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Game lost load of players not because it's not worth it, but they reached endgame and finished the available content. They just moved to something else while palworld devs release new content, more or less.
If you want to give the lie to the assumption, look at the Store tab and click "Stats"; Palworld is frequently in competition with Dota 2 and Apex Legends while other brand-new releases pop up and slide off the top 5 on an hourly basis. Or maybe those games are dead too, somehow.
They will be like the tides more or less. I have done all I wanted now wait. You know you can also play other games in the mean time? I'm playing some emu-n64 stuff.
new content always makes a spike in number of players at the time of that new content and then it tails of again, this is the way.
People aren't as actively playing, but are still checking their eggs and spawn points for some pals to see what they can get.
Now, when a major update hits, this game will see a spike like ARK did years after the first Early Access release. This game's CCU is still higher than what ARK ever peaked at. It has a vibrant modding community... even if sometimes it squicks like Skyrim's.
[Hopes nobody remembers Fallout: New Vegas: The Frontier, The Asylum of bad mods, and all the questionable things....]
Show me any other game that launched strong and kept that same number for weeks.
BG3, CP2077, Hogwarts, Starfield, No Mans Sky, Elden Ring, it doesn't matter how popular, people will point out dropping player count either as bait or as a way to demean the game or the players.
Is that your whole argument? Can you do better.