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Slap some bees in the ranch for honey, farm the berries, and just buy the rest from the merchants I captured, since I farm so many damned berries that I might as well have infinite cash.
Only difference from the average is that I'm using a mod that gives humans a lot of work suitabilities... allowing humans to plant crops, water them and harvest them by themselves... as well as carry them to containers when they're done.
I don't really care about ratios. I mean you just start crafting and if you don't have enough of something, you produce more of it.
And besides, even if you'd prefer not to buy stuff from merchants, you can always slap down some more ranches and stick some chickens and mozzacow-things in them along with the bees. Keep yer Berry and Wheat fields running and have a mill to make the flour.... no problem. You'd probably need to up your Pals per base for that though.
Besides... I know a trick to raise a single Pal's work speed to insane levels. I tweaked a few Pals' work speed so hard this way I was getting FPS hits. I haven't checked whether it works with ranch pals yet though.
This setup pretty much supplies you with all you need, if you see something getting low, act in advance and you'll never have an issue.
Edit: My farm is run by 1 Petallia, 1 Lyleen and 2 Gobfins watering it all. I also have 1 Ribbuny running around transporting. These people also transport the milk and eggs dropped in the ranch. I know these aren't the fanciest bunch but they don't eat much so they are quite effective.
And this will get you thousands of cakes. You aren't going to just setup something and magically produce thousands of anything, you need to start stockpiling at the beginning of the game so that you have stacks of 9999 when you reach end game, like I do.
Since you obviously didn't think ahead, you can set up a dedicated farming base and use the same setup or similar x3. You'll still need to let it build up before you can start producing thousands, and buy eggs and milk to get you started but you'll go broke pretty quick if you keep buying them.
55 (simple) incubators
1 4-star chikipi with artisan and nocturnal. +5 spirit to work speed
1 4-star mozzarina with artisan and nocturnal. +5 spirit to work speed
1 0-star beegarde (honey isn't a huge deal)
1 jormuntide ignis with artisan, work slave, and nocturnal. +10 spirit to work speed
2 helezephyr to carry stuff around (with speed passives)
2 4-star jurmuntide with artisan and nocturnal and +6 and +9 to work speed spirit
3 lyleen (2 1-star, 1 3-star) with nocturnal, conceited, and artisan (+7 work speed spirit)
1 cryolinx (no stars, nocturnal and vanguard, no work speed boosts) - will replace this later
1 orserk (no stars or spirit yet), nocturnal and conceited - will replace this later
I have:
5 wheat plantations (probably could do with 4 as I have excess)
1 tomato plantation
1 lettuce plantation
3 berry plantation
The passive structures for water, fire, farming, and gathering
nice beds and hot springs nearby
feed buckets nearby
As you can tell from the above, I do tons of breeding; the engine that drove those awesome pals is what's driving me to breed good other pals. Most often it's milk that I run short of.
One thing to remember: the plantations for anything but berry and wheat tends to be slow; if you do more than 1 apiece of lettuce and tomato, your pals will be locked into preparing them and leaving the berry/wheat fields fallow while doing so. This may be less a concern if you max out your lyleens (I stopped partway through because doing that for 3 pals takes awhile).
If you're deadset on farming/ranching what you need, though, just make your primary base a farming base or AFK base and set it up with tier 4 workers. Jormuntide for watering, jetragon for gathering, I think lyleen for seeding. Wumpo/knocklem/helzephyr for hauling. Max condense mozzarina/chikipi/beegarde for honey and have a ranch full of each. While I'm not sure on the exact ratio of workers to farm plots for optimal production, I imagine 1 of each worker per 2 farms is a good starting point. Use the monitoring stand to remove unnecessary work priorities from each pal and/or dedicate the ranchers to specific ranches.
I keep it small by design. The bigger the pals you use, the more they eat, not to mention the base looks so chaotic with all these giant pals floating around and they tend to get stuck. A well optimized team of small pals can do the job just fine, they don't even need to be condensed, all they need are the right passives.
I got all the heavy hitters as well and do pull them out on occasion when needed.
Pals have a weird priority in game and they love to ignore salade farms.
The more fields you place in your base, the higher the production.
Salade has the slowest grow time, so you have to have double the fields compared to other plants.
Plus it just makes logical sense that humans should be able to do these things since the player character can do them.
They tend to form the largest part of my workforce.... with the Miners / Loggers in second and the Fire / Ice / Electric Pals in 3rd.
If you're using mods, you're essentially playing a different game. You could just turn off the need to work entirely.
I think that rather than ignoring them, the game populates a dictionary variable (basically a list) with each farm you add to it, then cycles through them from first to last. If you don't have enough seeders, waterers, or harvesters to service all of your farms while the others are on cooldown, the farms earlier in the dictionary come off cooldown first; if they're not on cooldown, they're then the priority job again, and anything after gets neglected until they're done.
I put my lettuce and tomato farms down first in my current base when I was building it, and I've got thousands of salad ingredients at any given time. 2 seeders, 2 waterers, 2 harvesters, all at tier 4.