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Secondly, the isles are technically a deserted location without official settlement, and pretty much every tribe is hostile to every other...
The fishing village on the volcano island in the southwest.
The desert settlement near the PIDF tower in the northeast.
They each have different merchant inventories. The 2 towns you probably haven't found also each have an NPC that gives the game's only hints at the locations of the legendary pals.
Nah. I prefer to ignore all lore in games. I hate it when it is actually essential to the game play. Currently we have a tiny bit of lore that is not essential. This is the best mix between none and so much it is tedious. Please, please, no quests and NPC interaction. That is so annoying and boring.
Right now though, the 3 towns we do have are very good, they give hints and the merchants can sequence break things a little as you can get stuff like the musket at level 1 (not likely as getting enough gold would level you but besides that, its funny how they sell guns)
The Desert merchants are so good....
Yeah. I meant moreso that *those* are more varied.
As far as I know all the permanent merchants are just small-settlement merchants (which makes me go to Small Cove a lot, because I can just grapple-glide to there from the fast travel point), and the random event-only ones always have the same loadout.