Palworld

Palworld

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Tessedan Jul 1, 2024 @ 2:46pm
Workstation missing from Assignment Board
I have 2 Improved Furnaces but only one shows up, anyone knows what's up with this? If I throw a pal there it works, but the Suzaku always gets stuck in the floor. It's a normal Suzaku.
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Showing 1-15 of 16 comments
Raizil Jul 11, 2024 @ 2:26pm 
I have this same issue with a ranch atm, even if I rebuild it change it's location, or build a second somewhere else. Had it show once or twice but it just disappears again for some reason, also this is in a second base (need oil and cloth) and the first base has 2 ranches that have no problem at all. Sybelix is the one I'm having probs with tho lol a boss one at that XD
Last edited by Raizil; Jul 11, 2024 @ 2:28pm
wildbill Jul 11, 2024 @ 2:36pm 
I don't put anything that pals use inside a building, so no I'd never see anything stuck in a floor.
Yal Jul 11, 2024 @ 5:58pm 
From my experiments it looks like there's an issue where if you have too many workstations in a base, the game can't handle them all and some will bug out and randomly get inaccessible. (So things like using campfires for mood lighting can make stuff on the other side of the base stop working)

Unclear if it's TOTALLY inaccessible (as in pals will never decide to use them) or if it's just the assignment menu that bugs out.

I took a round deleting old workbenches to test my theory and suddenly three pals spontaneously started mining from a coal mine I'd placed but everyone had ignored up until that point. Not watertight proof but I feel like I'm onto something....
TECHNOMANCER Jul 11, 2024 @ 6:10pm 
Naw, it's not just an "inside buildings" issue.

I have all of mine outside and two of them no longer show up.

They were there one time, tried to assign someone, but no work was issued and the Pals "fell off" the station assignment. The next time I opened the list the stations weren't there.
Raizil Jul 12, 2024 @ 8:48pm 
Originally posted by Yal:
From my experiments it looks like there's an issue where if you have too many workstations in a base, the game can't handle them all and some will bug out and randomly get inaccessible. (So things like using campfires for mood lighting can make stuff on the other side of the base stop working)

Unclear if it's TOTALLY inaccessible (as in pals will never decide to use them) or if it's just the assignment menu that bugs out.

I took a round deleting old workbenches to test my theory and suddenly three pals spontaneously started mining from a coal mine I'd placed but everyone had ignored up until that point. Not watertight proof but I feel like I'm onto something....

The ranch i had in question was one of three, i also had a logging camp and stone quarry (that i could see fine in the assignment board.
Also i had 2 pals go use it even tho the AB wasn't registering it, just not the sybelix for some reason.
DarkPriest Jul 12, 2024 @ 9:25pm 
I had the same issue with different buildings on two of the bases I had, one of which was the one I was building on the new island. There it started happening and I was curious if the Pal control stand needed to be more centered on the base (as I had the one for the new base at one of the edges). Once I moved it to a more central location I didn't have the issue again with the ranches/breeding ranch on the opposite side of the base. Try placing the monitor stand more in a central location, they may have added or activated a radius function for it.
Last edited by DarkPriest; Jul 12, 2024 @ 9:31pm
wildbill Jul 13, 2024 @ 12:23am 
Originally posted by DarkPriest:
I had the same issue with different buildings on two of the bases I had, one of which was the one I was building on the new island. There it started happening and I was curious if the Pal control stand needed to be more centered on the base (as I had the one for the new base at one of the edges). Once I moved it to a more central location I didn't have the issue again with the ranches/breeding ranch on the opposite side of the base. Try placing the monitor stand more in a central location, they may have added or activated a radius function for it.

Could just be that you rebuilt it. That would likely reset it. When crafting benches in games stop working, one of the first things I try that will sometimes work is to destroy and build it again.
Mr Mage Jul 28, 2024 @ 11:03am 
circa 1 month later and this still hasn't been fixed :BL3Thumbsdown:
Nicodemous52 Jul 28, 2024 @ 11:06am 
It's kind of like the map cursor just doing whatever it wants too. It's a bug that comes and goes.
wildbill Jul 28, 2024 @ 11:33am 
Originally posted by Mr Mage:
circa 1 month later and this still hasn't been fixed :BL3Thumbsdown:

I the explanation for this from someone in this forum. They said the list you see of stations in the Monitoring Station is the same list the pals see. If an item doesn't show up, the game is unable to find a path to it. This simply means your base is badly designed, not that the game is broken. I've yet to confirm this, but it certainly makes sense.
Last edited by wildbill; Jul 28, 2024 @ 11:34am
Mr Mage Jul 28, 2024 @ 11:57am 
Originally posted by wildbill:
Originally posted by Mr Mage:
circa 1 month later and this still hasn't been fixed :BL3Thumbsdown:

I the explanation for this from someone in this forum. They said the list you see of stations in the Monitoring Station is the same list the pals see. If an item doesn't show up, the game is unable to find a path to it. This simply means your base is badly designed, not that the game is broken. I've yet to confirm this, but it certainly makes sense.
so in other words, it's another bug caused by the game's shoddy pathfinding? I've tried giving a 2x2 stair clearance and 2x4 ceiling, and my daedream can't "find" the pal sphere assembly line 2, which has a 1x4 rear clearance
Last edited by Mr Mage; Jul 28, 2024 @ 11:57am
Mr Mage Jul 28, 2024 @ 12:00pm 
I've noticed that one possible cause of the bug is having an assembly line on a floor above foundations or ground
Tessedan Jul 28, 2024 @ 12:29pm 
I rebuilt my entire base without roofing and walls on the Pals' working area and that fixed the issue.
wildbill Jul 28, 2024 @ 12:58pm 
Originally posted by Mr Mage:
Originally posted by wildbill:

I the explanation for this from someone in this forum. They said the list you see of stations in the Monitoring Station is the same list the pals see. If an item doesn't show up, the game is unable to find a path to it. This simply means your base is badly designed, not that the game is broken. I've yet to confirm this, but it certainly makes sense.
so in other words, it's another bug caused by the game's shoddy pathfinding? I've tried giving a 2x2 stair clearance and 2x4 ceiling, and my daedream can't "find" the pal sphere assembly line 2, which has a 1x4 rear clearance

1x4 rear clearnance? What do you think they are doing behind the sphere assembly line? I've found you don't need any space at all behind any work station, only in front.

You could say the pathing is not great, but if there is no path in your base for a pal, even the best pathing in the world would not find a path.

One option is that they just remove pathing altogether and just teleport pals around or let them work on crafting something clear on the other side of the base. That would certainly look very cheesy, which is why they probably haven't implemented a solution like that (to path where there is no path).
Shrub Jul 28, 2024 @ 1:43pm 
Originally posted by wildbill:
One option is that they just remove pathing altogether and just teleport pals around or let them work on crafting something clear on the other side of the base. That would certainly look very cheesy, which is why they probably haven't implemented a solution like that (to path where there is no path).

Yep, they've actually already implemented it in some instances.

Before any updates, handicraft pals have always been able to build out-of-reach projects from anywhere. They still can as of this post.

If your pal cannot reach the food-bin, it will teleport to it before teleporting straight to its destination. It's peak cheese and I think exploitable.

Pals that fail at pathfinding but can still wander will usually teleport back to the palbox in a loop when they fail to reach their destination. Idk what triggers this state vs. standing around like a lost child.

A simple solution without cheese would be to allow visibility to a building's hitbox. The 'access point' i.e, the front facing worksite for pals isn't restricting the building placements and can be built over. This is what is causing SO MUCH CONFUSION since this and the many clone threads validates players aren't even aware what the issue is.

For instance, the ranch or breeding farms is essentially a circle, but if the entrance is blocked by any obscurity even though it's perfectly open, it won't work.

https://steamcommunity.com/sharedfiles/filedetails/?id=3291539253

The above looks fine, but it isn't. Full foundation fixes it.


Pal pathing has been improving so I have high hope this will be fixed soon in some capacity. Until then, I've resolved every monitor-glitch I've encountered. With 600 hours and multiple re-runs of the game I can guarantee resolution. You just need a lil' determination.
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Date Posted: Jul 1, 2024 @ 2:46pm
Posts: 16