Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Personally, I just put one of the Palworld Twitch drop channels on, muted it, and then opened a game and played for an hour. Periodically checking the progress on the drop.
Once it dropped, I collected it, and closed out the channel.
Easiest collectible I ever got.
Regardless how "easy" it is, this should not be happening. These items should be Boss/Achievement rewards.
Boss achievements don't draw in new players, nor advertise the game.
Streamers do.
A simple object, and helps promote the game.
Kinda like how Coral Island had limited time items and in-game clothes for when they did a "save the ocean" charity promotion. You can't get the items anymore, as the event is done.
(Heck, even Nintendo's monster catching series has events, like the Mythicals or limited-time Max Raids, that you literally can't get once the event is done)
This is what gaming is all about. You beat something, you win something.
Don't be a corporate slave where you must spend hours watching people play and ads to earn something. You need to respect your time because greedy companies will never respect it.
If you want to generate venue from stream, then show me something that has value. Like beating an extremely difficult level, or a developer to introduce the next big idea. But no, you give me such a boring casual play and I'm currently so much better than you. You need more viewers to your boring content and figured those partnership with developers, that's where I say no. You're not only wasting my time, you're betraying and harming the game culture. Selling innocent players' time to corporate ads.
It does steal focus away from others that aren't mainstream or blessed with being a selected drop enabled channel.
Don't overexaggerate, there are numerous viewers who enjoy those casual playthroughs and it would be foolish for developers not to take advantage of that. Also nobody has to actually watch 1 hour of twitch streaming, you just have to keep a stream on for 1 hour. I'm sure there are plenty of people who collect these rewards by just letting such a stream play for an hour whilst doing something completely different.
I just checked and anybody can enable drops on their channel, so technically nobody is excluded from that promotion.
"Boss achievements don't draw in new players, nor advertise the game.
Streamers do."
I'm sorry but fundamentally that's false. Adding obtainable rewards in the game announcing the patch/items promotes the game, invites new curious players to try out the game and existing players to return.
You don't need twitch drops at all to make your game successful or have a player base.
"A simple object, and helps promote the game.
Kinda like how Coral Island had limited time items and in-game clothes for when they did a "save the ocean" charity promotion. You can't get the items anymore, as the event is done."
This is an absurd comparison, those items are obtainable in the game for starters, not requiring watching a 3rd party website.
Stop defending this practice.
tell that to xbox players
classic smooth brain take.
Yes, sorry, I should have been a bit clearer. I responded to a reaction about specifically the streamers that participate and I meant that any streamer can enable twitch drops so none of them is excluded. Xbox players and gamepass players are indeed excluded unfortunately since they cannot connect their accounts to Twitch.
Not sure what you mean, but I was merely saying that the reaction I responded to was an overexaggeration of the situation (not to mention condescending towards casual streamers and by extention their viewers) People are certainly entitled to their opinion and in this case I don't even completely disagree either, but there's no reason to overexaggerate.
In life there are people in the starter / lower level - especially students - who can watch countless ads to get a free game to work. To them it is fine and acceptable and I agree. But there are also people in the higher level who make over hundreds in an hour. Those people are expensive. We can sell our free time to get things but we've got to be fair for those. They don't want ads and streams.
Must a busy parent watch 10 hours of stream just so they can get the best game content for their children? How do we compensate their time? How would they feel if their children are forced to watch streams and ads no matter how much they pay for the game? Is it not abuse?
Don't live the life of a boiling frog. When you put a frog in water and heat it very slowly, the frog doesn't know it's situation and it adapts to that discomfort. It doesn't jump - and you get a cooked frog. Today it is 1 hour of ads for a simple cosmetic, tomorrow there will be 10 more. If we can betray 1-100 hours of our life to a fully paid game just so that the company profits from their marketing strategy, what makes us different from the frog? People are trying to slice our life and time, and we allow it?
Ah now I see. You are afraid it will not stay with the occasional skin. You fear it will lead to loads of content hidden behind watching streams. I agree that is something to be watchfull for. However I trust that when it would come to that the players will stand up like they have been doing against lootboxes leading to those being banned in multiple countries.
Except the world knows the game exists, it's had it's moment in the spotlight, it's time to work on the game and accept the audience you currently *do* have.
The reality here, is that they are trying to seek further engagement from "new" users on Twitch, but the thing is, Twitch users mostly just watch other Streamers playing, rather than playing the games themselves (I know because there's a plethora of people who literally log in daily just to watch their fave streamers, instead of you know... playing games more than watching streams).
They've had their initial sales, if they need more money, they'll need to do something that isn't selling DLC for an early access game (possibly the worst you can do).
Other than that they had their time in the limelight, and once again, it is *time to work on the game*, not focus on engagement numbers, that's a corpo trash-type focus.
I don't care for excuses on why it's valid, it's not. You think it's valid because you like the idea, while others do not, guess where that opinion goes? (I'm not going to spell it out).