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They could leave the chest in but make it link directly to the palbox like a central storage system, this would be a great QOL improvement... but japanese devs don't really listen to the community so...
That's never actually been stated, they said they're unlikely to implement open world PvP as an official feature. Bit disappointing, but an understandable choice for an indie team whose multiplayer servers had a horrid start.
That said, even if open world PvP was implemented, limited storage is inferior to one box for all base inventories anyway. The optimal implementation of raiding requires that the raided be able to recover, and destroying all their boxes/loot just drives them out of the game. Having base raids yield a raid tithe (a portion of the total resources held in the base) when looted allows for raided players to be punished for losing raids while not destroying their morale and killing multiplayer for them. Add a lockout, one-click-base-regen from resource stockpiles, and offline raid protection, and it ceases to matter whether the player has one loot container or fifty.
Given that it's virtually impossible to build an all-in-one base without going multistory, space-saving features like a unified storage panel aren't too big an ask. Having quantum storage gated behind, say, clearing a stronghold for a particular crafting ingredient/tech would be plenty for earning interbase storage, and if OWPvP is added down the track, they can just have QS as an alternate box with a limited number of slots.
Whats Open world pvp got to do with linked storage, also most of the time its just me and my kid playing and frankly i'm the one doing all the leg work cause he real young (6yr old) and he don't really know so much about the crafting system.
Ah yes, i understand much better from this perspective
Yes it would be nice if it is something unlockable like a central storage system, your items will technically still be at its current base but when we craft we can use it even at another base, this is palworld, not green hell, i play green hell and quite alot of survival games and i understand inventory management , but those games are about immersion, This is palworld we're talking about
I'd honestly prefer they did this as a caravan system predominantly involving land pals. Enables a fair few event handles (ambushes, etc) that can then generate content, particularly on multiplayer servers.