Palworld

Palworld

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Assigning of PALS
Good day,

Just a quick question. I haven't played since about a week or two after release, where I played rather consistently, but the assigning of pals were horrible. I like the idea of picking them up and throwing them to assign, but it rarely worked. I throw it against a work bench and then they just tell me they are assigned to the tree behind the work bench.

So if anyone could just let me know that would be great. I read through patch notes, but didn't pick anything up.
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Showing 1-9 of 9 comments
Gorem Jul 8, 2024 @ 4:22am 
At least from what I have experienced, all of that is very smooth now. Seeing a lot less pathing issues and seeing a lot more things just working. Assignments work well and the updated Pal organiser allows you to turn off Pals doing tasks you don't want them too.
Tachyon Jul 8, 2024 @ 4:38am 
I'm pleasantly surprised at how well it works now. The pals leave their assignment to eat and sleep but head right back.
Captain Joltz Jul 8, 2024 @ 4:40am 
Yup, above two are right but, left out a bit of info. You can properly assign pals to individual tasks now by using the monitoring stand.
Tim_vani_Gym Jul 8, 2024 @ 4:41am 
That's fantastic news. Thanks guys. It was a real bother at release. I would have liked to approach some sort of Unit to just assign Pals to different work stations, but if you say it works great, I'm super stoked.
Tim_vani_Gym Jul 8, 2024 @ 4:46am 
Originally posted by Captain Joltz:
Yup, above two are right but, left out a bit of info. You can properly assign pals to individual tasks now by using the monitoring stand.
That's even better news. Seems I have a reason to pick the game up again.

Do you have any experience with Multiplayer? Is it more or less designed like ARK?
Shrub Jul 8, 2024 @ 2:19pm 
Behold the power of Steam's embedded screenshot feature!

https://steamcommunity.com/sharedfiles/filedetails/?id=3285089423

https://steamcommunity.com/sharedfiles/filedetails/?id=3285089285

I really want to share just how incredibly useful this stand has become. Like, it went from a decent 5/10 stand, 'it did its thing', to a solid 9/10

Aside from being able to lock Pals into stations, see what everything is producing, and individually manage each Pal's work assignments, you can also use it to observe if your work stations have path-finding issues since Pals you lock in will immediately unlock themselves (90% of the time)

Beyond that as others have mentioned, path-finding in general has improved tremendously. No more getting stuck trying to light torches, for instance...
Last edited by Shrub; Jul 8, 2024 @ 2:21pm
wildbill Jul 8, 2024 @ 2:34pm 
Originally posted by Tim_vani_Gym:
Originally posted by Captain Joltz:
Yup, above two are right but, left out a bit of info. You can properly assign pals to individual tasks now by using the monitoring stand.
That's even better news. Seems I have a reason to pick the game up again.

Do you have any experience with Multiplayer? Is it more or less designed like ARK?

There are a lot of improvements. The other for around the base is the crafting from storage. That is huge.

The pals get stuck less and sick less, but still you want to design a base that has no choke points where pals might get stuck. The don't see to have the ability to change their path once it is chosen. So if two meet in a tight spot, they just sit there face to face stuck.
Last edited by wildbill; Jul 8, 2024 @ 2:36pm
Tachyon Jul 8, 2024 @ 2:58pm 
Originally posted by Shrub:
...I really want to share just how incredibly useful this stand has become. Like, it went from a decent 5/10 stand, 'it did its thing', to a solid 9/10...
Very useful info. Last time I played, the Monitoring Stand was bordering on useless, so I stopped using it just over a year ago. Having just come back to the game, I never even bothered learning the blueprint, and I'm logging in right now to do so! 🙂
Wantoomany Jul 8, 2024 @ 3:36pm 
The game is only 6 months old. If the last time you played was a year ago, you're playing a different game.
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Date Posted: Jul 8, 2024 @ 4:14am
Posts: 9