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Are you condensing for them too? Because that'll help a lot anyhow.
It all depends how you build them as well as what traits you want the low tier pals to have, through breeding and condensing to max stars.
Of course they may not be able to match the current tiered pals ideal for attack or base working, but it is all about having fun and doing things your way your style.
Me personal I like to use whatever pal fits what I'm doing at time and just ignore what people call the meta. Like explore I just grab fast flying pal and mount pal like direhowl and beackon (sense aren't getting Jetdragon until end game) and go zoom around for chest, When farming certain item try get pal that increase loot drop increases, when I need mine myself I get digtose and bunch pal increase my carry weight, when fighting fire pal I get a bunch water pals. And sense some low tier pal increase attack of my water pal by a lot with there partner skill it works out fine. Very few pal are completely useless expect cativa but like cativa is cute so guess works out.
Only thing I do hate though that sadly I do always need is Joumintide and Joumintide Ignis in base for water, and kindling 4 I mean can go without them but takes way to long to cook food, ingots, make flour, and Paladium without them even though I personal hate looking at these two pals in my base. One cause they're too big, and can be spotted from orbit. Two because they wiggle around like worms with their odd animations while doing tasks. Plus these two pals have the worst path finding out of any other pal in base cause of their massive size.
But yeah, pretty much any pal can be a monster if you build them up and build around them. Katress in particular can be very useful when fully maxed out. her partner skill is great for farming for meat to make things like Mozzi cheeseburgers and Rushore hotdogs. You can use her to hunt Loveanders for mushrooms and whatnot. I even use her to farm Tocotocos for gunpowder (supplemental, it will not be enough to sustain you).
Making neutral pals drop more loot is a very overlooked skill. (to be fair, Blazehowl Noct does the same thing, and he's higher tier so maybe people are using him for that, but I just think people are overlooking it altogether)
Not casting any judgement on whether that makes them good or not, but it is practically free.
Katress is particular is useful due to being the second strongest combat pal that also increases neutral pal drops. Blazhowl Noct is higher in some stats, but the difference isn't huge.
One thing great about Pal World especially is that basically, every Pal can be viable, some require a bit more work, but otherwise you can pick any Pal and make them end game worthy. I've seen people with the chicken using it against the games current final bosses.
There are many ways to buff, both using souls and using the condenser and getting correct passives and high base stat rolls and collecting skill fruits.
Yeah, its kind of unfortunate that the best way to water/cook cakes is essentially using giant floating worms because level 4 is so strong, however what is nice is that you can condense a level 3 kindling into it being level 4 kindling when they hit max rank, yes you can go for a level 5 but getting that many of those two would take so long.
With some setup, you can stop using the giant worms :)
You will struggle with raids and towerbosses but as someone with a maxed IVs Muslehead/legend/ferocious/lucky alpha cremis and Anubis, when fighting alpha/s The difference is being able to punch 3 levels above the pal's or 5.
You're looking at a constant barrage of Air-Cannon damage fully condensed, with seemingly unlimited range with no damage-falloff, and the versatility to glide and use your own weapons alongside with it.
The tier-lists have to be taken with a grain of salt, because context matters. Lifmunk's an easy A-tier for me if I were to rank it, but that's because I often try out ways to speed up progression at new savefiles, and Lifmunk has both proven to be a strong early asset while still being quite useful at endgame as a reward (thanks to its ease of access, thus easy to condense, and you don't really need the perfect passives for it either).
Killamari is often ranked as below Galeclaw, but if you're skilled with the grapple-gun you can easily speedrun dungeons with it and travel immense distances far surpassing the bird, and the same goes for Hangyu (who's better at travel, but worse at dungeons arguably).
Incineram Noct is often more praised than its fire-version, but they haven't taken account the amount of extra damage the regular version does with Hellfire Claw, which goes into hyperdrive the moment you condense it (not to mention, being far easier to acquire).
Basically don't worry about it that much. Game's still relatively new, and a lot of things are unexplored. Just experiment and enjoy the journey, and make a monster pal of your favorites. Its how I found out fun things. Still got a lot of stuff I want to try out.
I max bred a few of em for fun. its fun w/ chain gun (as lifmunk fires non stop w/ you)
their main issue is they have low hp and can die if you arent careful.