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I think it works with the parents' traits having a larger chance to manifest, but with new or no traits being random chances.
I got one beast of a Frostallion Noct, but trying to get a good Xenovader ended up with a compromise after over a hundred eggs. Sometimes luck is just a pain.
currently breeding some lumber pals and aroudn 100 done and not seen a serious passsive on a single one. breeding is the true end game
The best odds where with parents that had only 2 traits.
So if you want to combine 4 traits into one pal, your best chances are if you take one parent that has exactly 2 traits and those two are 2/4 you want to end up with and the other parent has exactly the other 2 traits you want. So your parents have a total of 4 traits.
There is still a big chance for "mutation", where the child will gain a random new trait instead. It might have 2/4 traits from the parents and 1 or 2 "new" unwanted traits. That is intended.
Also traits don't cancel out. I'm pretty sure I've seen trait combinations where my pals had one trait giving +10 work efficency and another giving -5% work efficiency.
The point of the breeding randomness is that people don't get insanely overpowered pals immediatly.
Personally I'd like to see a setting to fine tune breeding rates, like ARK has. So that everyone can choose for their singleplayer or server, how fast breeding is supposed to be. Currently, only egg hatch speed can be adjusted afaik.