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That said, they added more items with the Sakurajima Update. To keep things balanced, they should have added another row to our inventories and also to the large storage.
Personally glad to see they added things like mines for Ore and Coal etc, certainly better than having to manage several bases all over the map to farm specific resources.
Let me do it like Baldurs Gate 3 and have storage boxes within storage boxes. We're already dealing with a magical tablet so it can be folder structures, idk idc let me hold more.. q.q there's already enough for a solo player to manage.
The clothes box isn't really even necessary because you're never going to go back and wear early game clothes. I just keep them as a backup in case i die so I have something to wear when I go get my stuff.
What are you doing that doesn't flood your inventory with irrelevant spheres, random seeds, meat, dog coins, coins, keys, and scrolls?
idk about you but when I go cut a tree, I grab the nearby loot pile because why wouldn't you?
Circuit Board x 2
Coarse Ammo x 4
Your inventory is full
I proceed to eat 3 random foods like mushrooms and berries
Catch a pal
Leather x 1
Edit: 3 different levels of accessories, 4 types of raid boss fragments that I never plan on using beyond for achievement reasons because the raid bosses are terrible
Increase your weight with stat points? I don't really understand what you mean by "loot pile" items in your base? Items dropped from enemy Pals? If it's the former, get more transport pals and stop picking items up. If it's the latter I have never had my inventory full from Pal dropped items...
The irrelevant spheres, seeds and other stuff I don't want? Discard it...
Maybe our playstyle is different? I mass-catch pals for experience, the way the game heavily pushes you through the narrative, and every pal drops an item.
Wood, stone, ore, flowers, bones, horns, SPHERES, AMMO, ICE/FIRE/ELECTRIC ORGANS, MEAT PER PAL, these are just some of the items that can flood your inventory by catching pals. But I'm not going to waste my time seperating my pal-catching mission with the need for loot and expanding the industry so of course throw in what more realistically ends up as M/L/XL, a few skill fruits,
The point I'm trying to make is constantly having to discard items is a PITA and a QoL solution would be a blessing. You're talking to a speed-runner and glitch exploiter, weight and quite frankly this issue is not as big as I'm making it seem, it's just an annoyance like throwing an aggressive pal that immediately walks back to you. That frustration creates these posts from other players and I think that's validation enough for an improvement? (The latter point does have a post I'm referencing, I can dig it up if needed)
Maybe turn those terrible weight+ pals like Cativa/Wumpo into storage increasing pals which would make more sense. Give them their own inventory or something, anything to improve the late-game experience.
A way to upgrade the inventory, such as an accessory to give you additional tab of inventory space and increase your carry capacity would be nice.
I was thinking something like a backpack item that would go in the key items section like the lantern and all the Pal saddles.
Could have a couple of tiers for them, small to large that all add a few extra total slots.
Why is one OK but the other not?
Rocks and trees are constantly being damaged by pals in combat and you are very likely to wander nearby the collateral damage and auto-pickup the items
You make it sound like we're loot-goblins but since players use other game-settings it might be worth mentioning that on normal you have to catch 12/12 of most of the pals in order to level. The consequence is you get a lot of items. Just scroll through your paldex and admire how unique each pal's loot table is. Go from Lamball to Pengullet alone and count how many unique items there are.
Let's go another step and make a case using my character. This is on a public server, I'm 49 and my 'Adventure Kit' looks like this:
Ultra Spheres | Legendary Spheres | Homeward Cloud | Assault Rifle Ammo | Rocket Ammo | Sphere Launcher | Gold Coins
I also removed other items I normally carry to help make this case like dog coins etc.
For this adventure we will start by catching Relaxorus Lux, hit Azurobe, then finish the adventure at Bushi. Random likely adventure trying to catch pals for experience while aiming for Ancient Parts that are time sensitive to exploit. We will be picking up treasure chests and scrap piles along the way, because that's what they're for.
The results? Server reset so I couldn't catch Azurobe and my inventory cluttered before I reached Bushi after a syndicate ambush filled my inventory. I think the immediate following event encapsulated my frustration well so I took a picture of the event:
https://steamcommunity.com/sharedfiles/filedetails/?id=3301995085
Relevant to the conversation: All the items I collected from the pals. Please note the salvage pile I never managed to plunder.
https://steamcommunity.com/sharedfiles/filedetails/?id=3301995177
By this point you begin consuming food and discarding junk, so its an easy fix. But there are plenty of wonderful solutions suggested already by people in this discussion, so hopefully the devs figure it out along the way. Until then...
Edit: fixed images
Also I remembered that since the stat potion update, all of those ribbuny items I used to discard now have precious value and must be kept for future use.