Palworld / 팰월드

Palworld / 팰월드

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A Mug 2024년 2월 12일 오후 5시 57분
Is Katress' partner skill "Grimoire Collector" bugged or is it intended to do nothing at Lv.5?
Is Katress' partner skill "Grimoire Collector" bugged or is it intended to do nothing at Lv.5? I bred a ton of Katresses to get the best Attack stats and tossed the rest into the Pal Essence Condenser to get the strongest one to Lv.5 Grimoire Collector. I used this Katress to hunt Tocotocos in the desert, but they still drop just 2 gunpowder with Lv.5 Grimoire Collector. Sometimes the Tocotocos drop 1 gunpowder each if I'm not close enough to the fight with my Katress. I was under the assumption that upgrades to Grimoire Collector would gradually increase the drops of defeated normal-type palmon by 1 every level, so at Lv. 5 slaying a single Tococo with a Katress out would give you 5 gunpowder. If it's just a bug and gets fixed down the line, I would have made sure that my Lv.5 Grimoire Collector Katress had "Runner" and "Swift" to go with its "Ferocious" and "Musclehead" traits because it sometimes has to chase fleeing Tococos instead of one-shotting an entire flock of them with Shadow Burst.
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silence179 2024년 2월 12일 오후 5시 59분 
not sure if that passive has a range at all or procs whenever u kill something so i´m not sure if its a bug or a feature...
Don Cool 2024년 2월 12일 오후 6시 03분 
I took the electrical Pal that should give more drops from water type Pals to farm Pal fluids, they were still dropping 1 fluid each. And yes, I had him fight.
Khergit Horse Archer 2024년 2월 12일 오후 6시 03분 
maybe it just doesnt hit the breakpoint for 3 drops, you probably need to test something else that can drop 2 drops for higher drops or something like that.

ive tried orzerk with level 1 in drop and it can make goblins drop 2 pal fluid sometimes. however the manta ray enemy drops up to 2 pal fluids even without orzerk, so maybe level 5 only works well with high base drops?
silence179 2024년 2월 12일 오후 6시 05분 
Don님이 먼저 게시:
I took the electrical Pal that should give more drops from water type Pals to farm Pal fluids, they were still dropping 1 fluid each. And yes, I had him fight.

thats why it would help if we´d know if its range based. Cause if so then maybe the Pals just have been to far away from their prey. If not and it procs no matter what range via kills then it might be a bug.
verarticus 2024년 2월 12일 오후 6시 07분 
The drop chance bonus scales as it ranks up. 40%/ 50%/ 60%/ 70%/ 80%, and is a boost to the base drop rate. If the drop rate ends up at more then 100% then it has a chance to roll and drop more based on the leftover percent.
Don Cool 2024년 2월 12일 오후 6시 08분 
Just set the drop rating from mobs to two in the settings, no more mindless grinding of mobs that pose no threat.
DemonchanSama (Lilyia) 2024년 2월 12일 오후 6시 18분 
A Mug님이 먼저 게시:
Is Katress' partner skill "Grimoire Collector" bugged or is it intended to do nothing at Lv.5? I bred a ton of Katresses to get the best Attack stats and tossed the rest into the Pal Essence Condenser to get the strongest one to Lv.5 Grimoire Collector. I used this Katress to hunt Tocotocos in the desert, but they still drop just 2 gunpowder with Lv.5 Grimoire Collector. Sometimes the Tocotocos drop 1 gunpowder each if I'm not close enough to the fight with my Katress. I was under the assumption that upgrades to Grimoire Collector would gradually increase the drops of defeated normal-type palmon by 1 every level, so at Lv. 5 slaying a single Tococo with a Katress out would give you 5 gunpowder. If it's just a bug and gets fixed down the line, I would have made sure that my Lv.5 Grimoire Collector Katress had "Runner" and "Swift" to go with its "Ferocious" and "Musclehead" traits because it sometimes has to chase fleeing Tococos instead of one-shotting an entire flock of them with Shadow Burst.


My guess is it is a percentage based calculation that does very little due to the small number of drops you receive.

Even if its + 50% at level 5 it will only give you + 1 drop because you only receive a single drop per kill, and to do anything meaningful, the game probably "Rounds up" anything that is higher than 100% of its drop rate.

Its mechanics like this why game developers stat pad out numerical based drops so that passives like this actually do anything meaningful to the player.
DemonchanSama (Lilyia) 님이 마지막으로 수정; 2024년 2월 12일 오후 6시 20분
Tharkkun 2024년 2월 12일 오후 6시 45분 
verarticus님이 먼저 게시:
The drop chance bonus scales as it ranks up. 40%/ 50%/ 60%/ 70%/ 80%, and is a boost to the base drop rate. If the drop rate ends up at more then 100% then it has a chance to roll and drop more based on the leftover percent.

We don't know if it's a cumulative bonus meaning if item XYZ has a 20% chance to drop normally, does the 80% give a guaranteed 100% or is it 80% bonus to the current droprate so it's 36% now.
DemonchanSama (Lilyia) 2024년 2월 12일 오후 6시 52분 
A Mug님이 먼저 게시:
DemonchanSama (Lilyia)님이 먼저 게시:


My guess is it is a percentage based calculation that does very little due to the small number of drops you receive.

Even if its + 50% at level 5 it will only give you + 1 drop because you only receive a single drop per kill, and to do anything meaningful, the game probably "Rounds up" anything that is higher than 100% of its drop rate.

Its mechanics like this why game developers stat pad out numerical based drops so that passives like this actually do anything meaningful to the player.

I sort of understand what you're saying with the low drop/1 gunpowder from each slain Tococo. That's also possibly what the developers went with. I just thought I found a way to quickly get +15 gunpowder each flock or maybe 500/day quickly from Tococo I encounter in the desert and completely avoid the sulfur mines and only focus on farming Refined Metal for shotgun and rifle ammo.
As for Don's point on changing the settings, I'm not sure if I can change those settings if its not my server.

Okay, I'll give you an example. Numbers will be abstracted for the sake of explanation.

Base drop rate is 100%
Each level of Grimoire will give + 20% extra drop rate.

Level 1 100+ 20% = 120% , base drop rate of 1 + 120% = 1.2 drop rate. Since you can't get 1.2 items, the game generously "Rounds up" to 2 items rather than rounding down because this would nullify the passive completely until you reach level 5.

Same with each level.

level 2 = +40% 100 = 140% which = 1.4 drop rate. rounded up to 2.

level 3. 60%, 160% = 1.6 drop rate. rounded up to 2.

level 4. 80%. 1.8 drop rate. rounded up to 2.

level 5 100% drop rate. 2 times drop rate. which would give you a grand total of 2. Ta-da.

If the game dealt with higher quantity of items, then the small %age increases would yield noticeable differences every level.

Like 10 units instead of 1, you would see 12 for level 1. 14 for level 2, 16 for level 3, 18 for level 4, and 20 for level 5.
DemonchanSama (Lilyia) 님이 마지막으로 수정; 2024년 2월 12일 오후 6시 57분
DemonchanSama (Lilyia) 2024년 2월 12일 오후 7시 14분 
A Mug님이 먼저 게시:
DemonchanSama (Lilyia)님이 먼저 게시:

Okay, I'll give you an example. Numbers will be abstracted for the sake of explanation.

Base drop rate is 100%
Each level of Grimoire will give + 20% extra drop rate.

Level 1 100+ 20% = 120% , base drop rate of 1 + 120% = 1.2 drop rate. Since you can't get 1.2 items, the game generously "Rounds up" to 2 items rather than rounding down because this could mean the player gets negative items, and you'd actually lose quantity.

Same with each level.

level 2 = +40% 100+ 40 = 140% which = 1.4 drop rate. rounded up to 2.

level 3. 60%, 160% = 1.6 drop rate. rounded up to 2.

level 4. 80%. 1.8 drop rate. rounded up to 2.

level 5 100% drop rate. 2 times drop rate. which would give you a grand total of 2. Ta-da.

Okay, now I completely get it. It's always rounding up to 2 instead of down to 1, so the end result is always times 2 the base number of dropped items. I guess it would have been maybe-kinda broken if it worked the way I originally thought it would and significantly trivialize the purpose of sulfur rocks.

Yep, if they adjust the game's multiplier to the skill, you could comfortably get a + 3 total items from level 5, which would not be too much, nor too little.

Currently, grinding out 5 levels to get no benefit over level 2 seems very silly and overlooked considering the amount of work needed to grind that much.
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