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It can be raised to absurdity, but you'll be a literal glass cannon.
EDIT: Also if you run the ice area dungeons enough you'll get an attack +2
It might be worth looking for high rarity attack pendants as you say and invest player stats in something more useful, in my case the most valuable seems to be stamina, bit of health at the start and some carry weight.
Attack really feels like a dead stat when compared to the others
IIRC, you can stack two Attack +2 pendants (+15% each) additively with +50% from a full Vanguard team; and this 1.8x will stack multiplicatively with your Attack stat (which would cap at 198, if you invest literally every level up in it). This will in turn stack multiplicatively with the damage of your weapon.
If you did go full glass cannon, 1.98 (max ATK versus baseline 100) x 1.8 (pendants + vanguards) => ~3.56, i..e. +256% damage over not investing in either at all.
(Edit: haven't found exact numbers for Gobfin/Gobfin Ignis partner skill, and how that would compare; but would be unsurprised if 4x Vanguard Gobfin/Ignis + riding Pyrin/Chillet would be better for the mounted damage bonus, vs. 5x Vanguard Gobfins).
This gets even more out of hand when you start stacking bonuses. Let's say you get 5 vanguard pals. Now you're 150 attack is boosted to 225 attack, meaning your attacks deal double damage before defense is subtracted from them. Now add in the attack bonus from riding a pal with a pal ability that adds elemental damage to your attack. Not only does this secretly add another 50%-100% to your attack depending on the star level, it also changes your attribute.
So let's say you've got a 4 star ragnahawk along with 5 vanguard traits. Now your 150 attack is at 375. And if the pal you're shooting is weak to fire, you'll double that total damage again. At that point, you could probably kill frostallion with six pump shotgun shots.
Sure, those bonuses still apply even if you don't put points into attack, but points in attack scale up with pal traits, skills and player accessories.
They're fairly common end-of-dungeon loot in the level 45 "Sacred Mountain Caverns" in the icy zone. Attack, defense, work, life all exist, along with +2 variants of the heat/cold-resistant shirts.
You want to build for survivability, so more "dump points into health" rather than Attack.
Your Pals will almost always deal FAR more damage than you will, unless you've got some fairly high tier stuff like a legendary rocket launcher, or Legendary Crossbow.
I made sure to still have legendary pal armor, defense pendant, and 5000 HP.
So 30% from accessories, 20% from food, 120% from 4 gobfins, and 100% while mounted. And an additional 100% from super effective damage. So 270% on 198 ATK = 534.6 ATK x 2 = 1068 ATK. You put that on a gold tier AR or RPG and you'll melt most bosses instantly.
edit: forgot the mount also having vanguard. And my math was wrong, so it's 1504.8 ATK and not 1068 ATK.
still naked, no gear, level 1, on a level 1 pal, no pal in party, all 50 points = total 200 atk = fist do 5-15 damage.
it's a percentage, not a flat value. it works with everything you do by yourself. Any weapon.
now is it usefull to dump ALL your stats point into atk? not at all. if you play singleplayer, just change the world setting for player damage to like. 2 or something. you'll achieve the same result and have your stats point to put somewhere else. each point would give 2 atk...
In multiplayer, depending on your "role" or goal, it might be a good idea to sacrifice 25 points to get a nice boost. or even 15 points. with the right pal team you can easily reach 200 with only 10-15 points into atk.
Player damage can reach MUCH higher than any pal. that much is true... But as soon as you get the legendary rocket launcher nothing matters. you shoot and nuke the whole pal's HP bar. you will always do 3000 to 5000 dmg on boss minimum with the base atk with the rocket launcher at legendary rarity. on a Jetragon no less. and that's counting the invisible damage reduction value those have, that cuts all incoming damage by like 2/3.
Beside, do you want to one shot pals or to weaken them so you can catch them?
do you want to accidentally kill a legendary because you did 5500 instead of 5000?
you're better off strategizing with a pal team instead. less risky, more tanky, faster, can have many possibilities... Plus you can play around with elemental resistance (see Elements in the survival guide) to either augment or reduce your damage done. That 1hp Jetragon be mighty enticing...
while foxicle-frostallion combo works, it's not the highest possible mounted attack. you're missing the 50% player damage increase other mounts have. someone made a guide about it explaining in more details.