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I wouldn't test this with anything more than 25% health. Above that, the capture rate drops significantly.
Best way to test this would be with the Mercy Ring to get pals to 1 HP.
As far as I know, all that capturing 12 of something does is make it so you no longer get XP when capturing more of that type of pal. Never noticed it makes them easier to capture. Or maybe you meant something different, hard to tell when you use run on sentences.
I recently had a battle with a pal at 70% catch rate (I always run mercy ring + mercy pal) and it took me 7 ultra balls to catch it.
It certainly doesn't feel like the lifmunks have been helping me as much since the last update, but I'm also cursed so maybe it was just bad RNG.
Edit: I forgot to add I think I'm on the 6th upgrade
One reason why so many people get the idea that capture rate is broken, is that it is really very very very complicated. It is not simple like you might think.
If you want to talk about why it was so hard to capture that pal, you need to include:
1) What your level is.
2) What the level of the pal is.
3) The health of the pal (in this case I assume it was 1 HP).
4) Yes, which sphere you used like you mentioned.
5) Did you stun/poison/freeze the pal before every throw of a sphere?
6) Did you throw it from behind the pal (back bonus)?
7) How much you have leveled with lifmunks (yes, you mentioned this).
8) You can mention the % catch rate shown when you try to capture it, but I mostly just ignore that. I don't think it is real accurate so not really relevent.
9) Did you change any world settings to affect capture rate.
10) Probably other factors I don't recall or don't know about.
I put them in approximately the order of importance. You didn't mention the most important factors.
One rule of thumb I use, never fight or try to capture any pal that is higher level than you are. The game uses your level in several ways, one being how likely you can capture a pal.
Your level compared to the pal affects capture rate and also how much damage you deal (along with other things).
Also, not everything you read is accurate. Like on Google: "So in short, capture rate inscreases the chances you succeed in capturing a pal. A capture rate of 1 makes capture rates default to 100% of their base rate. So, if you have it set to 1, see a capture rate of 50%, then you have a 50% chance of successfully capturing the pal."
Besides this result having a spelling error, it is not correct in my opinion. I'm pretty sure the capture rate shown is the chance of advancing to the next level, not the overall capture rate. This is why I ignore it. So 50% means 50% chance that it goes to like 70%. Then 70% to like 90%. Then 90% it goes to 99%. Then 99% it goes to 100%. So more like a 31% chance (multiply them together).
I've seen it fail to capture at 99%, which is possible. Should fail on average 1 in 100 times when 99%.
Checked numbers for lvl 30 Pengullet when it was active and sleeping to get bonus cap rates
Checked all types of spheres
got the same numbers as this calculator
https://paldb.cc/en/Capture_Rate
seems fine for me. I'm not saying that it works for everyone, but looks good in my save.
I ran the info you provided to us (lvl 5 lambal, ~half health, lvl 4 statue of power) through the above calculator and the numbers you mention match the very basic Pal Spheres (blue)
same thing for lvl 30 pals - basic blue Pal Spheres have 0.1% chance at that lvl. Are you still using these? If you do then you missed 3 upgrades to the spheres already.
You should be using Hyper Spheres (red), they should be giving you capture rates above 20% for most pals at lvl 30.
Probably. I was on a friends server and it got screwed up to where it went from 2x settings back to defaults. The default capture rate is really kind of sucky and I almost never play with those settings. No wonder people complain about it. I even started to think taming was bugged out
I mean, I'm going to catch more of them anyway, so we'll see what happens. I'd read about a glitch where capture rate is shown incorrectly. Don't know if that got patched out. If not, it could be that, because I'm pretty sure I'm using default settings.
It's probably fine, rng is rng. This update has been pretty whack tho, so who knows.