedra Jul 21, 2024 @ 5:42pm 
Originally posted by Celator:
Originally posted by Yal:
I haven't confirmed this myself but I've heard the passives are rolled at the moment the capture is successful, so only at that precise moment does your Yakumo's ability come into effect (not when the pals spawn and not when the meteor is announced).

Normally, wild pals' passives are generated when they spawn. However, Yakumo's ability specifically allows it to add passives to caught pals if it is out at the moment of capture. There are mods that allow you to see the passives of wild pals, and if you have one of these on, you will see that a wild pal's passives differ before and after it is caught (if Yakumo's ability procs).

Thanks for clarifying this. I did some reading on it and people don't seem to be sure when passives spawn on a pal. On Yakumo, some said it overwrites passives, others said it adds them. There was also a post I read about the position/order of passives; that people who have done some testing found it was more likely to add its second passive trait over others.
IzTheDaedra Jul 30, 2024 @ 6:14pm 
So, in the interest of others in the community who might have the same question, I thought I'd post an update on whether I still think it's worth it after testing, and I absolutely do - for legendary pals, or those that are difficult to obtain/breed, such as the meteor pals. I only had to catch six Xenogard before I had all the passives I wanted, so I can now start the process of breeding them to get all those passives onto a single one - WAY faster than just breeding two together with no desirable passives and hoping I get lucky. When I eventually work my way up to catching Frostallion, I'm also going to use it there, in hopes that I can catch one with Legend, then use Yakumo to get more with the other passives I want and start breeding.

I don't think it's worth it for pals where you can easily breed up passives like Lucky, and once you have Legendary pals with good passives, you can use those to breed almost anything, so not as useful at the very endgame, but I'm certainly glad of how much it's sped up the process of me getting my perfect Xenogard.
Hellsmoke Jul 30, 2024 @ 7:00pm 
Originally posted by IzTheDaedra:
When I eventually work my way up to catching Frostallion, I'm also going to use it there, in hopes that I can catch one with Legend, then use Yakumo to get more with the other passives I want and start breeding.

Frostallion always comes with legend and ice emperor. After some experimentation, you're better off making a Yakumo with only 2 passives, the ones that you want to add to the two that are already there. Your chances of getting both your passives are higher. If you're really lucky, you'll get both and wont have to breed anything and you'll walk away with an alpha Frostallion.

I've been messing with it a bit and have only managed to get one passive from Yakumo but the one I'm using has 4 passives, two of them being ones that wont transfer. So my theory as described above is the way to go I believe for the legendary pals. Good luck!
Karl Aug 11, 2024 @ 7:31am 
Originally posted by Celator:
Normally, wild pals' passives are generated when they spawn. However, Yakumo's ability specifically allows it to add passives to caught pals if it is out at the moment of capture. There are mods that allow you to see the passives of wild pals, and if you have one of these on, you will see that a wild pal's passives differ before and after it is caught (if Yakumo's ability procs).

I have a follow-up question on this. Does it only have a chance to fill in empty passive slots, or can it overwrite one the wild pal already has?
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Date Posted: Jul 20, 2024 @ 1:18pm
Posts: 20