Palworld

Palworld

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hi Feb 19, 2024 @ 5:41pm
Update. roadmap anything?
Any sign of life other than them spending all their resources on an anti cheat?
Kind of disappointed.
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Showing 1-15 of 18 comments
Psychotic_Frog Feb 19, 2024 @ 5:53pm 
Don't think they've changed their EA roadmap after that one: https://i.imgur.com/ZAm1iBY.png
RasaNova Feb 19, 2024 @ 7:50pm 
Originally posted by hi:
Any sign of life other than them spending all their resources on an anti cheat?
Kind of disappointed.
I dunno, do regular updates, commincations, announcements, job postings, publishd roadmap etc count as "signs of life?" If they don't, then I guess the answer is no.
littleronney Feb 19, 2024 @ 7:51pm 
Ummm how are thye not getting sued by pokemon?
littleronney Feb 19, 2024 @ 7:51pm 
this game looks like a complete scam
Originally posted by Chief Redpill:
https://steamcommunity.com/games/1623730/announcements/detail/3979560973699106475

PvP? What do the devs think when they don't even have a move to prevent current cheaters?
Originally posted by littleronney:
Ummm how are thye not getting sued by pokemon?

Have you even played Pokemon?
RasaNova Feb 19, 2024 @ 7:55pm 
Originally posted by littleronney:
Ummm how are thye not getting sued by pokemon?
Because they are not infringing on Nintendo's copyrights.
melonLord Feb 19, 2024 @ 7:58pm 
Originally posted by HMSNeptune:
PvP? What do the devs think when they don't even have a move to prevent current cheaters?
...yeah thats why they're focusing on trying to combat cheaters now... which OP is apparently upset about...
melonLord Feb 19, 2024 @ 7:59pm 
Originally posted by littleronney:
this game looks like a complete scam
Was gonna say I appreciate you not making your own thread with this but then I checked your post history and... yeah nvm lol
Psychotic_Frog Feb 19, 2024 @ 8:05pm 
Originally posted by littleronney:
Ummm how are thye not getting sued by pokemon?
Thank you for this display of room temperature IQ.

How is Digimon not getting sued by Pokemon? How is Battlefield not getting sued by Call of Duty? How is Forza Motorsport not getting sued by Gran Turismo? Holy ♥♥♥♥, can you believe people can make games about similar concepts, ♥♥♥♥♥♥♥♥ what a world are we living in!
6h0$t942 Feb 19, 2024 @ 8:37pm 
Shrug. It was fun. Not all games are meant to be played forever.

I enjoyed it. if they do more work on it, great. if not, i dont regret getting it. I thought I would. Most games, especially ones that get mainstream attention, are average at *best*.
I do think it wouldve been better with map seeds though, static map is not preferable.
Zinkr7x Feb 19, 2024 @ 9:05pm 
Originally posted by hi:
Any sign of life other than them spending all their resources on an anti cheat?
Kind of disappointed.
It takes time. Although they made bigtime money, they are still just a small studio right now.
It's gunna be a couple months before we get a proper update.
Ruke (Soreasan) Feb 19, 2024 @ 9:20pm 
Originally posted by RasaNova:
Originally posted by hi:
Any sign of life other than them spending all their resources on an anti cheat?
Kind of disappointed.
I dunno, do regular updates, commincations, announcements, job postings, publishd roadmap etc count as "signs of life?" If they don't, then I guess the answer is no.

Yup i mean. Sure gamers want weekly updates. But 3-6 months, or at least 3-6 weeks (even generous) for 1-2 weeks of job training, minimum, getting people into a studio, job applications, employee testing, etc can be a almost minimum to see people start good work ready for release at a company.

I do know and i've been on both shoes of gaming as a consumer, and a member on a small, flash of the pan, 10,000 player playing, 100,000-259,000 total player game with about 49,000-57,000 discord members. Literally 1% the community size of a 20m x 30$ game like palworld. But still enough to be in that uncanny spot we could get 260 dms waking up some morning and people constantly dming us.

"WHEN IS UPDATE"
"WHEN IS UPDATE"
"UPDATE WHEN?"

x 17-257 discord dms a day.

I would still suggest even if you love a game, to avoid maybe accidentally burning out / scaring a dev like a "GoFundMe 59,000$ to stalk Gaben Newell for 2 years until i get a restraining order" kinda 'fan'. Sometimes even devs can be freaked out or actively stop development and hide out terrified like deer or "wtf do i even DO!?!?" to those kinda fans. :cozyroe:

Still though, hopefully if they don't take the money and run, but make the best game we can, i have 0 palworld insight nor was part of a big AAA. But as a guess to what's maybe possible.

1-6 months short term potential brainstorms.
- Labor Light, but player time fulfilling
- Train new staff, look for forms of content light on labor, but sastifying to entertain players during the training delay. Rare drops with multiple tiers. Maybe adding new challenge difficulties to the tower to buy time, potentially with +10% floor scaling.

If hacking isn't a problem, global leaderboards can drive fun/friendly competition. Light gamers can ignore it, power gamers can sate themselves / exhaust themselves grinding for the highest level/strats.

- Maybe to buy time, potential labor friendly recolors/special event skins, maybe with limited time events appeal like +1 to certain stats, maybe event keywords and login events like a Valentines Lovander with +1 handiwork, or a Chillet with +40% speed or maybe small things. Little hats, bowties, little tuxedos. Anything light on labor players might get a kick out of / buy time, like event pokemon.

Long term brainstorms maybe
- New islands, new pokemon, new items to use and mats for people to explore/craft. Maybe event islands added as seasonal content updates, but remaining in games as permanant/rotating content.

- Maybe improve dungeons, make more fun, add more options for player combats from double rolls, maybe weapons with more depth equal to pals. (Ex: Imagine a FF7 Materia like system, where instead of just firing a gun. You could customize your weapons just as much as your pokemon. Potentially maybe even expanding from guns into magics, Like hand casting a ice needle storm to assault your opponent, black clover style)

https://www.youtube.com/watch?v=5my4TyKL-u0

Brainstorm ideas: Faster dodges, maybe advanced player talent trees for faster dodges / limited dbz 'flight' / airwalks/dashes if a sidestep from trainer into magic + flight / levitation + mons. Maybe to avoid diluting, it could be a limited talent tree or isolated as a dlc zone / island feature / Mon pal ability to enhance the player.

- Maybe minor (more) house customization features. FF14 has a big housing scene, Dunno if it's big to me, but unreal engine already supports it and there's been some (small?) market for it.

- Maybe palmon design contests with prizes to get things into the game? We did it for our small game and people loved it, but it also unfortunately can have tumblr drama like hell from a vocal minority. But people seem to love the attention and making arts, and people still draw for our game creature contest fan designs even after we moved on and said development was done years later.

6-24 months
o Who knows? Trained team? Super updates, entire potential game recoding or major projects, 120 to ??? mons? 130? 150? 250? 400?

Maybe as things get more fleshed out. I think gamers will generally try to gravitate to whatever is fun, but also rewarding (carrot on the stick) style.

A game like palworld, Could potentially have a ton of mount potential that only really games like Gw2 had explored prior.

https://youtu.be/2-xDZ18WFfs?si=u0W_I_xtsN8o0G6L&t=25

If you did something like Mount racing, with rewards worth the player's optional while, such as say, boosters to make your mounts go faster, or maybe even expand select pal's abilities to 2nd tiers. You could potentially add in avenues for pals to progress even more in a 2nd layer update, while also limiting the content updates to what's been coded and bring people racing perhaps via a hourly racing tournament or solo player racing track timed challenge.


I'm not a palworld dev though, just someone who worked with someone who worked with a 10k playing / 250kish player / 50kish discord community game. Only 1% of Palworld's size and not even weathered by game standards. But all i knew is in that our year, we had to learn life balance for the devs, as well as sustainably balancing players desire for content, at the speed our team could make it. (40 hrs for 3 models). and the rate players devoured it. (2 minutes -> "Im bored).

Our game.. Did have a lot of +10% exponentially infinitely scaling tier mechanics with +5% more rewards for each bracket lol. But it did have a soft focus on combat, a tower you could fight endless rows of bosses, fight on the leaderboard for champion titles, and actually pretty good boss mechanics for well. Frankly a genre that didn't seem to have it's market peers have them. (Some people just liked click and wait phone gameplay.. it was profitable, but so boring).

I think focusing less on specifics, and just like what they've done. Optimal fun, for the optimal effort/time, shooting after low hanging/mid hanging fruits. And striving to make the best game they can, while buying a little time to keep us whittling away at a jawbreaker to train their devs might be good.

But im only a player here, not a palworld dev.
kernoorlog Feb 19, 2024 @ 9:43pm 
this is hate bait
op wants claowns
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Date Posted: Feb 19, 2024 @ 5:41pm
Posts: 18