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don't know
yes pak mods are easy for the most part
my favorite and only mod i used is the remove building restriction, i used it to place foundations on a mountain's edge and turn that into my main base, dont know which one it was but its probably this one https://www.nexusmods.com/palworld/mods/186
If you really have to, Curseforge and Nexus are the only places you can trust, but then again, don't do it if you don't want to crash more than play.
QoL, not cheating:
VisiblePalCaptureCounter-shows if you've completed the capture bonus or not.
NoMoreHoldButtonJustClick-Unlocking cages, hatching, and cancelling can be adjusted to a click or custom hold duration.
PauseTime-Allows you to "pause" the game(Single player only).
WilliamCustomAimReticle-Let's you change the crosshair into something else, customizable.
DekModConfigMenu-required for WilliamCustomAimReticle
Building:
DisableOverlapCheckers-Not needed if CollisionDisabler works, but I'm running an older game version for which it doesn't.
ReduceFoodSpoilRate-because the fridges bug out all the time, it just wasn't worth the effort to try to make them work. Spoil rate is customizable.
CHEATING:
2x stats per point-can Customize how much each stat earns when you spend a level up point on it. It's default to 2* normal, but you can change it to whatever you want for each stat individually.
FasterBreeding-can Customize how fast eggs appear when you have a couple in the pen.
Standalone-these are separate applications that modify the game or game files:
CollisionDisabler-Disables some game checks and allow you to build structures over each other, in the air, on water, or right next to the palBox.
PalEdit-a save file editor that only modifies pals that a player owns. Customizable fields are IV's, Learnt Skills, Condense rank, Gender, Alpha/lucky status, Level, Traits, Species(but I wouldn't expect correct stats if you change that).
What happens to your modded builds when you remove the mod?
Do they collapse or stay without the mod too?