Palworld

Palworld

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PKantos Jul 10, 2024 @ 6:56am
Has anyone tried serenity & impatient passives together?
These two passives when combined are awesome. 45% Cd reduction and 10% attack.
its very interesting to think about.

Typically a attack pal build is:
Elemental passive, Legend, Musclehead and Ferocious.

If you want decreased CD at the loss of some attack:
Elemental passive, Legend or Muscle head, serenity and finally impatient.

If you have a pal that doesn't have access legend or a elemental passive go:
Muscle head, ferocious, serenity and impatient.
Last edited by PKantos; Jul 10, 2024 @ 9:50am
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Showing 1-15 of 26 comments
Sam the big Toucan Jul 10, 2024 @ 7:02am 
Oh that's whats impatient does.
Also I think some passives should be exclusive to some pals that are outclassed you know.
SHOVEL.EXE Jul 10, 2024 @ 8:49am 
to me staking too get the 45% is not a good move.
30% is all ready a massive jump. a jump so good that we can legit debate on what better.
ferocious or serenity.

of coarse this purely depend's on the pal in question.
if it a tank whit very low atk then more Cd better then the Elemental passive.

here maths tho i bet it wrong:
dark lazer as a 55 second Cd. whit serenity it it 38.5 second. whit the combo of 45% it 30.25 second.
8 second shaving not a lot for a entire passive slot if you fight whit say'd pal whit dark lazer.

it is a mater of taste but i do say not a good idea.
Toy Box Heroes Jul 10, 2024 @ 8:58am 
Originally posted by PKantos:
These two passives when combined are awesome. 45% Cd reduction and 10% attack.
its very interesting to think about.

Typically a attack pal build is:
Elemental passive, Legend, Musclehead and Ferocious.

If you want decreased CD at the loss of some attack:
Elemental passive, Legend or Muscle head, serenity and finally impatient.

If you have a pal that doesn't have access legend or a elemental passive go:
Muscle head, ferocious, serenity and impatient.

I kind of hope all pals will be able to get access to legend. Trait locking some passives seems odd to me at least.
SHOVEL.EXE Jul 10, 2024 @ 9:01am 
Originally posted by Toy Box Heroes:
Originally posted by PKantos:
These two passives when combined are awesome. 45% Cd reduction and 10% attack.
its very interesting to think about.

Typically a attack pal build is:
Elemental passive, Legend, Musclehead and Ferocious.

If you want decreased CD at the loss of some attack:
Elemental passive, Legend or Muscle head, serenity and finally impatient.

If you have a pal that doesn't have access legend or a elemental passive go:
Muscle head, ferocious, serenity and impatient.

I kind of hope all pals will be able to get access to legend. Trait locking some passives seems odd to me at least.
i agree but for game balance it better too not be able too get jetragon whit breeding or stuff like that. but i do agreed whit having the option of putting legend on any pal.
PKantos Jul 10, 2024 @ 9:14am 
Originally posted by Toy Box Heroes:
Originally posted by PKantos:
These two passives when combined are awesome. 45% Cd reduction and 10% attack.
its very interesting to think about.

Typically a attack pal build is:
Elemental passive, Legend, Musclehead and Ferocious.

If you want decreased CD at the loss of some attack:
Elemental passive, Legend or Muscle head, serenity and finally impatient.

If you have a pal that doesn't have access legend or a elemental passive go:
Muscle head, ferocious, serenity and impatient.

I kind of hope all pals will be able to get access to legend. Trait locking some passives seems odd to me at least.
its not trait locking, its breed locking. some pals can only be bred with themselves to make themselves etc.
PKantos Jul 10, 2024 @ 9:15am 
Originally posted by Toy Box Heroes:
Originally posted by PKantos:
These two passives when combined are awesome. 45% Cd reduction and 10% attack.
its very interesting to think about.

Typically a attack pal build is:
Elemental passive, Legend, Musclehead and Ferocious.

If you want decreased CD at the loss of some attack:
Elemental passive, Legend or Muscle head, serenity and finally impatient.

If you have a pal that doesn't have access legend or a elemental passive go:
Muscle head, ferocious, serenity and impatient.

I kind of hope all pals will be able to get access to legend. Trait locking some passives seems odd to me at least.
yeah pretty much any pal you can breed can get acess to legend
PKantos Jul 10, 2024 @ 9:17am 
Originally posted by 404.L'ahegâteau:
to me staking too get the 45% is not a good move.
30% is all ready a massive jump. a jump so good that we can legit debate on what better.
ferocious or serenity.

of coarse this purely depend's on the pal in question.
if it a tank whit very low atk then more Cd better then the Elemental passive.

here maths tho i bet it wrong:
dark lazer as a 55 second Cd. whit serenity it it 38.5 second. whit the combo of 45% it 30.25 second.
8 second shaving not a lot for a entire passive slot if you fight whit say'd pal whit dark lazer.

it is a mater of taste but i do say not a good idea.
so if you're a person who likes fighting with 1 pal out, its defs worth it. its also worth it on raid pals because they attack 45% quicker.
if you fight have your pal use its moves then swap to the next pal etc, its not even worth using serenity, just maximise attack and elemental damage.
wildbill Jul 10, 2024 @ 9:27am 
For taming. I use a beakon with serenity and the air cannon. With the beakon at 3 or 4 stars and boosted with 4 sparkit, the air cannon can be used to quickly get the pal to 1 HP (with a Ring of Mercy equipped). The serenity makes the air cannon, a quickly recharging attack charge in just a few seconds. I can generally keep the pal I'm attacking stunned so no counter attacks occur. Works on pals up to about level 40. Above that, I start with one of my other attacks first, then switch to the air cannon. That so far has worked up to level 50 pals.

So I'd say if your really need that extra 15%, it might make sense, but so far I haven't needed it.
Revengicide Jul 10, 2024 @ 9:41am 
I'll take the extra 20%+ ATK with Ferocious over an extra 15% CD reduction. Stat fruits + Percentile increases to your baseline is far more substantial than maybe getting an extra 3rd of a second off a cooldown timer.
Toy Box Heroes Jul 10, 2024 @ 9:42am 
Originally posted by PKantos:
Originally posted by Toy Box Heroes:

I kind of hope all pals will be able to get access to legend. Trait locking some passives seems odd to me at least.
yeah pretty much any pal you can breed can get acess to legend

Think Chikipi still can’t get it.

Also based on what I have been able to find for breeding combos some others can’t get legend either.

Xenogard, Xenovader, Selyne, the raid bosses.
PKantos Jul 10, 2024 @ 9:42am 
Originally posted by wildbill:
For taming. I use a beakon with serenity and the air cannon. With the beakon at 3 or 4 stars and boosted with 4 sparkit, the air cannon can be used to quickly get the pal to 1 HP (with a Ring of Mercy equipped). The serenity makes the air cannon, a quickly recharging attack charge in just a few seconds. I can generally keep the pal I'm attacking stunned so no counter attacks occur. Works on pals up to about level 40. Above that, I start with one of my other attacks first, then switch to the air cannon. That so far has worked up to level 50 pals.

So I'd say if your really need that extra 15%, it might make sense, but so far I haven't needed it.
I mean the game is incredibly easy, I wouldn't say you need it, you could easily not even use serenity/impatient and just roll with Elemental passive, Legend, Musclehead and Ferocious.
but having serenity and impatient is better on pals with moves that have higher cds this is a fundamental fact, its 45% cooldown reduction is awesome specially for pals you ride too.
I bred this on a Blazamut Ryu and its literally insane.
Also for raiding having your pals attacking 45% quicker is the highest dps.
PKantos Jul 10, 2024 @ 9:46am 
Originally posted by Revengicide:
I'll take the extra 20%+ ATK with Ferocious over an extra 15% CD reduction. Stat fruits + Percentile increases to your baseline is far more substantial than maybe getting an extra 3rd of a second off a cooldown timer.
you can pick whatever you want, no one is forcing you.
It is only worth using Elemental passive, Legend, Musclehead and Ferocious. if you throw the pal out, have it attack, then swap it for another pal.

If you a riding the pal or having it follow you, or are using the pal for raiding, then using the following provides more dps.
Elemental passive, Legend or Muscle head, serenity and finally impatient.
Toy Box Heroes Jul 10, 2024 @ 9:46am 
Originally posted by PKantos:
Originally posted by Toy Box Heroes:

I kind of hope all pals will be able to get access to legend. Trait locking some passives seems odd to me at least.
its not trait locking, its breed locking. some pals can only be bred with themselves to make themselves etc.

Well it’s almost the same thing. You understood what I meant at least.
Last edited by Toy Box Heroes; Jul 10, 2024 @ 10:48am
wildbill Jul 10, 2024 @ 9:52am 
Originally posted by PKantos:
Originally posted by wildbill:
For taming. I use a beakon with serenity and the air cannon. With the beakon at 3 or 4 stars and boosted with 4 sparkit, the air cannon can be used to quickly get the pal to 1 HP (with a Ring of Mercy equipped). The serenity makes the air cannon, a quickly recharging attack charge in just a few seconds. I can generally keep the pal I'm attacking stunned so no counter attacks occur. Works on pals up to about level 40. Above that, I start with one of my other attacks first, then switch to the air cannon. That so far has worked up to level 50 pals.

So I'd say if your really need that extra 15%, it might make sense, but so far I haven't needed it.
I mean the game is incredibly easy, I wouldn't say you need it, you could easily not even use serenity/impatient and just roll with Elemental passive, Legend, Musclehead and Ferocious.
but having serenity and impatient is better on pals with moves that have higher cds this is a fundamental fact, its 45% cooldown reduction is awesome specially for pals you ride too.
I bred this on a Blazamut Ryu and its literally insane.
Also for raiding having your pals attacking 45% quicker is the highest dps.

I've yet to put legend on anything. I've yet to tame a legendary pal in my current game that I started right before the big update.

By raiding pals, you mean pals you use to fight the raid boss? Legend might be necessary for the highest tier raid boss, but not bella. Still, I suppose if you go to all that trouble to breed for the highest tier, you might as well use them on the lowest tier too.
SHOVEL.EXE Jul 10, 2024 @ 10:25am 
Originally posted by PKantos:
Originally posted by 404.L'ahegâteau:
to me staking too get the 45% is not a good move.
30% is all ready a massive jump. a jump so good that we can legit debate on what better.
ferocious or serenity.

of coarse this purely depend's on the pal in question.
if it a tank whit very low atk then more Cd better then the Elemental passive.

here maths tho i bet it wrong:
dark lazer as a 55 second Cd. whit serenity it it 38.5 second. whit the combo of 45% it 30.25 second.
8 second shaving not a lot for a entire passive slot if you fight whit say'd pal whit dark lazer.

it is a mater of taste but i do say not a good idea.
so if you're a person who likes fighting with 1 pal out, its defs worth it. its also worth it on raid pals because they attack 45% quicker.
if you fight have your pal use its moves then swap to the next pal etc, its not even worth using serenity, just maximise attack and elemental damage.

as i say'd it purely depend on the pal in question. and at this point it a matter of player too player perspective. not play style

i my self don't think a good idea since it waist of 1/4 slot for 15% more cd. but if your gonna do it since it suit YOU better. then do it. it your opinions after all.

to me the better trade is purely a question between ferocious or serenity. since there both on the same level of great.
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Date Posted: Jul 10, 2024 @ 6:56am
Posts: 26