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Players in general want their time valued. So you can adjust in world settings to make the game go much faster, say 1-15x faster like a wow private server. Or slower, like 0.25x the speed.
People play through 50-150+ hrs of 1-50 content in a month then say that they're tired, but there's a balancing act kinda like a slow feeder. Every person who plays as a player wants unlimited content. Hell even devs playing other games can be impatiently waiting for their other favorite game's updates, while flipping the side of a coin on their own.
But growing fruit trees for skills kinda sounds fun as a additional dump. I think making markers and getting a excuse to get out of the base doesn't sound bad either.
Warlords of draenor Warcraft Tried a "Everything in 1 base" approach to mmorpgs once. Players loved the idea in paper, "we'll save so much time!" only to complain later "there's no reason to leave the garrison, this game is boring!"
Ironically.. The pendulum swung back and next expansion they completely dropped the ideas. Only for people to start "I miss the easy gold we used to get" "Yeah, you used to make so much gold off garrisons. Now i can't afford wow tokens anymore to the people who banked money up"
We tend to crave what we don't have, only to get bored of it once we have it. But a good game dev can take feedback to make the best with what they have, and try to do their best to make fun gameplay loops and add in the features players want, to the best of their realistic abilities!
I kinda am hopefully optimistic too. We don't know what palworld might end up being. But a open world game, with potential for rich combat, superfunded to add tons of cool features. Potentially freed from Western greed? (Get billions of dollars. divert 99% of it away from game development, milk franchise to death for short term quarterly $greed$)
If this is what palworld could be on 5 million, imagine what it could be on the 600 million they already made. Or Fortnite levels success.
Fortnite was a honest (imho) trash game. Not a bad idea. But super bland. Guns? Seen it? Building? Seen it. Together? New.. but bland.
I thought it'd honestly die in a month, and waited for fortnite to honestly die. Look how well that went.
Now look at Palworld. It's actually fun even if it's asset flippy and controversy off false allegations. But it could have tons of potential. It's only up for us to see if it gets explored.
Honestly: I didn't read the rest but this comment caught my eye.
I'm not sure how much of PW is a re-skin of Craftopia so in-part I feel like it should have been planned out better, but you are correct. If "we" get on the official Discord Channel https://discord.gg/pocketpair and discuss issues we can work on making it better.
All sorts of pathing issues, lol.
Ummm... thank you for your opinion.
I fell asleep while reading it, but when I opened my eyes, it was Palworld.