Palworld / 幻兽帕鲁

Palworld / 幻兽帕鲁

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Black Captain 2024 年 2 月 15 日 上午 11:52
Elemental chart too simplistic
I feel like all elements should have 2 strengths, at least 1 resistance over than itself, and 2 weaknesses. There should be an exception for neutral pals where I think if they keep the darkness weakness, they should have a resistance to 2 other things since is has no strengthens. Fire being strong against 2 types while the others aren't is so lopsided and the fire pals are very good in this game already. I feel like single element water and ground are lacking since most of the good ones are dual element.

I don't think it needs to be super complicated, but it's too simple as it is right now.
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King of Amazons 2024 年 2 月 15 日 下午 12:00 
Don't forget the Human type; it's the true Neutral of the game.
Belt fed chainsmoker 2024 年 2 月 15 日 下午 12:16 
Humans are weak to bullets
Powerferret 2024 年 2 月 15 日 下午 12:17 
Humans are chaotic neutral, not true neutral
admos 2024 年 2 月 15 日 下午 12:29 
What should neutral element be resistant against and why?
King of Amazons 2024 年 2 月 15 日 下午 12:32 
引用自 admos
What should neutral element be resistant against and why?

Ghost, if they add that type. As for why, same reason as in Pokemon.
最后由 King of Amazons 编辑于; 2024 年 2 月 15 日 下午 12:33
Mavrah 2024 年 2 月 15 日 下午 1:45 
Doesn't need to get too complicated. Two loops of super-effectiveness will be fine.
Heck, I still can't remember how ghost, dark, poison, psychic and fairy types all work in Pokemon.
Then they also have different effects on fighting, steel, ground, fire, etc. An overly convoluted meta game is just unnecessary for this exploring and crafting game.
Red riding hood the third 2024 年 2 月 15 日 下午 2:14 
i prefer keeping it simple, i hate complicating stuff
Slatepaws 2024 年 2 月 15 日 下午 2:16 
Better this way pokemon has too many.
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发帖日期: 2024 年 2 月 15 日 上午 11:52
回复数: 8