Palworld

Palworld

View Stats:
Towns
A key thing missing from the game are towns / villages on the map.
With NPCs that do their thing (farming / deliveries from town to town or what not) and the pals that help them

Anybody else think that this is a key missing "feature" ?
< >
Showing 1-11 of 11 comments
SotiCoto Jul 4, 2024 @ 10:26pm 
Firstly this isn't an RPG. Can't expect too much in the way of NPC interaction.

Secondly, the isles are technically a deserted location without official settlement, and pretty much every tribe is hostile to every other...
Xandria Jul 5, 2024 @ 6:31am 
There are 3 towns with NPCs to interact with in the game already.
76561199511043731 Jul 5, 2024 @ 11:09am 
Originally posted by Xandria:
There are 3 towns with NPCs to interact with in the game already.
I thought there was only one
King of Amazons Jul 5, 2024 @ 11:14am 
I'm surprised there's not a single town added to Sakurajima, with a few nice ninjas who aren't part of the Moonflowers. Then again, that could require the PIDF being there, defeating the purpose of the Moonflowers fighting the other 5 evil factions and keeping them off their island.
Red Bat Jul 5, 2024 @ 10:40pm 
Originally posted by Shad0_Blaze:
Originally posted by Xandria:
There are 3 towns with NPCs to interact with in the game already.
I thought there was only one
The small settlement near the starting area.
The fishing village on the volcano island in the southwest.
The desert settlement near the PIDF tower in the northeast.


They each have different merchant inventories. The 2 towns you probably haven't found also each have an NPC that gives the game's only hints at the locations of the legendary pals.
RazakelKairo Jul 6, 2024 @ 12:15am 
I'm pretty satisfied with the towns we have. Ideally would like 1 or 2 more, or have something like thematic wandering traders for some variation.
Red Bat Jul 6, 2024 @ 12:29am 
Originally posted by RazakelKairo:
I'm pretty satisfied with the towns we have. Ideally would like 1 or 2 more, or have something like thematic wandering traders for some variation.
Well there's random trader spawns and there's also traders permanently just standing out in the middle of nowhere. You can even capture them and still trade with them.
Uugly Jul 6, 2024 @ 10:48pm 
Would be nice if we get those. Questing and other interaction
wildbill Jul 7, 2024 @ 12:13am 
Originally posted by Uugly:
Would be nice if we get those. Questing and other interaction

Nah. I prefer to ignore all lore in games. I hate it when it is actually essential to the game play. Currently we have a tiny bit of lore that is not essential. This is the best mix between none and so much it is tedious. Please, please, no quests and NPC interaction. That is so annoying and boring.
Gorem Jul 7, 2024 @ 1:04am 
Most likely to come when they add in more of the games story in a future update.

Right now though, the 3 towns we do have are very good, they give hints and the merchants can sequence break things a little as you can get stuff like the musket at level 1 (not likely as getting enough gold would level you but besides that, its funny how they sell guns)

The Desert merchants are so good....
RazakelKairo Jul 7, 2024 @ 1:20am 
Originally posted by Red Bat:
Originally posted by RazakelKairo:
I'm pretty satisfied with the towns we have. Ideally would like 1 or 2 more, or have something like thematic wandering traders for some variation.
Well there's random trader spawns and there's also traders permanently just standing out in the middle of nowhere. You can even capture them and still trade with them.

Yeah. I meant moreso that *those* are more varied.
As far as I know all the permanent merchants are just small-settlement merchants (which makes me go to Small Cove a lot, because I can just grapple-glide to there from the fast travel point), and the random event-only ones always have the same loadout.
Last edited by RazakelKairo; Jul 7, 2024 @ 1:20am
< >
Showing 1-11 of 11 comments
Per page: 1530 50

Date Posted: Jul 4, 2024 @ 9:59pm
Posts: 11