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does it really shock you that 19 million people are not playing 24/7?
more importantly
what are you going to do with those (few) sweet sweet points?
but anyways this guy is a troll valve really needs to ban accounts like this
a drop off of 95%?
explain this to me. how can a game with max 2 million player and current 500k or a max 700k peak 24h have a drop off of 95%?
pls stop comparing sold games to player online at the same time - this is stupid and makes no sense.
you never have 100% of all player online at the same time, thats impossible.
4-5% current player compared to games sold is already a big number.
a drop of 90% is reasonable for every singleplayer game within the first month. look at cyberpunk 2077, look at hogwarts, all these games lost 90% in the first month. thats totally normal.
Imagine trying to gloat when everyone has already finished the game and is just waiting on content updates now, lmfao.
All games drop off and yet here you are crying and complaining about it, how sad of a life do you live? We can all see why you have no friends or real life relationships.. you have nothing going in your pathetic life so u gonna cry about a game. Straight comedy fr ;)
That roadmap of their is litarelly screaming "we dont know what to do!" PVP - like SERIOUSLY?! There is no balance in skills, tons of bugs and performance is bad. What pvp are you talking about?
There is no factions, no quests, no minimal plot. Who are those clowns in towers and why should I fight them? Character editor most of time create some freaks.
They cant manage even most simple of all tasks - write some decent story. And given their previous projects...well I want to believe/ But if recent years have taught me something - that is "No money until job is done"
70% of the count was inflated by 24/7 gold farming bots so like 10-70k human players after bot nukes.
And now it typically hovers around 30-65k players and yet its a well known oldie.
Pal world was expected to go bankrupt on release FINAL fantasy 1 style. I admit even as a skeptic I would have considered 10-20k players a big success and that is relatively big for a non AAA studio.
This game had 200x 10k.
And as mentioned people are splitting it over 7 days of the week and workweek. The 1-50 grind might be around 20-70 hrs and when people finish its alright.
We're paying to have a game make us happy about our time, not milk us with involuntary time unfriendly work to turn WoW into World of Chorecraft.
WOW's active players world-wide (Official Servers no Private Servers Included) right now: 211,978
Palworld active players right now: 411,557
You were saying?
Using your f'd up math above... WoW has retained 0.1% of this active accounts this month. Making Palworld about 50 times more successful.
Keep in mind 1,287,129 is how many people login in a day not at the same time.