Palworld

Palworld

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Vivyx Jun 24, 2024 @ 4:57am
These pals are too dang big
All these higher level, rarer, fancy, or lucky pals are filling my relatively small base with their giant bodies. They also like to get stuck in walls or doorways. I wish there was an item or a setting to shrink your gigantic pals down but retain their traits.
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Showing 1-12 of 12 comments
Irene ❤ Jun 24, 2024 @ 5:08am 
Players like Mike Coxmaul will love the giant jormuntide, but I wish it'd be smaller too.
Last edited by Irene ❤; Jun 24, 2024 @ 5:12am
Nicodemous52 Jun 24, 2024 @ 5:19am 
Originally posted by Irene ❤:
Players like Mike Coxmaul will love the giant jormuntide, but I wish it'd be smaller too.
Jormuntide Ignis can't really be replaced, But I'm thinking a couple Sazaku aquas can replace an alpha Jormundtide and probably do better.
Irene ❤ Jun 24, 2024 @ 5:58am 
Originally posted by Nicodemous52:
a couple Sazaku aquas can replace an alpha Jormundtide
I used to think the same and use other smaller pal such as Azurobe, but Jormuntide's 4 star condense to lv5 work speed is way superior than lv4. :P
1-2 seconds of water spill and a farm is instantly done. Or thousands of flour, Paldium Fragments made at the blink of an eye. There is no going back after trying the longer and bigger. :erune:
Last edited by Irene ❤; Jun 24, 2024 @ 6:04am
Amp Jun 24, 2024 @ 9:06am 
They do need a general scale down in size across the board. I have a couple even getting stuck entering and exiting the ranch and when they try to do it at the same time it grinds my whole base to a standstill.
Hemiptera Jun 24, 2024 @ 11:40am 
Being able to shrink pals has plenty of cutesy potential (imagine a pal-sized foxsparks spewing fire from your hand) but what I really want is a flying rideable pal I can take all the way through a dungeon without dismounting to fit through any of the crevices/doorways/openings. If only frostallion were just a LITTLE smaller. :(
drag092892 Jun 24, 2024 @ 12:21pm 
They need to do either that or increase the size of bases and make building better and less restrictive
Nicodemous52 Jun 24, 2024 @ 12:26pm 
Originally posted by Hemiptera:
Being able to shrink pals has plenty of cutesy potential (imagine a pal-sized foxsparks spewing fire from your hand) but what I really want is a flying rideable pal I can take all the way through a dungeon without dismounting to fit through any of the crevices/doorways/openings. If only frostallion were just a LITTLE smaller. :(
My non alpha frosttallion noct mostly fits. Mostly. Or maybe I'm thinking of something else.
Last edited by Nicodemous52; Jun 24, 2024 @ 12:27pm
RazakelKairo Jun 24, 2024 @ 1:54pm 
To be honest, the big alpha pal thing is fun to experiment with because it does affect some of the gameplay. Digtoise's mining range, Vanwyrm's hurtbox being severely elevated, exclusive moves like Dinossom's having noticably more range, Alpha Hanyu straight up dodging air cannons and stuff because the "hoop" is bigger and pals aim there, etc.

If there's anything I'd like to see, its failsafe mechanics.
Hemiptera Jun 24, 2024 @ 2:46pm 
Originally posted by Nicodemous52:
Originally posted by Hemiptera:
Being able to shrink pals has plenty of cutesy potential (imagine a pal-sized foxsparks spewing fire from your hand) but what I really want is a flying rideable pal I can take all the way through a dungeon without dismounting to fit through any of the crevices/doorways/openings. If only frostallion were just a LITTLE smaller. :(
My non alpha frosttallion noct mostly fits. Mostly. Or maybe I'm thinking of something else.
My frostallion noct is my go-to for dungeons too, but there are some archways/passages where it doesn't quite fit and I have to dismount and recall it and then re-summon it on the other side.

I suppose I could go with a direwolf (fastest land-only mount) but there's a few dungeons with those tall cliffs you have to climb/fly up, and I'd rather stat mounted on one pal for the whole dungeon than have to switch out. Flying is also faster for going over the areas with water.
I suppose I ought to try one of the triple-jump mounts though- maybe one of them can jump up the cliff?
SotiCoto Jun 25, 2024 @ 8:26am 
Originally posted by Hemiptera:
I suppose I ought to try one of the triple-jump mounts though- maybe one of them can jump up the cliff?
So... Paladius. That is the only one who can triple jump.

My preferred land mount is Rayhound though, since it has the double jump and a relatively compact form.
Nicodemous52 Jun 25, 2024 @ 8:35am 
Originally posted by SotiCoto:
Originally posted by Hemiptera:
I suppose I ought to try one of the triple-jump mounts though- maybe one of them can jump up the cliff?
So... Paladius. That is the only one who can triple jump.

My preferred land mount is Rayhound though, since it has the double jump and a relatively compact form.
I don't remember who it is but I thought there was one other that got a triple jump. Fengelope or Raindrix or something like that. Like an upper mid range land mount. I could be wrong.
Hemiptera Jun 25, 2024 @ 9:54am 
@Nicodemous52 I thought there was another triple as well, but maybe not- there's three or four double-jumpers though.

@SotiCoto
One thing that strikes me as odd about Palidius is that it can triple while Necromus can only double. Looking at the base stats online, they have the same base HP but inverted Attack and Defense; Necro has higher attack, lower defense, Palid is vice-versa. Seems like the balance is more in favor of Palid due to its partner skill. I wonder if this was intentional?
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Date Posted: Jun 24, 2024 @ 4:57am
Posts: 12