Palworld

Palworld

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Amongus Feb 13, 2024 @ 1:48am
Palworld is DYING!?
Seeing a lot of articles , saying it lost 'x' amount of players since launch etc etc.

Just to put into perspective, Any Indie studio would kill to launch a game and then reach 400K concurrent (Live player count as I type this) in 25 days (post made on 13 Feb, Palworld released on the 19th of Jan), Let alone get to steam's 2nd position in peak concurrent players of 2 Million players, in it's launch week.

I have a 150 ish hours and I just hit end game and plan to take a break until newer content. Just like me quite a lot of people have done the same.

If there are new players coming in who are worried you are buying a 'dead game', do not worry, you will see more Palworld articles as they get clicks and views.

It's a great early access game and you should give it a try if it interests you.
Last edited by Amongus; Feb 13, 2024 @ 3:46am
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Showing 1-15 of 28 comments
Wushiba Feb 13, 2024 @ 1:54am 
Doesn't really matter if a game is "dead" or "alive" as long as it is playable and you are having fun.
Amongus Feb 13, 2024 @ 2:02am 
Originally posted by Wushiba:
Doesn't really matter if a game is "dead" or "alive" as long as it is playable and you are having fun.
Exactly!
BountyBoy Feb 13, 2024 @ 2:39am 
How about some people wait come back when certain things are fixed this way they dont F U the experience for themselfs !
kampfer91 Feb 13, 2024 @ 2:59am 
And people don't know about the nature of this type of game , it is not like battle royale or battlefield-esque game in which there is 1 on-going match that will end at certain point and people jump to another new match , hence the demand to have high number of player online .

Currently Palworld is a PVE game with no end game yet and PVP is not even here , people rush the content and then stop when they have nothing left to do . Sharp player drop is expected , yet this game somehow still have more players than some of the dedicated battle royale or PvP game....
Originally posted by kampfer91:
And people don't know about the nature of this type of game , it is not like battle royale or battlefield-esque game in which there is 1 on-going match that will end at certain point and people jump to another new match , hence the demand to have high number of player online .

Currently Palworld is a PVE game with no end game yet and PVP is not even here , people rush the content and then stop when they have nothing left to do . Sharp player drop is expected , yet this game somehow still have more players than some of the dedicated battle royale or PvP game....
melonLord Feb 13, 2024 @ 4:07am 
As a fighting game player its always incredibly hilarious to me to see any game with over 100k concurrent players post launch week get called dead. Go ahead and look at some fighting game concurrent player counts. Any of them. With those player numbers most of them have thriving or even niche but dedicated communities (like the Skullgirls community where the launch party NEVER ends baby!).

But yeah calling Palworld dead is incredibly silly. Its the second most played game on the platform even two weeks after release. Its doing WAY better than I expected it to when it launched.
Jeff Feb 13, 2024 @ 4:30am 
On the offchance this is not a troll bait post

Look at a video game like a TOY.

People buy it, play with it for a while, and put it down after a while.

Some people play for a little bit and get bored, some people play for a long time.

This is normal. Stop worrying about playing numbers.
ah_puch Feb 13, 2024 @ 4:31am 
People are done and uninstalling already. 600k peak
melonLord Feb 13, 2024 @ 4:32am 
Originally posted by Jeff:
On the offchance this is not a troll bait post

Look at a video game like a TOY.

People buy it, play with it for a while, and put it down after a while.

Some people play for a little bit and get bored, some people play for a long time.

This is normal. Stop worrying about playing numbers.
did you read the post or just the title?
Kindred Spirit Feb 13, 2024 @ 4:38am 
ARK's biggest peak wasn't at launch, it was at an update years later.

There are problems around many Early Access titles, I've seen tons from Kinetic Void's bail to a physical game store in the internet era (spoiler: it ded) to Starbound's use of unpaid underaged labor, but the FUD-packing jester farms have become epidemic.
Wolfguarde Feb 13, 2024 @ 4:45am 
Originally posted by DackWance:
Seeing a lot of articles , saying it lost 'x' amount of players since launch etc etc.

Just to put into perspective, Any Indie studio would kill to launch a game and then reach 400K concurrent (Live player count as I type this) in 25 days (post made on 13 Feb, Palworld released on the 19th of Jan), Let alone get to steam's 2nd position in peak concurrent players of 2 Million players, in it's launch week.

I have a 150 ish hours and I just hit end game and plan to take a break until newer content. Just like me quite a lot of people have done the same.

If there are new players coming in who are worried you are buying a 'dead game', do not worry, you will see more Palworld articles as they get clicks and views.

It's a great early access game and you should give it a try if it interests you.

Palworld is experiencing something literally every game ever made does: the slump after the launch boom.

Every game is at its most popular either immediately after launch or immediately after a major content drop. Most of that boom slumps off after the bulk of the initial players either get disappointed and leave (bad launch) or clear all the content and start spreading their attention back amongst their general go-to games (good launch). Doesn't matter if your game's ♥♥♥♥♥♥♥ amazing; you will never keep your launch figures. That's just how the gaming sector works.

Paid bashers, and gaming media all like to spin ♥♥♥♥ like this to help usher players out of the hype phase of a given game to get them looking at/potentially buying others. It literally has nothing to do with the game itself, and everything to do with how the marketing/outreach divisions of the myriad gaming companies in existence maximise their returns on everything they make while subtly, crassly undercutting and smearing their competition. The only exceptions are genuine malcontents - who are never as numerous as they seem to be, and generally only hang around if they really, really don't like that other people like the game when they don't. There's usually a few dozen of those hardcore haters per game, if that.

Palworld is, as far as EA releases go, a perfectly healthy game with a functional and committed - if inexperienced and very much overwhelmed - dev team. That's not what you call a dead game.
Tazz Feb 13, 2024 @ 4:52am 
Yes i agree with you PalWorld is on the way to die on the road map their PVP a lots of players don't like PVP on PVE game well we see how it goes and now their a new feature they want add to the game it SEX......i,m speechless
Last edited by Tazz; Feb 13, 2024 @ 4:52am
SUP3RM4N Feb 13, 2024 @ 5:03am 
It isn't dying. The game isn't even released.

Dont allow the headlines to deter you. There is so much money wrapped up in negative press for PalWorld bc it takes away from other games. Which in their mind makes them lose money.

It wont be long this year till Nintendo/Pokemon gives a trailer of a survival game with pokemon or updates/changes to Archeus to battle and try to pull players from games like Palworld.

1. It's just fake news learn to ignore it 2. The game is early access. Most content to include PvP (which once that's unlocked ppl will play forever just like Ark)

For an example, me and my server I hosted we hit max level already, played for idk, 130 ish hours. We did everything. So we are playing other stuff while we wait for updates. It's not dead....it's EA.
GrandTickler Feb 13, 2024 @ 5:06am 
jumping on that steam point bandwagon farm huh
moralitis Feb 13, 2024 @ 5:12am 
tbh, I don’t think the developers could care less about the drop-off.
In fact, they are probably hoping for it to lessen server costs.
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Date Posted: Feb 13, 2024 @ 1:48am
Posts: 28