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You are right though, at some point you get to where you have "done it all" (or at least all you want to do), and then the game becomes less interesting to continue to play.
That… actually sounds kind of cool. The creating your own dungeon thing reminds me of Pokémon Mystery Dungeon on the GBA where you could use that dojo to create a dungeon with a team of your Pokémon as the dungeon boss.
But that requires a lot of systems to put in place. I don’t know if that would be in scope for the devs and their plans for the game.
I know a few modes of this sort but what i mentionned was stuff the game could use right now without much work on the devs part ... but ofc this would be the endgoal imo .. fleshed out game with workshop mods enabled :P
Similar to element stone evolution .. could have this system that turn a bunch of pal into different element using endgame acquired stones :P
Pal stats cap at 100 for each of their stats. (Health, Attack, and Defense)
How many you can use on a pal is based on how good their IVs are. I have a few with max health (At 100) and it wouldn’t let me use the health fruit on those ones for example.
A pal with 0 IVs in one of its stats will need 10 fruits of the needed stat to get to max. Because each fruit bumps up the stat by 10.
So getting pals with better IVs would mean you wouldn’t have to use as many fruits on them.