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The best solution would be to make this some kind of checkbox that toggles whether the fridge can accept food that doesn't go off.
by which i mean, if i want honey to get picked up, i'd have to designate a regular chest to accept ingredients... and then my helpful and loveable minions would definitely put milk and eggs into that box, at least some of the time, right? there's no way to make a chest accept honey, and not accept milk and eggs, and wheat and flour and etc etc, right?
maybe for the cooler box, yes, but the fridge has space for every ingredient item, and like, a dozen more slots extra. it has space. do they think I'm storing random food in there or something? stocking up on food with a giant (lol) 20% attack buff for when i go bossing? I'm not.
The ability to transport directly to processing stations would be nice too - it'd cut out a whole lot of tedium if I could make my wheat automatically milled into flour, and I'd especially like to be able to set a continuous order for producing a given food item as long as the ingredients are available. This game is lacking automation in a few key areas that makes base management more tedious than it has to be, this is kind of inexcusable as almost every other game with features like this has this ability.
In the absence of a real filtering/sorting system my suggestion would be to make the fridge closer and then put a chest that can accept items somewhat further away. Pals generally only transport items to the closest container, and if the fridge is closer they SHOULD only put perishable food in there and not the chest.
iirc pals automatically sort perishables into the fridge when one is availiable. only if there is no fridge in the base they will put perishables into normal boxes. that was already the case before the sorting update.
Ah, there it is... Well, that's inconvenient. I'd rather deal with spoilage than despawning.