Palworld

Palworld

Statistieken weergeven:
Get rid of the FOOD DECAY. It's ANNOYING AF.
Imagine adventuring... OH POOP, I forgot to refresh the food in the FRIDGE powered by the cold and NOT electricity. IT's A F'ing BOX who's pronoun is FRIDGE!

The game gives you 3 FEED BAGS... by the time it gets to the THIRD bag, there isn't anything there. Why is this even a option?!
Laatst bewerkt door Ooze; 23 apr 2024 om 4:23
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91-105 van 117 reacties weergegeven
Food just spoils way too quickly, most of it anyways. I don't have a problem feeding myself or the pals but I basically stick to toast because it has the longest timer from what I've seen.

Go into some caves and try to farm some mushrooms for the new med drinks, better run home after every cave or it's going to spoil. Even if you run home and put it in a fridge, every time you leave the base and come back, one or two are gone.

I don't mind spoilage but I don't even use most of the food due to the short timers and food I find on the road usually gets fed to my pals as is because if not, it's gone before I get home. Balance is key and it's off here.

Btw for those who don't know, if you have food in your inventory that is spoiling, drop it and pick it back up and it resets. I'd personally rather not use exploits and most of the time I don't even bother, but the short timers make most food useless, at least for me.

In the end I don't really care because pals produce a lot of food but it's a shame imo because if done right, the whole food thing could be fun and useful.

Edit:On further thought, food spoilage has to be in the game tho. Imagine if eggs and milk didn't spoil, you'd collect like 10-20k and never need to use a chicken or a cow again. Or very rarely at least. The fact that they spoil keeps certain pals relevant, gives them a purpose.

But like I said some things just spoil too quickly to be useful. Many items fill you up and one or two will spoil before you're even hungry again so stacking them in your food slot or making them at all is just "meh". Toast seems to have the right timer on it, I'd probably give all cooked meals that same time. Those green mushrooms need more time as well so we can get them home lol. They are too rare to be farming just to come home with a quarter of what you actually farmed.
Laatst bewerkt door Hellsmoke; 26 apr 2024 om 21:46
Origineel geplaatst door Hellsmoke77:
Food just spoils way too quickly, most of it anyways. I don't have a problem feeding myself or the pals but I basically stick to toast because it has the longest timer from what I've seen.

Go into some caves and try to farm some mushrooms for the new med drinks, better run home after every cave or it's going to spoil. Even if you run home and put it in a fridge, every time you leave the base and come back, one or two are gone.

I don't mind spoilage but I don't even use most of the food due to the short timers and food I find on the road usually gets fed to my pals as is because if not, it's gone before I get home. Balance is key and it's off here.

Btw for those who don't know, if you have food in your inventory that is spoiling, drop it and pick it back up and it resets. I'd personally rather not use exploits and most of the time I don't even bother, but the short timers make most food useless, at least for me.

In the end I don't really care because pals produce a lot of food but it's a shame imo because if done right, the whole food thing could be fun and useful.

use a vanwyrm cryst. the reason you are losing food is when pals go to sleep they stop running the fridge and its really dumb that the only pal that can run it 24 7 is the vanwyrm cryst but with it i had 4999 pizza in my fridge for over a week without losing any. also workspeed makes it cool better and condenser makes it even better than that.

i think you all are overplaying how bad it is but i do agree food does spoil extremely fast. at the top right of your inventory there is a sort items button. hit that and it will reset the timer no need to drop it.

pals do make a lot of food but id also like to be able to store meat without having to reset its spoil timer twice a day (when i log on and when i log off). also if you are in a online server hold all of your food in your inventory before you log out and it will stop all spoil timers then you can dump it all in the fridge when you log back in

also if you want easy food do a tomato and a lattice plantation. the amount you get is based on the harvest skill so if you get a frostallion noct you'll get 25 each from its lv4 harvest and it takes 2 of each to make a salad and salades also buff work speed. i fed 3 bases with just salads for a long while with only one base making them and a stack of 9999 will last over a month just sitting in your feed box
Laatst bewerkt door MilkMeSilly; 26 apr 2024 om 21:55
Origineel geplaatst door MilkMeSilly:
i think you all are overplaying how bad it is but i do agree food does spoil extremely fast. at the top right of your inventory there is a sort items button. hit that and it will reset the timer no need to drop it.

It's not "bad" in the sense that it makes things difficult because food is very plentiful, it just spoils too quick to make me want to even bother with it. Toast and pizza is all I make, salad doesn't fill them up as much imo, they make too many trips to the food basket. Pizza buffs work speed as well I believe. I give the pals at the base pizza and I keep toast on me for the road along with a stack of cooked berries to feed palls between fights because they eat non stop otherwise, especially the ones you fly on.

As for the sort button in the inventory, I like my inventory sorted in a special way lol, can't use auto sort because it would drive me crazy. OCD is a mother lol.

In the end it's not game breaking for me but I think it could be fine tuned to work better just by adjusting the timer on certain items, most actually.
very clearly a bug... why do you say this? it's very clearly a design decision
Origineel geplaatst door Hemiptera:
Or you could subsist on a diet of nothing but good, wholesome cakes and just keep them stored in a breeding farm where they magically don't spoil.
lol, using cakes as food. Only real ballers can afford this.
Origineel geplaatst door Irradiot:
very clearly a bug... why do you say this? it's very clearly a design decision

Because it is very clearly is. Every food and ingredient has been assigned a 'spoil time' at the item blueprint level(or whatever the proper term is for the game engine), and each time they are sorted or dropped, instead of that particular item being acted up: dropped or sorted, a template reference item is used which has the max spoil time of the item embedded, causing the current time of the item to not be preserved and overridden by max. If this was ]i]intended behavior[/i], then the developers would never have bothered to implement spoiling in the first place.
Origineel geplaatst door pcfixer40:
Origineel geplaatst door Irradiot:
very clearly a bug... why do you say this? it's very clearly a design decision

Because it is very clearly is. Every food and ingredient has been assigned a 'spoil time' at the item blueprint level(or whatever the proper term is for the game engine), and each time they are sorted or dropped, instead of that particular item being acted up: dropped or sorted, a template reference item is used which has the max spoil time of the item embedded, causing the current time of the item to not be preserved and overridden by max. If this was ]i]intended behavior[/i], then the developers would never have bothered to implement spoiling in the first place.

The game is in the newer stages of EA.

Good chance this system is just a temporary place holder until they finish it or make a new spoilage system.

A option to adjust spoilage rates would be a great addition though.
Laatst bewerkt door Zeoplez; 27 apr 2024 om 10:05
Origineel geplaatst door Zeoplez:
Origineel geplaatst door pcfixer40:

Because it is very clearly is. Every food and ingredient has been assigned a 'spoil time' at the item blueprint level(or whatever the proper term is for the game engine), and each time they are sorted or dropped, instead of that particular item being acted up: dropped or sorted, a template reference item is used which has the max spoil time of the item embedded, causing the current time of the item to not be preserved and overridden by max. If this was ]i]intended behavior[/i], then the developers would never have bothered to implement spoiling in the first place.

The game is in the newer stages of EA.

Good chance this system is just a temporary place holder until they finish it or make a new spoilage system.

A option to adjust spoilage rates would be a great addition though.

You are 100% correct, this is an Early access title, which is the exact reason I'm trying to hammer home the point that nobody should promote or accept using what is a bug in decaying items, as a workaround for the entire decaying system. instead they should be seeking and suggesting actual features to improve the system where it matters for a better gaming experience.

For me, the freezer is just fine. even having only a non nocturnal ice pal, I'm able to easily accumulate a good stockpile of food that's more than enough to feed two bases, as well as providing myself and my team without having to make extras. However most of that food is being provided either from farms or pals at the ranch, so it's easy to get in bulk.

Meats, and cavern mushrooms in particular, on the other hand, are another matter. While I can't call their timers pathetically short, they are narrow enough that if I'm not willing to let a few expire, I have to rush back to base and make use of them. And that is the area I'd like to see improvement, not by game settings slider adjustments which globally effect decay, but the inclusion of either an item or something else, to extend the times on items held in inventory. (Like the preserving salt from Ark.)
Food decay does suck but it doesnt hurt as bad because of playing Ark. I just have the fridge set up in a way that it always stays cooled so it hasn't been too bad on my end. I use the food bags to hold my healing pots. It's been useful for me and I'm currently playing on Hard Mode settings. It's still early access so who knows, they might make changes in the future? Be easy.
Laatst bewerkt door Ellusive Sky; 27 apr 2024 om 11:36
Origineel geplaatst door pcfixer40:
Origineel geplaatst door Zeoplez:

The game is in the newer stages of EA.

Good chance this system is just a temporary place holder until they finish it or make a new spoilage system.

A option to adjust spoilage rates would be a great addition though.

You are 100% correct, this is an Early access title, which is the exact reason I'm trying to hammer home the point that nobody should promote or accept using what is a bug in decaying items, as a workaround for the entire decaying system. instead they should be seeking and suggesting actual features to improve the system where it matters for a better gaming experience.

For me, the freezer is just fine. even having only a non nocturnal ice pal, I'm able to easily accumulate a good stockpile of food that's more than enough to feed two bases, as well as providing myself and my team without having to make extras. However most of that food is being provided either from farms or pals at the ranch, so it's easy to get in bulk.

Meats, and cavern mushrooms in particular, on the other hand, are another matter. While I can't call their timers pathetically short, they are narrow enough that if I'm not willing to let a few expire, I have to rush back to base and make use of them. And that is the area I'd like to see improvement, not by game settings slider adjustments which globally effect decay, but the inclusion of either an item or something else, to extend the times on items held in inventory. (Like the preserving salt from Ark.)

some timers are indeed quite short. especially meat and mushrooms are a bit annoying with that. it would be nice to get a freezer bag that either slows down or halts decay either for the whole inventory or provides additional slots like the feeding bag. resetting the timers by sorting the inventory are currently a doable workaround for fast decaying food, but thats something i don't want to have to rely on.

returning to a base after every dungeon isn't that bad for me as i've got two bases close to dungeons. one at a spot (probably the only) with coal and sulphur and the other one near the first tower.
Origineel geplaatst door pcfixer40:
Origineel geplaatst door Irradiot:
very clearly a bug... why do you say this? it's very clearly a design decision

Because it is very clearly is. Every food and ingredient has been assigned a 'spoil time' at the item blueprint level(or whatever the proper term is for the game engine), and each time they are sorted or dropped, instead of that particular item being acted up: dropped or sorted, a template reference item is used which has the max spoil time of the item embedded, causing the current time of the item to not be preserved and overridden by max. If this was ]i]intended behavior[/i], then the developers would never have bothered to implement spoiling in the first place.
the point is to have something to click on, the sort button, so your stuff don't spoil, so you think you are smart and playing the game well
oh look at me i figured out how to keep my food from spoiling by clicking sort, i'm so cool
happy with game now, wheee, spend more money, fun
Origineel geplaatst door Irradiot:
Origineel geplaatst door pcfixer40:

Because it is very clearly is. Every food and ingredient has been assigned a 'spoil time' at the item blueprint level(or whatever the proper term is for the game engine), and each time they are sorted or dropped, instead of that particular item being acted up: dropped or sorted, a template reference item is used which has the max spoil time of the item embedded, causing the current time of the item to not be preserved and overridden by max. If this was ]i]intended behavior[/i], then the developers would never have bothered to implement spoiling in the first place.
the point is to have something to click on, the sort button, so your stuff don't spoil, so you think you are smart and playing the game well
oh look at me i figured out how to keep my food from spoiling by clicking sort, I'm so cool
happy with game now, wheee, spend more money, fun

You can lead a univolt to water, but you can't make it drink. I tried to get you to understand the flaw in your perspective, but you just can't seem to grasp it due to the convenience of a bug. So I'm going to do the very best thing I can for you, let you lie in this bed of your own making, and inherit the consequences of your own actions. I'll be looking forward to the day when the patch notes read: "fixed sort button inventory exploit" Actually no, scratch that, I hope it's a stealth patch they make no mention of, done several patches before any times are added to extend timers, just so the devs can prove a point to all of you whom relied upon it.
Individual food items spoil way too fast. However, only one item in a food stack rots at a time. So if you have a big stack of food, it'll last forever.

It's kinda weird, but it works out at least.
Origineel geplaatst door pcfixer40:
Origineel geplaatst door Irradiot:
the point is to have something to click on, the sort button, so your stuff don't spoil, so you think you are smart and playing the game well
oh look at me i figured out how to keep my food from spoiling by clicking sort, I'm so cool
happy with game now, wheee, spend more money, fun

You can lead a univolt to water, but you can't make it drink. I tried to get you to understand the flaw in your perspective, but you just can't seem to grasp it due to the convenience of a bug. So I'm going to do the very best thing I can for you, let you lie in this bed of your own making, and inherit the consequences of your own actions. I'll be looking forward to the day when the patch notes read: "fixed sort button inventory exploit" Actually no, scratch that, I hope it's a stealth patch they make no mention of, done several patches before any times are added to extend timers, just so the devs can prove a point to all of you whom relied upon it.
can you imagine if they changed the spoil times and removed the bug, and then someone makes a mod request to change the spoil times back to rotten fast and make sort refresh the timers again "I need my vanilla suffering"? Topkek
Laatst bewerkt door Tetsuri; 27 apr 2024 om 14:23
it's not a bug, they made it that way on purpose, it's a feature
smh, how do you not know what a bug is?
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